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Is there a compatibility update planned for 1.06?
 
It works fine for me as is. Of course I could be missing something.
 
It works fine for me as is. Of course I could be missing something.

You're probably still using 1.05, as the common files changed significantly, and he hasn't updated them yet.

Is there a compatibility update planned for 1.06?

I'm sure he'll get to it, but, if you want to do it yourself:

Go into the mod folder, the common folder for the mod, and create a folder called "cultures"
Rename the cultures.txt file to 00_cultures.txt
Try it.

If that fails, open portraits.gfx (and any other portrait_culture.gfx) with a text editor, and add:
Code:
":p5" after the clothes entry for young, middle-aged, and old-aged
":p3" before the headgear entry for the same thing.
They should look like this:

Code:
"GFX_character_background:p0"
			"GFX_muslim_male_clothes_behind:p3"
			"GFX_muslim_male_headgear_behind:p5"
			"GFX_muslim_male_hair_behind_oldage:p1:x:y"
			"GFX_muslim_male_beard_behind_oldage:p4:x:y"
			"GFX_muslim_male_base_oldage:p2"
			"GFX_muslim_male_neck_oldage:d0"
			"GFX_muslim_male_cheeks_oldage:d4"
			"GFX_muslim_male_chin_oldage:d1"
			"GFX_muslim_male_clothes:p3"
			":p5"
			"GFX_muslim_male_mouth_oldage:d2"			
			#"GFX_muslim_male_head:d5"
			"GFX_muslim_male_eyes_oldage:d6"
			#"GFX_muslim_male_eyes2:d6:e"			
			"GFX_muslim_male_beard_oldage:p4:x:y"
			"GFX_muslim_male_nose_oldage:d3"
			"GFX_muslim_male_ear_oldage:d7"
			"GFX_muslim_male_hair_oldage:p1:x:y"
			"GFX_character_scars:p7"
			"GFX_character_reddots:p8"
			"GFX_character_boils:p9"
			":p3"
			"GFX_muslim_male_headgear:p5"
			"GFX_character_imprisoned:p6"

You'll need to do that for every one of them.
 
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Thanks everyone!

There will be an update but sometime next week most likely - because I need to finish alpha of Lux Invicta first (as I promised to people) and then I have to go away from home for 4-5 days... when I'm back I'm most likely going to work to get a compatible version out.

@CrackdToothGrin

Thanks for helping people with explanations mate! Say, you don't want to help on Lux Invicta? I'm sure those Celestial Turks could use some of your help somehow hehehe. Anyway I look forward to see what you add next to your goodies!
 
You're probably still using 1.05, as the common files changed significantly, and he hasn't updated them yet.



I'm sure he'll get to it, but, if you want to do it yourself:

Go into the mod folder, the common folder for the mod, and create a folder called "cultures"
Rename the cultures.txt file to 00_cultures.txt
Try it.

If that fails, open portraits.gfx (and any other portrait_culture.gfx) with a text editor, and add:
Code:
":p5" after the clothes entry for young, middle-aged, and old-aged
":p3" before the headgear entry for the same thing.
They should look like this:

Code:
"GFX_character_background:p0"
			"GFX_muslim_male_clothes_behind:p3"
			"GFX_muslim_male_headgear_behind:p5"
			"GFX_muslim_male_hair_behind_oldage:p1:x:y"
			"GFX_muslim_male_beard_behind_oldage:p4:x:y"
			"GFX_muslim_male_base_oldage:p2"
			"GFX_muslim_male_neck_oldage:d0"
			"GFX_muslim_male_cheeks_oldage:d4"
			"GFX_muslim_male_chin_oldage:d1"
			"GFX_muslim_male_clothes:p3"
			":p5"
			"GFX_muslim_male_mouth_oldage:d2"			
			#"GFX_muslim_male_head:d5"
			"GFX_muslim_male_eyes_oldage:d6"
			#"GFX_muslim_male_eyes2:d6:e"			
			"GFX_muslim_male_beard_oldage:p4:x:y"
			"GFX_muslim_male_nose_oldage:d3"
			"GFX_muslim_male_ear_oldage:d7"
			"GFX_muslim_male_hair_oldage:p1:x:y"
			"GFX_character_scars:p7"
			"GFX_character_reddots:p8"
			"GFX_character_boils:p9"
			":p3"
			"GFX_muslim_male_headgear:p5"
			"GFX_character_imprisoned:p6"

You'll need to do that for every one of them.

