Dev diary 81 - People called "Romanes", they go, the house?
If you turn your head just right and squint, I assure you this is within the scope of Tianxia (and, well, I am in a position to decide such things...).
As you probably know, the Legacy of Rome DLC contains a number of events about (re)conquering Roman provinces. These events have a few problems as implemented, however (the below might not be exhaustive):
- The events frequently speak of conquest, even though the relevant counties might have been inherited.
- The events were added before the earlier start dates were added, and the localisation -- effectively unchanged since it was added -- thus mentions false empires (cough uppity Pope and Charlie cough not Holy, not Roman, not Empire cough) and similar things that make sense to mention in 1066 but that might be very strange if you start early enough.
- The provinces don't cover the whole of the Roman Empire at any point, regardless of how you look at them, meaning e.g. if the Empire of Nikaea reconquers Thrace and reforms the ERE their achievement won't be considered noteworthy.
- The province borders don't match very well with Roman provinces, e.g. "Syria Palaestina" also covers the completely separate province of Syria.
- The reward is always 100 prestige, regardless of whether you have brought a duchy-sized province into compliance or you have finally taught every last independent-minded Gallic village the proper order of things, i.e. that there's you, then your boot, then all of Gaul beneath your boot.
- Rather few areas outside the former Roman borders have hypothetical province events.
- The AI cannot get the events, meaning that if the player should take over a very successful Roman Empire they will get the credit for reclaiming provinces they did, in fact, not reclaim.
- The events are MTTH events -- bad from a performance standpoint -- that check an expensive condition -- not really something you want to check frequently -- as opposed to checking things in a less performance-intensive manner.
You might see where this is going...
In 14.1.0, a great number of new geographical regions have been added. These regions correspond to Roman provinces (more or less; CK2 county borders don't always line up, and in a few cases a few extra counties are included to result in saner geographical borders), whether historical or hypothetical, and they cover a much greater portion of the map than vanilla's setup.
All of the the "<Name> (Roman province)" regions all have associated "The Province of <name>" events (requiring LoR, because some of the localisation is reused and it generally makes sense). Aside from the provinces of Alpes Graiae et Poeninae, Alpes Cottiae, and Alpes Maritimae -- which share localisation due to being pretty small and not terribly exciting, even if they have individual events -- these events are unique, and a good number of the events are slightly different for Christians and for Hellenics (others need not apply); a few Christian examples are shown below.
At present, no rewards have been implemented for any of the events, but there will be different prestige rewards and perhaps one or more bloodlines, artefacts, or nicknames in some cases (that's on the 14.1.0 TODO list).
The (Roman) Imperial Reconquest CB has also been updated, now allowing the reconquest of Trajan's empire (and the slightly reworked "Roman borders" event goes off of the related region), and its "Not against Muslims, because you can holy war them!" condition has been changed to actually check whether you can, in fact, holy war the target (HF reformations might rule that out for reformed Hellenics, for one thing) and not caring at all for whether the target is a Muslim. Again, vanilla's implementation had its flaws...
Regarding the dev diary's name, it is possible that the province names aren't 100 % proper-- I unfortunately do not speak Latin, and the Romans were inconsiderate enough to not establish provinces everywhere -- and it is also possible some of the province borders are a bit more wrong than they need to be (some maps aren't very exact and might not agree with each other, on top of CK2 county borders not lining up very nicely everywhere). Should anything of the sort be discovered, you can expect bugfixes, provided we are told what would be proper (or we can figure it out, but in this case that might be harder than usual).
That's all for this dev diary. The next dev diary might be a bit later than previously estimated -- I wasn't able to spend as much time on modding as expected during the last week or so -- but I am reasonably confident it will be ready within the next couple of weeks.
If you turn your head just right and squint, I assure you this is within the scope of Tianxia (and, well, I am in a position to decide such things...).
As you probably know, the Legacy of Rome DLC contains a number of events about (re)conquering Roman provinces. These events have a few problems as implemented, however (the below might not be exhaustive):
- The events frequently speak of conquest, even though the relevant counties might have been inherited.
- The events were added before the earlier start dates were added, and the localisation -- effectively unchanged since it was added -- thus mentions false empires (cough uppity Pope and Charlie cough not Holy, not Roman, not Empire cough) and similar things that make sense to mention in 1066 but that might be very strange if you start early enough.
- The provinces don't cover the whole of the Roman Empire at any point, regardless of how you look at them, meaning e.g. if the Empire of Nikaea reconquers Thrace and reforms the ERE their achievement won't be considered noteworthy.
- The province borders don't match very well with Roman provinces, e.g. "Syria Palaestina" also covers the completely separate province of Syria.
- The reward is always 100 prestige, regardless of whether you have brought a duchy-sized province into compliance or you have finally taught every last independent-minded Gallic village the proper order of things, i.e. that there's you, then your boot, then all of Gaul beneath your boot.
- Rather few areas outside the former Roman borders have hypothetical province events.
- The AI cannot get the events, meaning that if the player should take over a very successful Roman Empire they will get the credit for reclaiming provinces they did, in fact, not reclaim.
- The events are MTTH events -- bad from a performance standpoint -- that check an expensive condition -- not really something you want to check frequently -- as opposed to checking things in a less performance-intensive manner.
You might see where this is going...
In 14.1.0, a great number of new geographical regions have been added. These regions correspond to Roman provinces (more or less; CK2 county borders don't always line up, and in a few cases a few extra counties are included to result in saner geographical borders), whether historical or hypothetical, and they cover a much greater portion of the map than vanilla's setup.
All of the the "<Name> (Roman province)" regions all have associated "The Province of <name>" events (requiring LoR, because some of the localisation is reused and it generally makes sense). Aside from the provinces of Alpes Graiae et Poeninae, Alpes Cottiae, and Alpes Maritimae -- which share localisation due to being pretty small and not terribly exciting, even if they have individual events -- these events are unique, and a good number of the events are slightly different for Christians and for Hellenics (others need not apply); a few Christian examples are shown below.
At present, no rewards have been implemented for any of the events, but there will be different prestige rewards and perhaps one or more bloodlines, artefacts, or nicknames in some cases (that's on the 14.1.0 TODO list).
The (Roman) Imperial Reconquest CB has also been updated, now allowing the reconquest of Trajan's empire (and the slightly reworked "Roman borders" event goes off of the related region), and its "Not against Muslims, because you can holy war them!" condition has been changed to actually check whether you can, in fact, holy war the target (HF reformations might rule that out for reformed Hellenics, for one thing) and not caring at all for whether the target is a Muslim. Again, vanilla's implementation had its flaws...
Regarding the dev diary's name, it is possible that the province names aren't 100 % proper-- I unfortunately do not speak Latin, and the Romans were inconsiderate enough to not establish provinces everywhere -- and it is also possible some of the province borders are a bit more wrong than they need to be (some maps aren't very exact and might not agree with each other, on top of CK2 county borders not lining up very nicely everywhere). Should anything of the sort be discovered, you can expect bugfixes, provided we are told what would be proper (or we can figure it out, but in this case that might be harder than usual).
That's all for this dev diary. The next dev diary might be a bit later than previously estimated -- I wasn't able to spend as much time on modding as expected during the last week or so -- but I am reasonably confident it will be ready within the next couple of weeks.
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