This is a pretty extreme exaggeration. China had a great deal of wealth and power in 1444, but it was already beginning the slide into corruption that ultimately fractured them by 1450. If Ming were adjacent to the Ottoman Empire or Spain in 1450, I don't think they would have been able to beat either of them. Their population was huge, but most of their peasantry was off the books and the Emperor had no access to them in terms of taxes or conscription. If anything, Ming was saved for another hundred years by the arrival of Europeans and their demand for Chinese goods.
So while I'd say that if the game started in, say 1390 your assessment of Ming would be still exaggerated but reasonable, your analysis does not hold true for the time period in question. 1400 is when Europe started to pull away from the rest of the world in terms of science and culture, and it's not "Eurocentric" to have EU focus on European nations any more than it would be "NATOcentric" for a game based in the current era to have a focus on NATO nations. It's just the reality of the era.
I think trying to avoid being "Eurocentric" is the biggest thing holding Europa Universalis IV back. Europe dominated the world between 1500 until around 1950, and even if people view that as a net negative for the world, it should be represented in a game that's purportedly based on history.
Your rhetoric is full of Eurocentric and Atlanticist bias.
"Being able to beat x" is too much of a gamey term to debate and reduces the discussion, treating it as if it were a power-level discussion or so.
However, for the sake of comparison, Chinese war junks defeated Portuguese carracks in the 16th century. Funnily enough, the Spanish planned a conquest and evangelization of China in the same century, using the Philippines as a staging point. It never advanced the talking stage, and I doubt it'd succeed.
Other than that, a general of a rump Chinese state during the Manchu Conquest was able to siege a European fort and kick their presence in Taiwan in the late 17th century. One hundred years after the supposed start of European domination.
If anything, it's in Victoria's timeframe that you actually have an uncontestable European domination. In other words, solely in the setting stage of the Europa Universalis games their hegemony becomes a thing.
The employment of "pulling away from the rest of the world in terms of culture" is problematic, as you are defining one side as getting better, superior, since you paired it with science. At least, that's what you seem to imply. I apologize if I misunderstood it.
If anything, the notion of absolute European superiority falls short in the Americas. Western polities only cemented their control and ruthlessly crushed the remaining indigenous resistance during Victoria's timeframe, including in Mexico and the Andes. The story of a handful of awesome white guys with guns, steel, horses, and germs toppling empires with ease isn't true. It's a much more complicated affair, lasting several decades and sometimes centuries.
Their population was huge, but most of their peasantry was off the books and the Emperor had no access to them in terms of taxes or conscription. If anything, Ming was saved for another hundred years by the arrival of Europeans and their demand for Chinese goods.
So while I'd say that if the game started in, say 1390 your assessment of Ming would be still exaggerated but reasonable, your analysis does not hold true for the time period in question.
The Chinese dynasties could field and maintain armies larger than any European state, and employed a complex system of census, bookeeping and records that put 16th/15th European ones to shame. The bureaucratic and State apparatus of the Chinese dynasties, with their imperial examinations, Ministeries, legions of officers and bureaucrats, weren't a joke.
In fact, the growth of the capacity of European monarchs to field and maintain larger armies is related with the refinement of their bureaucratic and administrative capacity and centralization.
Ming wasn't saved for another hundred years because the Europeans arrived. That's completely false. While you may eventually corelate the sudden collapse of their silver supply with a drastic reduction of American silver, you have climatical changes (the Little Ice Age, messing with the peasants crops), higher tax rates directed at the peasants, legacy of recent Emperors, and the Manchu. If anything, the collapse of the Ming and their conquest by the Manchus/Qing went through several decades.
1400 is when Europe started to pull away from the rest of the world in terms of science and culture, and it's not "Eurocentric" to have EU focus on European nations any more than it would be "NATOcentric" for a game based in the current era to have a focus on NATO nations. It's just the reality of the era.
The thing is that history is a process. It's not something set in stone through specific dates. It's a long process that involves several social and material forces moving it in a direction. The so-called Great Divergence happened over centuries, from the origin of mercantilism to the Industrial Revolution and the beginnings of capitalism, the eventual Scientific Revolution, and so on and so forth. Other than mercantilism, which is quite close to the start date and fruit of the Commercial Revolution, the other events occur later down the line.
From the 15th century to the 16th century, you do indeed have European advancements through naval technology, pioneered by Iberian powers, and the improvement of guns and canons.
Paradox isn't going to make a current-era game. Like, never.
Even if they did, I hope they ignore the NATOcentric a.k.a Atlanticist arguments of yours. It isn't the reality of the era. If anything, the "reality of the era" would be an eventual transition to a multipolar world again, but that's too much of a current political matter to delve into.
I think trying to avoid being "Eurocentric" is the biggest thing holding Europa Universalis IV back. Europe dominated the world between 1500 until around 1950, and even if people view that as a net negative for the world, it should be represented in a game that's purportedly based on history.
Paradox doesn't propose itself to make a historical simulation. It tries to develop strategy games with historical frames in mind, and that's all.
Besides, the notion of Europe dominating the world between 1500 to 1950 isn't even true. European domination is more of a thing by the time of Victoria. If you change the term European to Western (which includes the USSR and the US during the Cold War), you can have it from the 18th/19th century to today, maybe not 2024, as it's difficult to judge the present through a contemporary lens. You need some time to pass before actively analyzing what's going on.