They have the trait to represent descent.
Yes, I know, the doubt is exactly this, why a trait and not a blodline
Because sayyid and mirza do different things, despite both being (technically) bloodlines from the Prophet. (Basically mirza being a child of a female sayyid).Yes, I know, the doubt is exactly this, why a trait and not a blodline
Hi , you can create the bloodline for your game easily. just find the game folder then follow this common\bloodlines\00_bloodlines.txt and copy then paste the code (you can change it)Why do the descendants of the Prophet Muhammad do not have a bloodline of his own?
Muhammad = { #Prophet of Islam (Custom)
monthly_character_prestige = 1
monthly_character_piety = 5
diplomacy = 5
command_modifier = {
religious_enemy = 0.3
}
muslim_opinion = 20
combat_rating = 20
bloodline_effect_peace_prosperity = 1
inheritance = all_descendants
allow_bastards = no
picture = GFX_bloodlines_symbol_sunni
flags = { historical_bloodline }
}
610.4.26={
create_bloodline = {
type = Muhammad
has_dlc = "Holy Fury"
}
}
33922 = {
name="Muhammad" # The Prophet
dynasty=7296
religion="sunni"
culture="bedouin_arabic"
father=33923
occluded=yes
martial=6
diplomacy=8
intrigue=5
stewardship=8
learning=10
trait="mastermind_theologian"
trait="sayyid"
trait="mystic"
trait="zealous"
trait="patient"
trait="gregarious"
trait="ambitious"
570.4.26={
birth="570.4.26"
}
610.4.26={
create_bloodline = {
type = Muhammad
has_dlc = "Holy Fury"
}
}
632.6.8={
death="632.6.8"
}
}
Muhammad_desc;Muhammad was the prophet and founder of Islam.At age 40, he began to have revelations from Allah that became the basis for the Koran and the foundation of Islam. By 630 he had unified most of Arabia under a single religion.;;;;;;;;;;;;;x
Muhammad;Blood of Islam;;;;;;;;;;;;;x
Code:33922 = { name="Muhammad" # The Prophet dynasty=7296 religion="sunni" culture="bedouin_arabic" father=33923 occluded=yes martial=6 diplomacy=8 intrigue=5 stewardship=8 learning=10 trait="mastermind_theologian" trait="sayyid" trait="mystic" trait="zealous" trait="patient" trait="gregarious" trait="ambitious" 570.4.26={ birth="570.4.26" } 610.4.26={ create_bloodline = { type = Muhammad has_dlc = "Holy Fury" } } 632.6.8={ death="632.6.8" } }
Sayyids are the descendants of the Prophet of Islam, not the uncle of the Prophet and Ali (the cousin and son-in-law of the Prophet) is an exception.Would it be better to create the bloodline on Mohammed's grandfather and make it patrilineal, so that it follows similar rules to sayyid? (You might need to add it manually to Fatimah's kids.) (Or, alternatively, make it patrilineal and add it manually to Fatimah's kids and Mohammed's uncles.)
EDIT: Just noticed this is a necro. But possibly justified because it's adding something new...
inheritance = all_descendants
Yes, all_descendants is the reason this is working, because that's the only way the bloodline can pass through Fatimah.Sayyids are the descendants of the Prophet of Islam, not the uncle of the Prophet and Ali (the cousin and son-in-law of the Prophet) is an exception.
and if you see the first code there is this line in it :
Code:inheritance = all_descendants
and if you see the spoiler (result at the end) , you can see it is working
Definition of sayyid on the modern and the old one is same (at least in real-world):Yes, all_descendants is the reason this is working, because that's the only way the bloodline can pass through Fatimah.
My argument is that all_descendants isn't really desirable because:
Basically, propagating Muhammed's bloodline in an egalitarian way doesn't seem to fit with the rest of the game.
- Islam is portrayed in-game as the most extremely male-dominated religion (women can't inherit or press claims); and
- every other vanilla bloodline (including from more egalitarian religions) is either patrilineal or matrilineal (not all_descendants); and
- the existing sayyid/mirza trait makes a distinction between matrilineal and patrilineal descent.
---
On the subject of the in-game definition of sayyid, I'm afraid you're wrong.
The description of the trait says that it comes from Mohammed's grandsons & uncles:
View attachment 746796
And you can see this if you go back in the family tree:
View attachment 746793View attachment 746794
(EDIT: I assume you're basing your assertions on the modern real-world definition, which might well be different to the in-game definition. Even then, I'd be surprised if the modern definition is completely uniform across all cultures and sects - there are literal billions of Muslims, and the faith is definitely not monolithic (eg. Shia vs Sunni). Further, the real-world definition has also probably changed over the past 1000 years, so it's probably not correct to assume that the definition of "sayyid" in the 11th century is the same as in the 21st century. And it's quite likely that there were mutiple different definitions in use during the game's timeframe. Which is why I think it's best to base everything on the existing in-game definitions, because at least that gives you internal consistency.)
---
Further, I suspect that your code would not give the bloodline to the Abbasids (unless there's a cross-link a few generations further down that I'm missing). The Abbasids do have the sayyid trait in-game (as do their cadet branches). So, arguably, they should also have the bloodline.
