OkIf you disagree, then there is no way for us to have a useful conversation.
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OkIf you disagree, then there is no way for us to have a useful conversation.
The problem would be re-playability due to lack of tag-specific mechanisms and events. Unless the game mechanisms are so perfect there is no need for them anymore, a bare EU5 would most likely be feel like a replay after a handfuls of games. I honestly liked CK3, but because there is no significant difference between a Frisian or Tuscan Duke I had no desire to play again after two games.
In EU4 the difference between a Japanese Daimyo, an HRE minor, Austria, Hordes, Trading Republics, Pirates, Congo, a Persian or ME Tag and even between Castile, Portugal and Aragon is so big that the game stays enjoyable.
I only play EU4 since 2017, so I might be wrong about 'bare' EU, but if EU5 is a game with everything I want (no mana, pops, improved trading, etc), but has not enough content, I'll probably drop it after 60 hours like I did with CK3 and Vic3. And probably won't come back to EU4 either, since that station has passed by then.
Don't tell Johan that, he'll make the AI watch it and take notes!You didn't miss out. Except on some of the most asinine decessions made by military commanders. You missed out on plenty of these, especially in part 3.
That says a lot, considering you somehow managed to squeeze fun out of majors in EU4.Both EU4 and CK2 had plenty of replayability in the vanilla version. CK3 is much worse in that regard because there is no real strategic challenge - but I remember playing CK2 a lot when it came out. In EU4 you had Portugal and Spain, HRE, Poland and Russia, Ottomans, they all played differently because of where they were on the map. In CK2 many subsystems needed time to be mastered. In CK3... I haven't struggled even in my first game.
That says a lot, considering you somehow managed to squeeze fun out of majors in EU4.
What makes you think I wasn't talking about the game?It is funny You have nothing to say about the game but somehow a lot about me.
It is. Very easy to make massive progressin CK3 very quickly. Play a game of CK2 and you'll see the huge difference. It's obviously done to make sure players don't get bored, but it does mean the game gets pretty snowbally very very quickly. Easier than EU4 imo.That means CK3 must be way, way too easy.
except its not capitalist economics. You have a game you hear what the fans say they want of said game you say we know better you put out game and it fails you abandon game and have nothing to show for it. I think their star trek game shows this better then anything. If the old paradox way of painting the map and crazy things that could happen plus the new paradox way of trillions of exp cant make money and turn profit on that then they need to revaluate what their doing. I don't know how well the trek game sold but if they added more open ended galaxy conquering stuff like EU CK and HOI they would sell expansions and roll in the cash.The secret formula isn't secret, it's just basic capitalist economics: does spending money on improving this do more for the company's position (mostly tangible profit, but also intangible factors) than spending the same money on creating or improving something else?
except its not capitalist economics. You have a game you hear what the fans say they want of said game you say we know better you put out game and it fails you abandon game and have nothing to show for it. I think their star trek game shows this better then anything. If the old paradox way of painting the map and crazy things that could happen plus the new paradox way of trillions of exp cant make money and turn profit on that then they need to revaluate what their doing. I don't know how well the trek game sold but if they added more open ended galaxy conquering stuff like EU CK and HOI they would sell expansions and roll in the cash.
The problem is now you have loyal customers not willing to try anything new do to fear of it being buried in the backyard somewhere 3 months after launch like some dam free to play phone game.
For me going forward I am not buying anything new until I know it is going to be around.
I think you need meaningful choices to roleplay anyway though.games are about choices, and if choices are obvious or nonexistent, there is no incentive to play. I don't "roleplay" with computer games.
If You roleplay ANY choice is "meaningful".I think you need meaningful choices to roleplay anyway though.
Writing off a failed investment is a normal part of capitalist practice.you abandon game and have nothing to show for it.
Games are more like art or movies and less like nails and potatoes. "capitalist practice" works differently here.Writing off a failed investment is a normal part of capitalist practice.
If a movie tanks, the sequel usually doesn't get written.Games are more like art or movies and less like nails and potatoes. "capitalist practice" works differently here.
Like Punisher? But then Netflix took it and remade it.If a movie tanks, the sequel usually doesn't get written.
I was thinking more the way Star Trek Nemesis resulted in the scrapping of the planned final TNG movie and a seven year gap to the next Star Trek cinematic release (which was a TOS-based franchise reboot).Like Punisher? But then Netflix took it and remade it.
Sure a corpo can kill any franchise for a while. I suppose this is what PDX did with Vic3.I was thinking more the way Star Trek Nemesis resulted in the scrapping of the planned final TNG movie and a seven year gap to the next Star Trek cinematic release (which was a TOS-based franchise reboot).
Imperator tanked, and they pulled the plug.Sure a corpo can kill any franchise for a while. I suppose this is what PDX did with Vic3.