I found a lot of questions to be very confusing, but I was glad it tackled a lot of topics.
First by town/city I was wondering if they wanted a specific name of a town or city, or if they just wanted to get rural vs urban demographics.
Second, the question about "doing great things" confused me. Doing great things in the game's universe, or doing great things by a gaming standpoint. Personally, I actually like a game less if it is too superheroy. I like games where just surviving is a "great thing" by a gamer standpoint. But I do love a game that let's you do "great things" by a gaming standpoint, like surviving as Luxemburg somehow in HOI4. That really depends so much on whether we are talking "save the world" type cheesiness, or making the extremely difficult possible. One I love, the other I find annoying.
Third, "there's a game world that lets me be part of a greater whole." I honestly had no idea where that question was going.
When it asked whether "the following aspects make it more or less likely to purchase a game," when it came to politics, war, and economics, a huge amount in each case depends on whether it is well implemented or not. I will avoid a game with badly implemented war or politics very strongly. I love to see games with well implemented economics, war, or politics*. Games with any of these elements not implemented are totally fine by me, just depends on the other aspects. I would not avoid any game for not implementing any of them.
As for politics specifically, I like it to be implemented with a focus on being balanced in regards to gameplay on either side of the political spectrum (as in I can't stand propaganda games), and accuracy is a nice touch if possible (though I suspect accurately implementing politics in areas that are too controversial get a lot of people angry). I love Democracy 3, for example, because while it may or may not be accurate in its depiction of consequences, it is pretty balanced between left and right I feel.
Two more questions that bothered me:
"How important is putting players before profit" I honestly don't see the point of implementing that question. Nobody is going to say they prefer games that use predatory business practices to maximize profit while subtly destroying the player experience. Obviously profitability is important in that it allows a company to double down, but this wording strikes me as a useless question.
Finally, "the game is relaxing to play." I answered this question literally, as in do I feel more relaxed after a game, which to me is not very important. However, if you meant that the game is fun to play, it needs to be reworded. I love a game that is thrilling or gets me puzzling. Sometimes even feeling confused can be fun, as long as it is in the sense of solving a puzzle with so many options that seem viable on the surface that I don't know where to start as opposed to being baffled at how to play altogether.