Pretend we have 5 merchants in the cities of some nation. When war is started with that nation all merchants release their foreign cities to adjacent tiles and have no chances to survive. They either will be destroyed same turn (if nation declares war) or next turn (when we declare war to that nation).
In mid-late-game 1 merchant can cost 180-250 Diplomacy XP.
Suggestion to avoid those scenario is to teleport all merchants to the Homeland from all foreign cities in case of war declaration.
In mid-late-game 1 merchant can cost 180-250 Diplomacy XP.
Suggestion to avoid those scenario is to teleport all merchants to the Homeland from all foreign cities in case of war declaration.
- 4
- 1
- 1