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I've colonized africa in the majority of my games, I used to find it especially useful when playing smaller countries to boost my army size. However, it has bugged me how hard it is to sustain these colonial armies..the brigades loose their population quite quick and I end up with a bunch of unsupported brigades, besides using a national focus to retain the troops, is there any other way or is it just not sustainable as a source for soldier pops? More and more, I have stopped using colonial armies and only use my native pop.
 
Question: after you capture a province, do you still have to keep blockading it, or is it irrelevant and you can use your ships elsewhere.

After you capture it, there's no need to blockade it.

I've colonized africa in the majority of my games, I used to find it especially useful when playing smaller countries to boost my army size. However, it has bugged me how hard it is to sustain these colonial armies..the brigades loose their population quite quick and I end up with a bunch of unsupported brigades, besides using a national focus to retain the troops, is there any other way or is it just not sustainable as a source for soldier pops? More and more, I have stopped using colonial armies and only use my native pop.

Pops in uncolonized land tend to stand frozen in time until you colonize the land. From that moment they behave like regular pops, promoting and demoting, rebelling and all other stuff pops do. Just like in your country at the start of the game number of brigades decreases at the start until it evens out and then starts increasing (if you fund your soldier pops properly) it's like that with colonies. It will happen rather quickly if your funding is below 50%.

Just give it time and pops in your colonies will behave more rationally.
 
I've colonized africa in the majority of my games, I used to find it especially useful when playing smaller countries to boost my army size. However, it has bugged me how hard it is to sustain these colonial armies..the brigades loose their population quite quick and I end up with a bunch of unsupported brigades, besides using a national focus to retain the troops, is there any other way or is it just not sustainable as a source for soldier pops? More and more, I have stopped using colonial armies and only use my native pop.

Little countries big armies....

01. Population growth rate is important for any country and getting these techs / reforms earlier is better (Compound interest is the most powerful force in the universe. -A quote attributed to Albert Einstein)
02. Colonial Armies:
A. Africa - You WILL need to have decent growth rates to avoid units becoming un-re-enforceable and you should not FULLY recruit here.
B. China - Take two of the Empire of China's most populous states and you should be able hold your own with most similarly equipped armies. Usually the pop numbers are so huge in these states you can under recruit here by just a brigade or two and not risk becoming un-re-enforceable. 3-5 Armies of eight brigades (24) can melt Chinese irregular stacks.
03. If you put a bunch of people out of work (Close a factory or two if your ruling party allows) and you are paying your soldiers at 100% or close to it, people will sign up for a job in the army...

I used a small African Colonial army as Krakow to take major Chinese territory then returned to Europe to take on Germany, Austria, and Russia (individually, not all at once) to form Poland-Lithuania. Go go Polish/Chinese hordes.
 
What are the consequences of not getting your loans payed back? (when the loantaker goes bankrupt)

I'm playing as the U.S.A. and the Russian empire just went bankrupt taking around 90% of my people's savings (and they saved quite a lot). I was wondering whether this is worth going to war for since that war will cost a lot of my (the government's) money.

Yeah that happened to me to recently. I had funded them in a war against the UK as well so I believe that added to their debt. It didn't seem like a good idea to go to war with them as it would cost a fortune and a blockade would probably be ineffective.

It would be good to order your national bank not to supply loans to large nations.

Does giving war subsidies add to their debt or loans?
 
Uncivilized nation debt-Is it possible to default?

Probably asked many times but couldnt find an answer.

What happens when unciv goes into debt? Nothing seems to happen to me and taking a loan doesnt appear to actually work even though the option is available.
 
First game ever as Shogunate Japan, it is 1859 and I'm finally fully westernized with a 140 brigades army (50% regular 50% cuirassiers). The events triggered until the Boshin (?) war started. I was pretty confident since, hell, that is some heavy stuff for a 4 provinces Shogunate. But... The war started, I did not know but anything I've built it Kyoto rebelled, so all my armies drop by 50% the first day. I was like "wtf... ok... lets mobilize then". And just after I saw a 300k men doomstack comes by and rape me. 1 month later, without even losing a single province the war was lost -> GAME OVER.

