It sure doesFinally! You're a legend.
I assume this mod works good with your other mods?
No direct conflict, but their combined impact on the economy is still unclear.Did anyone try this together with Land Value Overhaul? Are there any conflicts?
Should work, there is no technical incompatibility. However, i have no idea what will be the impact on the economy.Thanks for your effort dear Infixo! Same question but with another mod. Is this working with Realistic Density?
No direct conflict, but their combined impact on the economy is still unclear.
Using the two of these alongside econ re balance caused me to have basically only low residential demand.Should work, there is no technical incompatibility. However, i have no idea what will be the impact on the economy.
Yes, these are complementary mods. Each for a separate part of the game. RealEco deals with companies and general economy, RealCity with city services and RealPop with population and education. And on top of that InfoLoom to know more about what is going in the city.Thanks Infixo. Would you recommend using this with your other mods, City Services Rebalance & Population Rebalance?
You can use City Services Rebalance for that. It allows to modify almost any parameter. So, as long as there is a param that somehow controls the cost of building highways - you can modify it to your liking. I can help you find that param. Perhaps raise an issue on GItHub.Hello,
I tried to PM you but apparently i am a noob and cant use the forum properly, could i ask for a separate mod regarding adjusting infrastructure costs?
For example a unit of highway is very cheap, i would like the price to be x20 more so that building highways will be something hard to do and need actual planning (this should apply to train lines, depots, normal roads, etc)
And also please add higher buldozing costs for infrastructure and buildings
I think the UI would look very similar with this
Tyvm
The vanilla cost of 1 garbage unit is 1.0, the mod lowers it to 0.4. You can lower it even further if you want, just use local config and modify Config.xml.Hi. Been playing a bit with all your mods now, and it's much better than vanilla. I do have some feedback though. As soon as i place any garbage managment buldings it gives the players increasingly more and more revenue fees (in the millions). As in positive income.
Also it still seems impossible to loose money. It's not as bad as vanilla, but i still can build whatever, wherever without any consequences (10% taxes). Is it possible for me to increase the difficulty?I also get posetive revenue from roads..
Lowering it will make it cheaper and a higher value will increase the cost of a service?The vanilla cost of 1 garbage unit is 1.0, the mod lowers it to 0.4. You can lower it even further if you want, just use local config and modify Config.xml.Hi. Been playing a bit with all your mods now, and it's much better than vanilla. I do have some feedback though. As soon as i place any garbage managment buldings it gives the players increasingly more and more revenue fees (in the millions). As in positive income.
Also it still seems impossible to loose money. It's not as bad as vanilla, but i still can build whatever, wherever without any consequences (10% taxes). Is it possible for me to increase the difficulty?I also get posetive revenue from roads..
Bigger value -> more money for city/player, lower value -> less money. Check RealEco.log if the value is actually changed.Lowering it will make it cheaper and a higher value will increase the cost of a service?
So changing garbagefee to: valueFloat="2" will make it more costly for the player?
Tried to increase and decrease without noticing any difference..