Victoria 2 was my first Paradox game and the vicky series is my favourite series.
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I wouldn't say remove, but I'd definitely say overhaul. The reason I prefer Vicky to EU and CK is because it's less straight-forward easy-peasy conquering everything you see. Remove the infamy and you remove that restriction, then it's basically just EU in the 19th century. Personally however, I do find the infamy limits too restrictive and I've played on a limit of 40 with a decay of -0.3 at peace and -0.1 at war, which I found much more satisfying. The limit is still there, but you have at least some freedom.One thing they need to remove whenever Vicky III is announced: infamy. As well as remodel the wargoal system.
Agreed. I don't like all-out conquering matches in games. Especially for the 19th century, where the upmost prerogative of the GPs was the balance of power.I wouldn't say remove, but I'd definitely say overhaul. The reason I prefer Vicky to EU and CK is because it's less straight-forward easy-peasy conquering everything you see. Remove the infamy and you remove that restriction, then it's basically just EU in the 19th century. Personally however, I do find the infamy limits too restrictive and I've played on a limit of 40 with a decay of -0.3 at peace and -0.1 at war, which I found much more satisfying. The limit is still there, but you have at least some freedom.
I wish they'd release the source code instead of releasing Victoria 3. You know paradox loves reinventing the wheel with every iteration of their games, so V3 is gonna be drastically different, rather than an improvement upon things that have been shown to work and an rework of things that don't work. Expect militancy to be gone in the same way that dissent was taken out of HOI4 and you being forced to use political points to change ruling party. Expect pops to have even less agency when it comes to guiding the nation. Expect the economy system to be thrown out instead of improved upon. V3 is sadly going to be nothing like V2.
I wish they'd release the source code instead of releasing Victoria 3.
Been revisiting Victoria after a bunch of HoI, this is driving me nuts!Would be nice to see a better manpower system for V3, brigade per pop is just working poorly.
I wonder what they will take from HoI4, the battleplanner system? Expand the convoy system for supply and resources?V2 with modern GUI and automation would be a big accessibility jump on its own.
And ofcourse attack civilian ships to create a crisis.I want my navy to have a use in peacetime besides just providing passive point bonuses. Maybe patrol to keeping shipping lanes secure, promote trade, go on world tours for prestige, intimidate other nations, force open closed markets, etc.
In HoI4 fleets can be used to get increased trade relations with another country. If expanded upon and changed a bit it might serve the gunboat diplomacy a Vic3 could use.I want my navy to have a use in peacetime besides just providing passive point bonuses. Maybe patrol to keeping shipping lanes secure, promote trade, go on world tours for prestige, intimidate other nations, force open closed markets, etc.
Besides gunboat diplomacy which I've meant a few times here already, Vicky could really learn from Total War on the navy front. E.g. you can bombard coastal towns and provinces and ships can provide naval fire support in a battle, which can be absolutely devastating. They can also raid trade lines (which can cripple economies on it's own, especially in Shogun 2 FOTS where all trade is done by sea). Navies are severely disappointing in Vic2 when they have so much potential.I want my navy to have a use in peacetime besides just providing passive point bonuses. Maybe patrol to keeping shipping lanes secure, promote trade, go on world tours for prestige, intimidate other nations, force open closed markets, etc.
Indeed. In SP you only need them for score. I've done plenty of games with only transports.Navies are severely disappointing in Vic2 when they have so much potential.
I always feel like the AI fails to keep up with you in Vic2. From day one, you storm ahead whilst the other countries basically just spectate. AI wars are either dull and quickly stagnate, or a complete landslide. I don't see much interesting AI-AI interaction, not to mention the frustrating tendency to break alliances days after they're made, only to ask for one again a week later.Indeed. In SP you only need them for score. I've done plenty of games with only transports.
HoI already has coastal bombardment. Blockade war score is another small thing. Gunboat diplomacy used to be in V2, but it somehow didn't work properly (probably because it was an added CB after someone went bankrupt).
Does PDS really need to do a naval game before they get a proper handle on things?
Sea represents the ultimate maneuver. Which is probably the reason why it's so hard for the AI.
I think the concept of regional AI needs to be looked at. For example in V2 the UK and India are so remote.
It's probably very hard to make a generalist AI that can tackle running both the UK and Russia. Two very different propositions.
The remoteness of India can be solved by making an indian puppet ( HoI4 ) or "colonial nation" ( EU4 ) thing.Does PDS really need to do a naval game before they get a proper handle on things?
Sea represents the ultimate maneuver. Which is probably the reason why it's so hard for the AI.
I think the concept of regional AI needs to be looked at. For example in V2 the UK and India are so remote.