There is one Mickey, and Disney is His prophet.
There's a mod you might have heard of called After the End. Due to its size, it isn't on Steam Workshop, which is a pain, but I've gotten it installed. It's set in North America (at this time, it goes from Maine to Mexico to bits of the Great Plains and Baja California, but it'll be from coast-to-coast and include parts of Canada by 1.0) in the year 2666, six or seven centuries after a catastrophe of some kind that wiped out human civilization...but not human life. The world has returned to a feudal way of life, with shadows of the old world lurking in the background. One of my favorite examples is the helmet which incorporates a faceguard similar to what you might find on a football helmet. It also includes a number of religions, without any pesky seas preventing massive holy wars. A couple of these religions are perhaps the most distinctive aspects of the game. The Americanist religion is interesting enough, but my favorite is the little Tribe of the Mouse in Florida, which...well, look up top. Also, I've discovered that they're actually Americanist, along with most of Florida south of the Panhandle (aside from islands of Atomicist and Santerian). It's a pretty small power, with a few other small powers around it, but the southern tip of Florida is held by the Caribbean Empire while the Holy Colombian Confederacy has but a couple counts to conquer before reaching us.
This is my first tribal playthrough, my first experience with the lovely Christmassy music, and depending on how things go, it might be my first experience as a vassal of someone. But let's stay cheery!
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I am High Chief Elias of the Mouse.
I am of Clan Waltney, greatest of the Clans, for we are kin to the great Prophet Disney. Oh, those Northerners in the holy city of Washington may believe that Washington is the greatest of gods, with Lincoln, Roosevelt, and their ilk following close, but we know that the great Mouse is the first among all gods, that Prophet Disney and his Princesses spread the Word across the Union and will return. The Northerners call me mad, but when they look upon Disney World, when they pray in the New Sphere in the holy town of Epcot, would they still say the same? I think not. Ah, if only I could make a pilgrimage to Disney Land, where the Prophet finished his own pilgrimage, but my resources are stretched and the intermediate land is filled with Christians and stranger people.
This is X, my heir. She's the only other Waltney alive--and a Christian, as Bugs would have it. I should marry her to someone nice. I should also get married, but more on that in a bit.
This is my council, busy doing councilly things. They're important for various things.
Ferdinand is working out the ancient Waltney ownership of the Seminole region. He's short, cynical, lustful, and has a short temper, but he's charismatic and generous. Also, he likes oversized wigs.
Ferran is also short and cynical, mixing it up with laziness and a quite healthy sense that everyone is out to kill or hurt him. He's also just, aggressive in combat, a brilliant strategist, and has zero diplomatic ability (barely more learning). He's training troops in Orlando.
Chief Ponce of Daytona Beach is building my legend in Orlando. He's trusting and naive, as well as taking his pleasures in moderation and wanting to do what's just, but he certainly doesn't mind deceiving to do so.
Chief Orelian of Canaveral is brave and diligent, but prone to greed and envy. He slips through the shadows like he lives there, or was one himself, and is currently in Charleston to learn about their technology. He's also learned a couple dances.
Finally, we have Mathias, a scholarly theologan I just hired to convert those Canaveralian Atomicists. He's tall, clever, kind, and brave, but a bit cynical.
These are the lower chiefs of the Mouse. I've already talked of Ponce and Orelian, but not Jaumet of Ocala. He has a massive, unmatched talent (and no skill) with money, but he is cruel, arbitrary, prone to wrath, and ambitious. He must be stopped, methinks.
This is Florida and the surrounding region, with us and our two greatest threats marked clearly. The Evangelical "Holy" Colombian Confederacy is ruled by Emperor Algernon III, a foolish warrior wannabe, an angry, arbitrary, and paranoid leader. And did I mention he's a Christian? Ugh. The Caribbean Empress is also of concern. She's a clever, ambitious old lady, but patient. Her younger son murdered the elder--quite a scandal.
This is Hanna Gautier, daughter of Calhoun Gautier, patrician of one of the greatest families in Miami. With a bit of work, I could...finagle her into that position, I believe. I make arrangements for betrothal.
A President is elected. I run, half-heartedly. Judge Jackson of Punta Gorda, steward of Seminole, also runs, as does the Secretary of Defense and heir of Seminole, Forrest Clearwater, and Countess Babbs of Frederick.
...This is a sign. The time of Disney's return is at hand. I, President Elias, will spread his word. I will return America to glory.
