Jarkko Suvinen said:esov, your program is absolutely excellent
However (I understand nada of programming), you couldn't provide a version where there was support for altered nation names (and no presentation history) in moddir-games?
I use your factbook program in MP's, and in the current ToH2 game we have nations like New Sparta and Troy instead of Venice and Nippon, for example. I have to do the replacing editing (which is not so hard) and then search and destroy the history-presentation manually (much more work).
Eg. I open the source for the html, then use the replace all command to replace nation names (for example replace all Ak Koyunlu with Carthage), and then go through the source deleting the commentaries like "The Carthage (Turkish: White Sheep) were a Turkmen tribal..." because they sort of don't fit in any more
That is the way I have been using it (version is 1.21). So I could change the settings from somewhere then? I think I better re-read the manual then, haven't done that since I installed the program first time almost two years agolesov said:Glad you like it.
You can allow it to support custom games (country names) by downloading the perl program factbook.pl and running it yourself on your machine. As far as no history option I can certanly add a checkbox to the website to allow for you to turn it off. It will be harder to support custom country names from the website but I will think about it.
Jarkko Suvinen said:That is the way I have been using it (version is 1.21). So I could change the settings from somewhere then? I think I better re-read the manual then, haven't done that since I installed the program first time almost two years ago
Jarkko Suvinen said:Thank's Lesov, I'll try it immediatly once I get home
But as I am a bit slow in computer matters, please allow one more question As uses existing tags with new names, I'll be using those same tags (ie I can't add new tags) but with the new names, right?
Jarkko Suvinen said:Wonderful, I even succeeded to change "presentation" of the nation (that was not part of the Holy book, but I figured out from the code that it is in the text.csv )!
However, I notice the code mentions only 1.07, is the downloadable perl script compatible with 1.08 (or should I possibly download a newer version, the version now shows 1.21)?
Jarkko Suvinen said:Btw, where does the program look up the goods for the provinces? They seem to be screwed if the game has custom goods set...?
lesov said:I will let you know when I will upgrade factbook.pl.(probably in a day or two) But it is compatable as is. Remember once you get the updated version you are going to have to mess with countries array again.
TOH2 and actually quite a few of the more widely (like the *very* popular "Peter's Age of Explorations 1520" ) scenarios have the changed goods production defined in the scenario file(and savegame files) which apparently override the province.csv. I'd guess they are defined in the scneario (and savgame-file) to allow players without moddir to use the scenarios.lesov said:it looks for goods in province.csv, which is where you woudl define custom goods anyways. So it should be fine.
Jarkko Suvinen said:TOH2 and actually quite a few of the more widely (like the *very* popular "Peter's Age of Explorations 1520" ) scenarios have the changed goods production defined in the scenario file(and savegame files) which apparently override the province.csv. I'd guess they are defined in the scneario (and savgame-file) to allow players without moddir to use the scenarios.
That would be excellent, Lesov!lesov said:If they do use scenarios file to override province data then yes it would be wrong. I will download the scenario you mention to see how it does it and then maybe fix the stand alone factbook.pl to account for it.
PaxAmericana said:Lesov,
"up over"?
Jarkko Suvinen said:Lesov, you wouldn't mind if a custom version of your program was made (certainly not by me, but there are people in the game who have an understanding fro programming) for the Thrones of Heaven 2 MP? For example, in the game Temples (aka Art manufactories) are *very* important for the power, etc.