Go into the mod folder, the common folder for the mod, and create a folder called "cultures"
Rename the cultures.txt file to 00_cultures.txt
I can confirm that this worked for me:
- delete the folder "B8LC\history"
- go into the folder "B8LC\common", create a sub-folder called "cultures"
- move the file "cultures.txt" from "common" to "common\cultures"
- rename that file from "cultures.txt" to "00_cultures.txt"
No need to edit any of the files as far as I can see.
Unfortunately there's a big snag; the new West African areas introduced in 1.06 have added a new culture that wasn't previously defined (West African\Mande), so people there ended up being classified as "noculture" by this mod (by omission), which makes them look like the average white European. I found this rather unsatisfactory, so I edited the cultures file myself ([Edit: new file in
post #883 on the next page]). It's not perfect, but it does work for me. Here are the changes I did or did not make.
The Frankish culture was missing the maternal/paternal name inheritance percentages.
Some cultures have had name alternates added, I haven't made the effort of copying the boring latinised versions across as I prefer to see the ethnic originals anyway
Big changes from line 1474 onwards, the Iranian culture has been expanded a lot, split into Persian and Kurdish with lots of extra names; the west african cultures are at the bottom, line1573 onwards. I added the #africangfx tag, just as for the East African ones.
muslim cultures seem to have had a couple of lines added,
dynasty_title_names = yes
founder_named_dynasties = yes
I did copy this across where I noticed it, but I wouldn't like to have to guarantee that I picked up every last instance of it.
The chances that I missed something are not all that low; on the whole, I'd suggest waiting for Shaytana to start from the new base culture file and just making a few changes in the required places to have the proper gfx files used, rather than trying to adapt the mod's cultures file with the changes made to the base one by the patch.
[Edit: new file in
post #883 on the next page]