I usually don't bother much with navies but today I started a game as Sweden and saw a button that I have never seen before. I think it said "gunboat diplomacy" or something like that, what does it mean/do?
I usually don't bother much with navies but today I started a game as Sweden and saw a button that I have never seen before. I think it said "gunboat diplomacy" or something like that, what does it mean/do?
Oh ok, thats odd. Thanks.
If I want to keep an army stationed overseas in good supply do I need a high percentage allocated to the national stockpile slider, the military spending slider, or both?
why isnt there many events for countries like italy, britain, japan or germany in the late game. i mean there isnt even a event for the russio-japanese war or a heligoland-zanzibar treaty or a event for britain to annex egypt.
yeah but it wouldent hurt if they were there
It dilutes your clerk bonus. If you have 8000 craftsmen and 2000 clerks in a level 1 factory, you get the full bonus. If you expand that factory to level 2 but add no workers, the bonus is halved because you need 4000 clerks to get the full bonus in a level 2 factory.
If you are just employing craftsmen it doesn't make a lot of difference, but if you have significant clerk numbers you don't want to expand factories faster than you can fill them with workers.
So are you saying that the full bonus for craftsmen is always 8000 and the bonus for clerks doubles (or raises by 2000?) with every level? Also, I've never heard of this bonus so what does the bonus do for you?
So are you saying that the full bonus for craftsmen is always 8000 and the bonus for clerks doubles (or raises by 2000?) with every level? Also, I've never heard of this bonus so what does the bonus do for you?
I think it's just that 20% clerks is optimal...I don't think craftsmen do anything special...
Oh ok so craftsmen are irrelevant to the bonus then?
Yes they are. Craftsmen have no effect, theyre just there so that the factory can produce at all.
..Thanks.
I have started getting bankruptcy events for the countries I am playing, something which never happened before AHD. Some of the bankruptcies are quite strange as well; yesterday I had a debt of around £100K (from a previous war) and a daily income of circa £550 and got a bankruptcy. Sure it's a big debt, but it wasn't as if I was running a huge loss.
So what my question boils down to is this:
- Since there are no clear warnings in-game (as far as I know) of an impending bankruptcy, I would be very grateful if someone could explain the exact mechanics behind it.
Clerks produce nothing, they just give a bonus to the amount craftsmen produce. A factory with 10 craftsmen and no clerks produces a lot more than a factory with 1 craftsman and 2000 clerks.
A level two factory with 8000 craftsmen (and no clerks) in it produces exactly the same as a level one factory with 8000 craftsmen (and no clerks). However, you require 8000 craftsmen and 4000 clerks in a level 2 factory (or 8000 craftsmen and 20,000 clerks in a level 10 factory) to get the same production from your 8000 craftsmen that 2000 clerks gave you in a level 1 factory. Once you are employing clerks, having a factory that is too large for your craftsmen results in lower production.