1st Question: How the hell, those 4-5 enemies daimyos managed to get all together something like 600k men ?
2nd Question: How am I supposed to win this war ? Even if I reload, kill anything I've got from Kyoto, mobilize, I am far from having half what the ennemy can throw at me.

Its the last version of A Pop Demand Mod

Thanks guys

EDIT: messed up brigades / men sorry
 
First game ever as Shogunate Japan, it is 1859 and I'm finally fully westernized with a 140 brigades army (50% regular 50% cuirassiers). The events triggered until the Boshin (?) war started. I was pretty confident since, hell, that is some heavy stuff for a 4 provinces Shogunate. But... The war started, I did not know but anything I've built it Kyoto rebelled, so all my armies drop by 50% the first day. I was like "wtf... ok... lets mobilize then". And just after I saw a 300k men doomstack comes by and rape me. 1 month later, without even losing a single province the war was lost -> GAME OVER.

1st Question: How the hell, those 4-5 enemies daimyos managed to get all together something like 600k men ?
2nd Question: How am I supposed to win this war ? Even if I reload, kill anything I've got from Kyoto, mobilize, I am far from having half what the ennemy can throw at me.

Its the last version of A Pop Demand Mod

Thanks guys

EDIT: messed up brigades / men sorry
How's your military tech? Did you Westernize? If you've got modern troops you should be able to defend a few positions quite effectively. Couple this with Japan's narrow geography and you should be able to hold two front line provinces and reinforce to win battles. Are the southern Daimyo or northern Daimyo your allies?

How is your recruitment in Edo? You should be able to raise 50 brigades there easy, if not more. Modern units can withstand quite a pounding from irregulars.
 
Why is the AI allowed to influence countries it has a truce with? The human isn't allowed to do that. You have to wait 5 years after the peace treaty is signed to start influencing them - this makes the wargoal 'Add to Sphere' generally worthless - for the human at least. Apparently not for the AI. Britain just signed a peace treaty with China and days later it's banning the Russian Ambassador.
 
Why is the AI allowed to influence countries it has a truce with? The human isn't allowed to do that. You have to wait 5 years after the peace treaty is signed to start influencing them - this makes the wargoal 'Add to Sphere' generally worthless - for the human at least. Apparently not for the AI. Britain just signed a peace treaty with China and days later it's banning the Russian Ambassador.
Truce prevents you only from getting new influence points.
However the AI (and the player as well) can use any influence points already there, to do some things, like ban ambassador or increase opinion.
 
Why is the AI allowed to influence countries it has a truce with? The human isn't allowed to do that. You have to wait 5 years after the peace treaty is signed to start influencing them - this makes the wargoal 'Add to Sphere' generally worthless - for the human at least. Apparently not for the AI. Britain just signed a peace treaty with China and days later it's banning the Russian Ambassador.

Isn't one of the advantages of having spheres though, is that their goods become available in your internal market?
 
I'm playing my very first Victoria 2 AHD game as Ottoman Empire on Very Easy.

I periodically go to Production to check on the productivity and profitability of my factories. When I see factories making profit at at least 1.7 percent (in green), I end my subsidizing for those factories. Is that a good benchmark to go by, when deciding whether or not to stop subsidization? Or am I doing it all wrong?

Also, should a player expand a factory right away, once the factory is at maximum employment capacity for its current level? Or is there no harm in holding off expansion if there are other factories in the same state, or in another nearby state that still needs to fill up with workers?
 
Why is the AI allowed to influence countries it has a truce with? The human isn't allowed to do that. You have to wait 5 years after the peace treaty is signed to start influencing them - this makes the wargoal 'Add to Sphere' generally worthless - for the human at least. Apparently not for the AI. Britain just signed a peace treaty with China and days later it's banning the Russian Ambassador.

You do also get a small amount of passive points that tick over with some countries. I've only just noticed this, could be from a number of things. It is miniscule though, something like 0.06 or smaller perhaps.
 
You do also get a small amount of passive points that tick over with some countries. I've only just noticed this, could be from a number of things. It is miniscule though, something like 0.06 or smaller perhaps.
If you don't influence somebody, you influence everybody.
 
