I accidentaly
And YES, I added all the useless roman consuls all the way from 422 AVC.
What happens when Alexander dies in the "Battle at Gaugamela" scenario? Will the Macedonian empire be divided into the Diadochi?
grain = {
color = { 0.7 0.0 0.0 }
allow_unit_type = trireme
local_population_growth = 0.03
}
salt = {
color = { 0.6 0.2 0.2 }
allow_unit_type = trireme
local_regiment_recruit_speed = -0.25
}
iron = {
color = { 1.0 0.0 0.0 }
allow_unit_type = trireme
allow_unit_type = heavy_infantry
}
horses = {
color = { 0.5 0.5 0.0 }
trade_transit_capacity = 1.0
allow_unit_type = trireme
allow_unit_type = cavalry
allow_unit_type = horse_archers
}
wine = {
color = { 0.5 0.8 0.0 }
local_revolt_risk = -1
allow_unit_type = trireme
allow_unit_type = archers
}
wood = {
color = { 0.0 0.5 0.0 }
local_ship_recruit_speed = -0.5
allow_unit_type = trireme
allow_unit_type = archers
}
amber = {
color = { 0.3 0.7 0.3 }
allow_unit_type = trireme
allow_unit_type = archers
local_tax_modifier = 0.1
}
stone = {
local_defensive = 1
allow_unit_type = trireme
color = { 0.0 1.0 0.0 }
}
fish = {
local_manpower = 0.1
allow_unit_type = trireme
color = { 0.0 0.6 0.6 }
}
spices = {
local_religious_prestige = 0.5
allow_unit_type = trireme
allow_unit_type = archers
color = { 0.2 0.9 0.9 }
}
elephants = {
allow_unit_type = warelephant
allow_unit_type = trireme
local_tax_modifier = 0.05
color = { 1.0 0.8 0.8 }
}
papyrus = {
local_research_points_modifier = 0.25
allow_unit_type = trireme
color = { 0.0 0.8 0.8 }
}
cloth = {
stability_cost = -1
allow_unit_type = trireme
allow_unit_type = archers
color = { 0.3 0.7 0.9 }
}
wild_game = {
local_start_experience = 0.1
allow_unit_type = trireme
allow_unit_type = archers
color = { 0.0 0.8 0.8 }
}
tea = {
minimum_revolt_risk = -1
allow_unit_type = trireme
allow_unit_type = archers
color = { 0.0 0.8 0.0 }
}
chinaware = {
garrison_growth = 0.25
allow_unit_type = trireme
allow_unit_type = archers
color = { 0.8 0.8 0.8 }
}
gems = {
local_tax_modifier = 1
allow_unit_type = trireme
color = { 0.8 0.8 0.0 }
}
fur = {
movement_cost = -0.5
allow_unit_type = trireme
allow_unit_type = archers
color = { 0.8 0.8 0.5 }
}
silk = {
local_trade_routes = 2
allow_unit_type = trireme
color = { 1.0 0.8 0.8 }
}
gold = {
local_tax_modifier = 1
allow_unit_type = trireme
color = { 0.0 1.0 0.8 }
}
cattle = {
supply_limit = 1
allow_unit_type = trireme
allow_unit_type = archers
color = { 0.3 0.8 0.8 }
}
province_event = {
id = 9996
trigger = {
NOT = { religion = buddhism }
OR = {
religion = brahmanism
religion = jainism
religion = chinese_folk
religion = tengriism
religion = viet_folk
religion = korean_folk
religion = japanese_folk
}
}
mean_time_to_happen = {
months = 1
}
modifier = {
factor = 0.5
owner = { religion = buddhism }
}
title = "EVTNAME9996"
desc = "EVTDESC9996"
option = {
name = "EVTOPTA9996"
religion = buddhism
}
}
country_event = {
id = 9995
trigger = {
is_omen_failure = yes
NOT = { religion = buddhism }
OR = {
religion = brahmanism
religion = jainism
religion = chinese_folk
religion = tengriism
religion = viet_folk
religion = korean_folk
religion = japanese_folk
}
OR = {
any_province = {
religion = buddhism
}
any_character = {
has_job = yes
character_religion = buddhism
}
}
}
mean_time_to_happen = {
months = 1 #1200
}
modifier = {
factor = 0.5
ruler = { character_religion = buddhism }
}
title = "EVTNAME9995"
desc = "EVTDESC9995"
option = {
name = "EVTOPTA9995"
religion = buddhism
}
}
character_event = {
id = 9994
trigger = {
age = 16
NOT = { character_religion = buddhism }
OR = {
character_religion = brahmanism
character_religion = jainism
character_religion = chinese_folk
character_religion = tengriism
character_religion = viet_folk
character_religion = korean_folk
character_religion = japanese_folk
}
OR = {
any_province = {
religion = buddhism
}
any_character = {
has_job = yes
character_religion = buddhism
}
}
}
mean_time_to_happen = {
months = 1 #1200
}
modifier = {
factor = 0.5
ruler = { character_religion = buddhism }
}
title = "EVTNAME9994"
desc = "EVTDESC9994"
option = {
name = "EVTOPTA9994"
character_religion = buddhism
}
}
Great mod! One thing I sense while playing though is that the India/China areas are by necessity crowded with provinces. Yet, when I zoom in and play it doesn't have the feel that zooming in and playing in the Roman or Greece regions of the map feels. Even close up it feels bunched in. It might be the positions of troops (some of which in India aren't in their own province, especially on the northern rim with Tibet). Just my two cents, great mod!
Exceptional! I find the Deccan nations to be pointlessly docile, even after Maurya is conquered.