Mercenaries should be able to gain influence through repeated use of them

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Ahmadmltft

Second Lieutenant
Feb 14, 2024
106
263
Title says it,there were a great amount of medieval/early modern states that fell to their own mercenaries(usually gradually,the final stage would be the official ruler becoming a figurehead).
 
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Generally speaking, mercenaries are themselves very interesting, especially their evolution from free companies acting like democratic bandit bands terrorising Italy to more disciplined armies lead by condotiers, more and more tightly connected with specific state and gaining political power there.

I'm curious whether PC will try to recreate some of that dynamics
 
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Abbasids was it? Invited every turk to come work as mercs.. so many did come they were given the empire which was refused, preferring to plunder the caliphate instead.
Yup, though the most extreme case was the samanid empire,at one point those mercs decided to have their own state in Ghazna,and then the ghaznavids were born.
 
Wonder if they will work like how banks have been teased with you having relations with them as non-state actors. Possibly tying themselves to a state if they have high relations or if failed to pay and have low relation, mutinying like the Catalan Company. Could even act as form of early professional army like the Black Army.
 
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How about Sforza, and that would not even be that early in the game's timespan?
 
If mercenaries could get some elbow grease in general, I would be happy. They are so bad in Imperator that I use a mod to disable them because they borderline ruin the game.