Yeah, I'm whining about this again.
Pretty sure anyone who has played the game has found at least some issue with the underground and while it has at least improved from the release state of endless swarms of wall monsters, it still leaves a lot to be desired.
Just for an example, the Massive Underground map trait. There is absolutely nothing massive about it. The problem, as I'm noticing it, is that the only places in the entire underground that are good for settling cities are the ones spawned around players with Underground Start. Otherwise? Trash. The overwhelming majority of the area is un-diggable, uninhabitable bedrock, equally uninhabitable one-lane paths through said bedrock, bodies of water that are also unclaimable, or completely useless lava (seriously, what's the point of lava?). Most open space is limited to tiny 2x2 chambers, which is what you'll find any city-state not blessed with a tunnel crammed into.
Right now, the only value in ever expanding into the underground for any degree is as a source of fireforge stone, arcanium ore, and focus crystals or just incidentally if you're at war with someone whose capital is down there. Even the computer seems to recognize the futility of being underground and runs for surface locations to settle asap.
It's disappointing because being a basement dweller was always one of my favorite things in older Age of Wonders titles (and Master of Magic, for that matter). I guess it would just be really nice if a dev or a community manager or someone could let us know that more effort to make the underground enjoyable to use was at least being planned, even if they can't/won't share any other details.
Pretty sure anyone who has played the game has found at least some issue with the underground and while it has at least improved from the release state of endless swarms of wall monsters, it still leaves a lot to be desired.
Just for an example, the Massive Underground map trait. There is absolutely nothing massive about it. The problem, as I'm noticing it, is that the only places in the entire underground that are good for settling cities are the ones spawned around players with Underground Start. Otherwise? Trash. The overwhelming majority of the area is un-diggable, uninhabitable bedrock, equally uninhabitable one-lane paths through said bedrock, bodies of water that are also unclaimable, or completely useless lava (seriously, what's the point of lava?). Most open space is limited to tiny 2x2 chambers, which is what you'll find any city-state not blessed with a tunnel crammed into.
Right now, the only value in ever expanding into the underground for any degree is as a source of fireforge stone, arcanium ore, and focus crystals or just incidentally if you're at war with someone whose capital is down there. Even the computer seems to recognize the futility of being underground and runs for surface locations to settle asap.
It's disappointing because being a basement dweller was always one of my favorite things in older Age of Wonders titles (and Master of Magic, for that matter). I guess it would just be really nice if a dev or a community manager or someone could let us know that more effort to make the underground enjoyable to use was at least being planned, even if they can't/won't share any other details.
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