If HOI-4 were re-worked so that you actually built TANKS, not Armored Divisions, this would be easier to balance.
Constructing a new Armored Division would then require building all of the needed combat and logistics vehicles, accumulating the small-arms and ammo, and training the officers and men. Refitting a badly damaged Armored Division would still be substantially cheaper... nearly all the training is already done, for instance... but the player would face the realistic choice of whether to use this month's AFV production to refit damaged units or to form a new Division.
I understand the sentiment, but how do you implement such a system without it turning into a micromanagement nightmare? Right now, at least practicals and abstract IC ensures that you have different abilities to produce different kinds of stuff.
EDIT: And what I mean is, how much more micromanagement do you end up with by doing something like dividing production up into specific goods ala Vic2?
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