Between
datupuki's rumors of Kerberos having very difficult times, Paradox obfuscating all of the problems into one thread on their forums, and the state of the game.... I strongly believe that this game will never be in a fun state or ever come as close to being a star as SotS1 did.
Look at what was fun about
SotSI...
++non-overwhelming strategic depth (I'm sorry, but games like EU3 are so niche because they are practically unplayable for
me because of the awful learning curve. Love the idea, hate the implementation.)
++Easy to get into (When you start a game... you choose research that makes sense. When you start a battle... you right click to move and your ships automatically fire... not some convoluted rock paper lasers psychic light dark vs tenotherrandomthings)
+++Customizable ships (Awesome. Unfortunately not as varied as i'd like. three "sections" suck, wish things were more modular.)
+Varied races (Some like it hot, some like it cold, they all have different probabilities for research categories and speed making some more technological but few [Liir] and others less flashy and more numerous [Zuul] with many others in the middle)
+Varied planets (You can't colonize everything. A big poor planet and a small rich planet aren't necessarily better than an average sized average money planet.)
+++Combat is so fun and flashy. New weapons look cool. Suped up ships reflect lasers and are powerful.
Look at
SotSII's HUGE GLARING FLAWS
-----It takes HOURS to do ANYTHING
-Small fleets. Have ##### ships? Too bad. You get to bring #.
--Fleets are given orders then act autonomously until they reach their objective, then you may be able to choose an order then or do combat.... and then they return to their base. You can't say 'oh, refine more fuel and explore more! you have to bring them back home even if it was just one jump away.)
-----COMBAT SUCKS. Hey guys, lets search a system FOREVER to FIND an enemy... and then take several turns to kill them...
----Turns get you nowhere - oh by the way... each turn takes at least as much time as sots1 and you seemingly get nothing done on a turn by turn basis.
-----Bugs. I wouldn't mind a crash once every couple of hours if the game was more fast paced and I got a huge chunk of a game done.
Yeah. I barely even scratched the surface.
What would I change?
The whole freaking game. The design is just too nuts to ever be fun. Adding more 'stuff' to work with diplomacy and espionage will only make long turns longer. Combat has to be more fast paced. Right now you go and have a handful of ships explore a solar system. Why not bring in 50+ ships and send them out in squads to scout different planets and learn the positions of the enemy? Let this be automated and simulate some ships being shot down on recon. Don't waste my time on the boring stuff. Or you could let us pool our forces to attack an enemy planet and let the enemy ships defending other worlds arrive late as reinforcements. Anything to let combat be one single epic battle or several battles with separate fleets.
There is just too many other things to go on about. I like the idea of solar system combat but I absolutely hate the current implementation. I don't see it changing for a more fast-paced interesting and enjoyable experience. I see it staying a 'realistic' mess just how Mecron wants it to be:
http://www.kerberos-productions.com/forums/viewtopic.php?f=39&t=24401
Well. I kept it all in the "META" Thread for complaints. At least no one casually browsing to this forum to find out about the game will likely ever read this post. I come to these boards to see if anything changes a few times a week and I never ever look in here. I assume many others do the same.