There's a mod you might have heard of called After the End. Due to its size, it isn't on Steam Workshop, which is a pain, but I've gotten it installed. It's set in North America (at this time, it goes from Maine to Mexico to bits of the Great Plains and Baja California, but it'll be from coast-to-coast and include parts of Canada by 1.0) in the year 2666, six or seven centuries after a catastrophe of some kind that wiped out human civilization...but not human life. The world has returned to a feudal way of life, with shadows of the old world lurking in the background. One of my favorite examples is the helmet which incorporates a faceguard similar to what you might find on a football helmet. It also includes a number of religions, without any pesky seas preventing massive holy wars. A couple of these religions are perhaps the most distinctive aspects of the game. The Americanist religion is interesting enough, but my favorite is the little Tribe of the Mouse in Florida, which...well, look up top. Also, I've discovered that they're actually Americanist, along with most of Florida south of the Panhandle (aside from islands of Atomicist and Santerian). It's a pretty small power, with a few other small powers around it, but the southern tip of Florida is held by the Caribbean Empire while the Holy Colombian Confederacy has but a couple counts to conquer before reaching us.
This is my first tribal playthrough, my first experience with the lovely Christmassy music, and depending on how things go, it might be my first experience as a vassal of someone. But let's stay cheery!
-----
I am High Chief Elias of the Mouse.
I am of Clan Waltney, greatest of the Clans, for we are kin to the great Prophet Disney. Oh, those Northerners in the holy city of Washington may believe that Washington is the greatest of gods, with Lincoln, Roosevelt, and their ilk following close, but we know that the great Mouse is the first among all gods, that Prophet Disney and his Princesses spread the Word across the Union and will return. The Northerners call me mad, but when they look upon Disney World, when they pray in the New Sphere in the holy town of Epcot, would they still say the same? I think not. Ah, if only I could make a pilgrimage to Disney Land, where the Prophet finished his own pilgrimage, but my resources are stretched and the intermediate land is filled with Christians and stranger people.
This is X, my heir. She's the only other Waltney alive--and a Christian, as Bugs would have it. I should marry her to someone nice. I should also get married, but more on that in a bit.
This is my council, busy doing councilly things. They're important for various things.
Ferdinand is working out the ancient Waltney ownership of the Seminole region. He's short, cynical, lustful, and has a short temper, but he's charismatic and generous. Also, he likes oversized wigs.
Ferran is also short and cynical, mixing it up with laziness and a quite healthy sense that everyone is out to kill or hurt him. He's also just, aggressive in combat, a brilliant strategist, and has zero diplomatic ability (barely more learning). He's training troops in Orlando.
Chief Ponce of Daytona Beach is building my legend in Orlando. He's trusting and naive, as well as taking his pleasures in moderation and wanting to do what's just, but he certainly doesn't mind deceiving to do so.
Chief Orelian of Canaveral is brave and diligent, but prone to greed and envy. He slips through the shadows like he lives there, or was one himself, and is currently in Charleston to learn about their technology. He's also learned a couple dances.
Finally, we have Mathias, a scholarly theologan I just hired to convert those Canaveralian Atomicists. He's tall, clever, kind, and brave, but a bit cynical.
These are the lower chiefs of the Mouse. I've already talked of Ponce and Orelian, but not Jaumet of Ocala. He has a massive, unmatched talent (and no skill) with money, but he is cruel, arbitrary, prone to wrath, and ambitious. He must be stopped, methinks.
This is Florida and the surrounding region, with us and our two greatest threats marked clearly. The Evangelical "Holy" Colombian Confederacy is ruled by Emperor Algernon III, a foolish warrior wannabe, an angry, arbitrary, and paranoid leader. And did I mention he's a Christian? Ugh. The Caribbean Empress is also of concern. She's a clever, ambitious old lady, but patient. Her younger son murdered the elder--quite a scandal.
This is Hanna Gautier, daughter of Calhoun Gautier, patrician of one of the greatest families in Miami. With a bit of work, I could...finagle her into that position, I believe. I make arrangements for betrothal.
A President is elected. I run, half-heartedly. Judge Jackson of Punta Gorda, steward of Seminole, also runs, as does the Secretary of Defense and heir of Seminole, Forrest Clearwater, and Countess Babbs of Frederick.
...This is a sign. The time of Disney's return is at hand. I, President Elias, will spread his word. I will return America to glory.
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