OK, so the sum-up for today:
First of all, great thanks for bestmajor for providing a sizeable batch of photos that make their way into 0.6.3 version! That's exactly what can help me managing all that huge numbers of ministers. As for Khanjian - that's primarily because of some (sometimes very big) simplifications I make not to become bogged down in details:
- elections and nomination generally take place at the beginning of the year and yearly at most; possibly if a guy died halfway through a year, in game he gets bonus time to live;
- in most cases only HoS and HoG are provided, other ministerial posts only if they are already provided in files and even then, with little research;
- individual death dates are not tracked down to disable ministers.
I'd be happy to provide more detail but for now there are many other things to do and it would be best to have some volunteers really knowledgeable on these matters (I cannot account for all the countries and sometimes even making out clear division between leftist and rightist parties is not so easy). So if you have more facts at hands, share them! I plan to make a second run through all the countries once they are complete in this basic way.
And at this point, what vanilla AoD proposes outside typical 1936 setup requires many corrections. Sometimes proposed leaders are not even alive (Armenian one - OK, I know it's tough - died in 1927, the guy is interesting though,
http://en.wikipedia.org/wiki/Andranik_Ozanian). 1945 setup is not much better. Generations of HoI2/AoD players learned that after WW2 Communist Poland was presided over by "Norbert Barlicki". Not only did he die in 1941, but was a relatively little known Socialist pre-war politician (left-wing radical at most, he wasn't in Communist Party of Poland so why stalinist?). By any means, this guy is the correct choice:
http://en.wikipedia.org/wiki/Bolesław_Bierut.
So, step after step at least such things as sorting out presidents/prime ministers needs to be done.
@Hickz:
I was much relieved running a hands-off game and looking how it develops:
1936: SOV 136, GER 40, USA 6, ENG 33, JAP 65
1937: SOV 144, GER 44, USA 8, ENG 38, JAP 100
1938: SOV 169, GER 89, USA 19, ENG 46, JAP 128
1939: SOV 211, GER 166, USA 24, ENG 50, JAP 146
Nothing out of normal (USA and UK don't really shine but it's also to be expected I think). What is interesting is that USA and Japan on 1936-1-1 have more divisions than in your game in 1939
Does anybody else have similar problems?
One thing that didn't make me happy was unexpected firing of Fate of Chinese Dragon event (maybe that's why you asked me about it
). 0.6.4 will have China taken care of above all so it shouldn't be a problem.
@Easy1
As much as I look like a do-everything-through-events guy, I wouldn't like to put everything into them, at least not by design. There's an entry in AI files at least for sharing blueprints:
Code:
tech_sharing = { embargo = { GER ITA JAP SLO HUN } favored = { FRA = 100 CAN = 100 AST = 100 NZL = 100 USA = 100 SAF = 100 BEL = 90 HOL = 90 SPR = 30 POL = 20 CZE = 20 TUR = 10 IRQ = 100 PER = 100 POR = 10 CHI = 10 } prioritized = { 5020 = 100 5030 = 100 5040 = 100 1310 = 100 1320 = 100 1330 = 100 1340 = 100 1350 = 100 1360 = 100 5050 = 100 5060 = 100 5070 = 100 5080 = 100 5090 = 100 5100 = 100 5110 = 100 5120 = 100 5130 = 100 5150 = 100 5180 = 100 4190 = 100 4200 = 100 4210 = 100 1230 = 100 1240 = 100 1250 = 100 2070 = 100 2080 = 100 2090 = 100 2020 = 100 2030 = 100 2040 = 100 2050 = 100 2060 = 100 4220 = 100 4230 = 100 4240 = 100 } }
So I'll try this first. If it's not enough or in special cases there may be a place for events. And it's not necessarily that hard, I already did some automation in similar events repeating for many countries.
Enough for today, I'm uploading 0.6.3 with events ids correction and rudimentary 1945 scenario and will take care of China on the next occasion. Thanks for the input!