So now when I fight my "All of Europe" coalition to take Frankfurt for 60% WS, I have to wait the next 11 years instead of 5?
Or will coalition-warscore finally be adjusted?
Or will coalition-warscore finally be adjusted?
Uhhuh. And then we get "but if you want any internal politics go play CK2/V2". This doesn't make sense.Well I think/hope they're trying to make it into a more-than-just-war game, which it currently wasn't very much. Sure there is Trade, Colonialism and Infrastructure, but those were all just minor pieces in what many was basically treating as Risk with a nice coat of paint. I do hope this will become a step in the right direction.
Culture Conversion is now twice as long as default, but culture conversion cost modifiers can reduce it.
- Marketplace and Canal are now +2 trade power instead of +1.
- Customs House is now +10 trade power instead of +5, and also adds +2 trade value.
Can no longer use Claim Throne on countries with a different dynasty.
Removed power point penalties from all tech groups
- Fixed inconsistency between call ally screen and actual AI response.
The fact that trade winds were applying backwards might have had its part to play in that. Not that this patch seems to have fixed it.I never see Spain own most of south America by 1590 anymore
- Can no longer buy provinces from [...] rivals.
Uuuuuh. I don't get it. What do you guys want us to do in this game? Go to war for nothing?
No changes for france?
You do realise that there are more nations to go to war against, apart from those you have a truce with right?
Also, this will make it all the more rewarding to fight Coalition wars to the bitter end, just to make sure those pesky neighbours of yours won't be jumping at your throat in merely five years.
- Truce length now scales to the amount of warscore taken in the peace, from 5 years at white peace to 15 years at 100% warscore.
IA no longer gained when princes convert to the Emperor's religion.
Well, this just made my WC a lot more annoying...
Why? Is this really necessary? It made sense, I think, to get IA (and losing it) for the religious flip
Doesn't seem they changed westernization, so looks like if you ever expand too much sucks for you, not only that since they buffed monarch points I can't see why anyone would ever want to Westernize, you get no units, you get no monarch points. You get slightly cheaper techs at the cost of the difference * 10 (plus all the negative events), and you can form trade companies. Otherwise worthless, also you can't vassalize anyone since they're you're at a higher tech level than them, even if you're behind them in tech.
Doesn't seem they changed westernization, so looks like if you ever expand too much sucks for you, not only that since they buffed monarch points I can't see why anyone would ever want to Westernize, you get no units, you get no monarch points. You get slightly cheaper techs at the cost of the difference * 10 (plus all the negative events), and you can form trade companies. Otherwise worthless, also you can't vassalize anyone since they're you're at a higher tech level than them, even if you're behind them in tech.
The same way as before? The only thing they changed was that it won't spread to religious centres (Jerusalem, Mecca and Rome).How's Sikhism supposed to spread, now? In one game I found a Sikh Syria; that seems to be impossible now.