That seems pretty time consuming, instead, I was wondering if you can just upload the modified GFX files and whatnot. Because I tried the first solution to no avail (crash to desktop) and I'm far too lazy and inexperienced to try my hand at the coding.
 
You're probably still using 1.05, as the common files changed significantly, and he hasn't updated them yet.



I'm sure he'll get to it, but, if you want to do it yourself:

Go into the mod folder, the common folder for the mod, and create a folder called "cultures"
Rename the cultures.txt file to 00_cultures.txt
Try it.

If that fails, open portraits.gfx (and any other portrait_culture.gfx) with a text editor, and add:
Code:
":p5" after the clothes entry for young, middle-aged, and old-aged
":p3" before the headgear entry for the same thing.
They should look like this:

Code:
"GFX_character_background:p0"
			"GFX_muslim_male_clothes_behind:p3"
			"GFX_muslim_male_headgear_behind:p5"
			"GFX_muslim_male_hair_behind_oldage:p1:x:y"
			"GFX_muslim_male_beard_behind_oldage:p4:x:y"
			"GFX_muslim_male_base_oldage:p2"
			"GFX_muslim_male_neck_oldage:d0"
			"GFX_muslim_male_cheeks_oldage:d4"
			"GFX_muslim_male_chin_oldage:d1"
			"GFX_muslim_male_clothes:p3"
			":p5"
			"GFX_muslim_male_mouth_oldage:d2"			
			#"GFX_muslim_male_head:d5"
			"GFX_muslim_male_eyes_oldage:d6"
			#"GFX_muslim_male_eyes2:d6:e"			
			"GFX_muslim_male_beard_oldage:p4:x:y"
			"GFX_muslim_male_nose_oldage:d3"
			"GFX_muslim_male_ear_oldage:d7"
			"GFX_muslim_male_hair_oldage:p1:x:y"
			"GFX_character_scars:p7"
			"GFX_character_reddots:p8"
			"GFX_character_boils:p9"
			":p3"
			"GFX_muslim_male_headgear:p5"
			"GFX_character_imprisoned:p6"

You'll need to do that for every one of them.

Thanks for the help, it works for me now. I noticed that I had to copy/delete the history folder in order to prevent crashes.
 
I know BLC can be a performance hog for some people. Has anyone attempted to convert all the dds to tga and see how it plays??

I mention this because I noticed the game will load tga instead of dds for other files, and tga compress to a smaller file size. As a test in Photoshop, I saved a 605kb dds portrait file as a tga and it dropped to 259kb (32-bit compressed), or 125kb (16-bit compressed).
 
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He hasn't made a 1.06 compatible version yet, and several changes are to be found within the structure of files from 1.05 to 1.06. Try looking at the posts at the top of the page (or next page if this drags on to 45), and see if those steps work.
 
Go into the mod folder, the common folder for the mod, and create a folder called "cultures"
Rename the cultures.txt file to 00_cultures.txt

I can confirm that this worked for me:

- delete the folder "B8LC\history"
- go into the folder "B8LC\common", create a sub-folder called "cultures"
- move the file "cultures.txt" from "common" to "common\cultures"
- rename that file from "cultures.txt" to "00_cultures.txt"

No need to edit any of the files as far as I can see.

Unfortunately there's a big snag; the new West African areas introduced in 1.06 have added a new culture that wasn't previously defined (West African\Mande), so people there ended up being classified as "noculture" by this mod (by omission), which makes them look like the average white European. I found this rather unsatisfactory, so I edited the cultures file myself ([Edit: new file in post #883 on the next page]). It's not perfect, but it does work for me. Here are the changes I did or did not make.

The Frankish culture was missing the maternal/paternal name inheritance percentages.

Some cultures have had name alternates added, I haven't made the effort of copying the boring latinised versions across as I prefer to see the ethnic originals anyway ;)

Big changes from line 1474 onwards, the Iranian culture has been expanded a lot, split into Persian and Kurdish with lots of extra names; the west african cultures are at the bottom, line1573 onwards. I added the #africangfx tag, just as for the East African ones.

muslim cultures seem to have had a couple of lines added,
dynasty_title_names = yes
founder_named_dynasties = yes
I did copy this across where I noticed it, but I wouldn't like to have to guarantee that I picked up every last instance of it.

The chances that I missed something are not all that low; on the whole, I'd suggest waiting for Shaytana to start from the new base culture file and just making a few changes in the required places to have the proper gfx files used, rather than trying to adapt the mod's cultures file with the changes made to the base one by the patch.


[Edit: new file in post #883 on the next page]
 

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