So, I'm sure most fans of the game agree that legitimacy as a concept is very cool but was terribly implemented. There are mods on the workshop trying to touch up the numbers and the most popular of all time when you search "legitimacy" straight up removes the feature from the game.
Let me explain what I dislike about this mechanic:
What do you people think about the mechanic and how it can be fixed? "Scrap it" sadly isn't a solution in this case, though I do think it would be good for the system to be completely scrapped and reworked into something more fun to interact with, this wouldn't be done until much, much farther down the pipeline.
Let me explain what I dislike about this mechanic:
- It's overreliant on activities for its increases. Don't get me wrong, activities are cool, but you shouldn't be spamming them for a boost in legitimacy. The more you spam activities, the more stale they become as you try to click through all the incessant events that constantly interrupt the overworld gameplay.
- Legends seem to me like a hyped up activity with a thing that spreads on the map. Just like activities, it's cool to use it every once in a while when you have an awesome ruler or had an awesome ruler, but relying on it to increase your legitimacy is boring.
- The maluses to legitimacy are too harsh. After years working to get decent legitimacy, you get hit by a -250 legitimacy event (WTF?) because of a lvl 1 plague, or by a -200 for marrying a lowborn. Not so bad when we're talking lvl 4 or 5 legitimacy requirements, but straight up murders you if you're in the lower levels. Just as the levels are 'scaled', these legitimacy hits should be scaled too.
- Coming off of the last one, the weird scaling values of legitimacy feel out of place and the higher levels seem almost unreachable if you start off low.
- Since it's difficult to increase your legitimacy, you wind up focusing all your efforts on it or just ignoring it entirely. I mostly do the second.
- Time spent ruling should let it slowly creep up no matter what.
- How many former rulers of your main title were of your dynasty when you inherit.
- Building buildings, increasing development and good popular opinion.
- Commanding armies in wars, fighting in battles.
- High prestige and piety tiers making it creep up as well.
What do you people think about the mechanic and how it can be fixed? "Scrap it" sadly isn't a solution in this case, though I do think it would be good for the system to be completely scrapped and reworked into something more fun to interact with, this wouldn't be done until much, much farther down the pipeline.
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