A Few Thoughts from a Vicky Veteran
Wow, does this baby run fast. No wonder you tried to apply some of this juice to HOI3.
At first glance, it appears that the economy is balanced a little too easy. I set starting taxes at 50% for everyone, put bureaucrats and education at 100%, and found myself making heaps of money. Even after the Texan independence war started, I didn't really feel much of a pinch. Come on, where's some of that good ol' Victoria pain?
The interface in general is great, although it will take a little getting used to, as is always the case when starting something new. The thing I find most impressive is the Population tab, because with it you can get such a rapid overview of POP needs, unemployment, and so on. Some of that stuff you used to have to look for in the ledger, while others required a more province-by-province search.
The thing that is most perplexing and interesting in this game is national focus. It's not the idea that's so novel, since after all it comes from Heir to the Throne, but its application here, because in the EU3 version the possible uses of nat. focus were pretty limited, while here you can use them for an immense number of things. It's going to take a long time to figure out how to use this best. That's a good thing, by the way! For example, if you use nat. focus to promote a particular industry group, would you be doing so to:
1) partially correct for capitalist "abuses" in their construction choices
2) to take advantage of a particular regional resource base (but why would that be necessary, given that everything goes into a national resource pool, right?)
3) . . . ?
Finally, one note on the map. Why the peculiar configuration for Wahington DC? This was to keep some weird thing from happening in the Civil War, I take it? Well, it won't bother me, because this will be the last time I play the USA (as I said elsewhere, I'll prefer to give it a go as Mexico and try to conquer the USA!)
Wonderful job, guys. King, it's good to see that you've lost none of your feel for this game.
Wow, does this baby run fast. No wonder you tried to apply some of this juice to HOI3.
At first glance, it appears that the economy is balanced a little too easy. I set starting taxes at 50% for everyone, put bureaucrats and education at 100%, and found myself making heaps of money. Even after the Texan independence war started, I didn't really feel much of a pinch. Come on, where's some of that good ol' Victoria pain?
The interface in general is great, although it will take a little getting used to, as is always the case when starting something new. The thing I find most impressive is the Population tab, because with it you can get such a rapid overview of POP needs, unemployment, and so on. Some of that stuff you used to have to look for in the ledger, while others required a more province-by-province search.
The thing that is most perplexing and interesting in this game is national focus. It's not the idea that's so novel, since after all it comes from Heir to the Throne, but its application here, because in the EU3 version the possible uses of nat. focus were pretty limited, while here you can use them for an immense number of things. It's going to take a long time to figure out how to use this best. That's a good thing, by the way! For example, if you use nat. focus to promote a particular industry group, would you be doing so to:
1) partially correct for capitalist "abuses" in their construction choices
2) to take advantage of a particular regional resource base (but why would that be necessary, given that everything goes into a national resource pool, right?)
3) . . . ?
Finally, one note on the map. Why the peculiar configuration for Wahington DC? This was to keep some weird thing from happening in the Civil War, I take it? Well, it won't bother me, because this will be the last time I play the USA (as I said elsewhere, I'll prefer to give it a go as Mexico and try to conquer the USA!)
Wonderful job, guys. King, it's good to see that you've lost none of your feel for this game.