Isn't one of the advantages of having spheres though, is that their goods become available in your internal market?

Yes, of course. There are positives and negatives for having a SOI. Their goods becoming more available to you would be one of the positives although somebody here will probably have reasons why that's a negative sometimes. Having China in your SOI could put some of your POPs out of business for example - just like IRL, they flood your market with cheap goods your own private sector can't compete with.

I meant the wargoal 'Add to Sphere' is useless because since you can't influence the country after the peace treaty for 5 years, some other GP will kick it out of your sphere. Unless the other GPs aren't interested in that country in which case you could have just added it to your sphere peacefully.

Truce prevents you only from getting new influence points.
However the AI (and the player as well) can use any influence points already there, to do some things, like ban ambassador or increase opinion.

Ok, they must have had points saved up from before that war. I didn't think of that.

You do also get a small amount of passive points that tick over with some countries. I've only just noticed this, could be from a number of things. It is miniscule though, something like 0.06 or smaller perhaps.

So that must be why you see countries at 0.2, 0.4 influence. The GP is obviously not actively influencing them. You notice when they are actively trying to influence a country.
 
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Hi, I started playing colombia in a small private mp, I wonder what's the best way for my people to elect revolutionary party? I'm using the events during election and national focus in hte bigger province, is there anything else I could do?
 
I meant the wargoal 'Add to Sphere' is useless because since you can't influence the country after the peace treaty for 5 years, some other GP will kick it out of your sphere. Unless the other GPs aren't interested in that country in which case you could have just added it to your sphere peacefully.

There are times when this war goal is a good choice... (Infamy and time saving)

The "Add to Sphere" CB / War Goal is good to get that last country into your SoI when trying to form a Cultural Union (Like Germany). Wrestling the rest of the south german states away from Austria can be a giant pain and take much longer than a quick war.

You can also occupy all of say Austria as NGF / Prussia and if Austria starts the war say at rank 6-8 their industrial score will drop to 0 and you wait until they drop out of GP status and add them to your SoI allowing a Großdeutschland formation the day the war ends.

The influence restriction is based on having been at war with your new Sphere-ling not that you used that CB. If you force a Peace with your new sphere-ling prior to the gaining the overall peace with its sphere leader you will only have to wait the balance of the 5 year truce with the sphere-ling not the former master.

Finally there are times when you don't necessarily go to war with all countries in a GP's SoI. Puppets always but on rare occasions you may find yourself at war and want to add an Add to Sphere war goal on a nation that you aren't at war with to really stick it to a GP.
 
There are times when this war goal is a good choice... (Infamy and time saving)

The "Add to Sphere" CB / War Goal is good to get that last country into your SoI when trying to form a Cultural Union (Like Germany). Wrestling the rest of the south german states away from Austria can be a giant pain and take much longer than a quick war.

You can also occupy all of say Austria as NGF / Prussia and if Austria starts the war say at rank 6-8 their industrial score will drop to 0 and you wait until they drop out of GP status and add them to your SoI allowing a Großdeutschland formation the day the war ends.

The influence restriction is based on having been at war with your new Sphere-ling not that you used that CB. If you force a Peace with your new sphere-ling prior to the gaining the overall peace with its sphere leader you will only have to wait the balance of the 5 year truce with the sphere-ling not the former master.

Finally there are times when you don't necessarily go to war with all countries in a GP's SoI. Puppets always but on rare occasions you may find yourself at war and want to add an Add to Sphere war goal on a nation that you aren't at war with to really stick it to a GP.

That's useful information. So the German states can use war sphering that way; I wonder if the Chinese states can too, if the one doing it is civilized and a GP. Are there any others?
 
I'm playing as the Sikh Empire, trying to form India. I dont really know how but I became an HM Government, so I can no appoint a ruling party. I went full liberal so now I'm stuck with the Liberal Faction who is Pacifist. I did not know that Pacifism make DoW impossible so I can not beat the crap out of those Brits anymore... What can I do ? People are ALL 75% liberal 25% socialists, universal voting etc etc... I'm kind of a noob so I dont know how the political thing works. Basicly, I just want to be able to wage war whatever I takes ?

EDIT: looks like I became Panjab, did not even saw it happend !