Of course, this is my opinion and it may be different from your opinion and that of some other friends.Definition of sayyid on the modern and the old one is same (at least in real-world):
View attachment 746862
abbas and abu talib are not sayyid but in the game, it is different.
and there are some women in islam that considered as exceptions, someone like fatimah and As far as I know, there is equality between men and women in Islam, but in marriage, due to some regional customs, the children are known as father's last name and family.
the description in the game is completely wrong so i tried make it a little more accurate that only the childs of fatimah and ali are true heir to Muhammad.
Abbasids and umayyed are not sayyed but in the game they are lol .
what you are telling me is like to giving bloodline of richard the lionheart to his grandfather (you can do it because it is easy) but is it true to do it in the real world.
I prefer to play a historical game that looks more like reality
but if you want you can easily go to history\characters\bedouin_arabic.txt and search (ctrl+f) for 33924 (i think the id is for shaiba the grandfather of prophet) and add the code to his character.
the description in the game is completely wrong so i tried make it a little more accurate that only the childs of fatimah and ali are true heir to Muhammad.
Abbasids and umayyed are not sayyed but in the game they are lol .
Yeah, I agree it's a bit of a strange workaround, but it's probably a lot easier than doing something like Mardivij's bloodline (where the bloodline only exists on your dead brother, until you take a decision and get it for yourself).what you are telling me is like to giving bloodline of richard the lionheart to his grandfather (you can do it because it is easy) but is it true to do it in the real world.
FYI, the type of bloodline you want (patrilineal with no matrilineal transfer) is technically supported, although there are no vanilla bloodlines that make use of this particular combination.The reason it isn't a bloodline is because in CK2 both parents can pass a bloodline down in a matrilineal marriage. Being a Sayeed means you're patrilineally descended from Mohammed* so allowing it to be passed down matrilineally would not be how Sayeeds work.
They made that Zoroastrian bloodline in the 936 start apply to the guy's brother even though he (obviously) isn't a descendant of his brother. I don't see why they couldn't do the same thing to make the Sayyids part of the bloodline even though they wouldn't normally be under the normal rules.FYI, the type of bloodline you want (patrilineal with no matrilineal transfer) is technically supported, although there are no vanilla bloodlines that make use of this particular combination.
The "problem" is that CK2's sayyid trait doesn't map well to bloodlines, as it has 4 starting points (Mohammed's 2 uncles and 2 grandsons), after which it proceeds patrilineally. Further, you would ideally want Mohammed's bloodline to show him as the bloodline founder, which doesn't mesh well with those 4 starting points.
Adding Mardavij's bloodline to his brother (Vushmgir) is done by event, and it only works because Vushmgir most likely doesn't have any great-grandchildren when he takes the decision. (Vushmgir's children and grandchildren are manually added to the bloodline by the same event.)They made that Zoroastrian bloodline in the 936 start apply to the guy's brother even though he (obviously) isn't a descendant of his brother. I don't see why they couldn't do the same thing to make the Sayyids part of the bloodline even though they wouldn't normally be under the normal rules.
vushmgir_brothers_legacy = {
is_high_prio = yes
only_independent = yes
ai = no
potential = {
NOT = { religion = zoroastrian }
has_character_flag = is_vushmgir
NOT = {
any_owned_bloodline = {
has_bloodline_flag = bloodline_mardavij
}
}
year <= 950
}
allow = {
piety = 300
war = no
NOT = { trait = incapable }
higher_tier_than = COUNT
year <= 950
}
effect = {
piety = -300
###SNIP - Add claims on Persia###
religion_authority = {
modifier = ruler_converted_from
}
religion = zoroastrian
hidden_tooltip = {
religion_authority = {
modifier = ruler_converted_to
}
}
if = {
limit = {
NOT = {
any_owned_bloodline = {
has_bloodline_flag = bloodline_mardavij
}
}
}
any_bloodline = {
limit = {
has_bloodline_flag = bloodline_mardavij
}
add_bloodline_member = root
}
}
any_child_even_if_dead = {
show_scope_change = no
if = {
limit = {
NOT = { religion = zoroastrian }
}
if = {
limit = {
higher_tier_than = BARON
}
religion_authority = {
modifier = ruler_converted_from
}
religion = zoroastrian
hidden_tooltip = {
religion_authority = {
modifier = ruler_converted_to
}
}
}
else = {
religion = zoroastrian
}
}
hidden_tooltip = {
if = {
limit = {
NOT = {
any_owned_bloodline = {
has_bloodline_flag = bloodline_mardavij
}
}
}
any_bloodline = {
limit = {
has_bloodline_flag = bloodline_mardavij
}
add_bloodline_member = PREV
}
}
}
any_child_even_if_dead = {
religion = zoroastrian
hidden_tooltip = {
if = {
limit = {
NOT = {
any_owned_bloodline = {
has_bloodline_flag = bloodline_mardavij
}
}
}
any_bloodline = {
limit = {
has_bloodline_flag = bloodline_mardavij
}
add_bloodline_member = PREV
}
}
}
}
}
}
}
I don't know about the coding so this might not work but an idea: they could keep the trait in the game and just have an event that finds anyone with the trait and adds them to the bloodline then removes the trait afterwards. Would that work?