Good evening,
I work with Maya 2016 and 2019, with the import/export tool from ross-g.
Importing .mesh files or animations works without problems.
At the moment I'm doing the following to create the 3D models:
I import the .obj file of the 3D model, import a .mesh from Hoi4 using the tool. I unbind the skin and rig of the imported mesh. I delete the mesh, adjust the rig to the initially imported 3D model and bind the two. Then I edit the weights so that everything is right. Of course I also edit the textures and the UV.
Finally I export everything using the Import/Export tool and open the .mesh in Jorodox. As I noticed in Jorodox, only the mesh is exported without the skeleton. Also in the game I get the error message that no skeleton was found, so the model just stands around on the map, without animations.
I don't have much experience with Maya or any other 3D modeling programs. I learned this last week through various threads here in the forum and can't get any further now.
In the attachment you will find a .zip file with the .obj, the Maya Binary File (.mb) and the exported .mesh. Also several pictures to illustrate the problem.
Many thanks in advance!
I work with Maya 2016 and 2019, with the import/export tool from ross-g.
Importing .mesh files or animations works without problems.
At the moment I'm doing the following to create the 3D models:
I import the .obj file of the 3D model, import a .mesh from Hoi4 using the tool. I unbind the skin and rig of the imported mesh. I delete the mesh, adjust the rig to the initially imported 3D model and bind the two. Then I edit the weights so that everything is right. Of course I also edit the textures and the UV.
Finally I export everything using the Import/Export tool and open the .mesh in Jorodox. As I noticed in Jorodox, only the mesh is exported without the skeleton. Also in the game I get the error message that no skeleton was found, so the model just stands around on the map, without animations.
I don't have much experience with Maya or any other 3D modeling programs. I learned this last week through various threads here in the forum and can't get any further now.
In the attachment you will find a .zip file with the .obj, the Maya Binary File (.mb) and the exported .mesh. Also several pictures to illustrate the problem.
Many thanks in advance!