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I have a few diplomacy questions:

How do you get Finland, Sweden and Portugal to join the axis? I've been influencing all of them and they are in my "corner". The game first gives me a pop up saying I can invite them into my faction but asking gives an "impossible". For Portugal, my gut is I need Gibraltar first? But what about Sweden/Finland? I even control Norway! I am NOT at war with the Soviets, yet.

I also have a few general questions:

1) how can I make nationalist china more aggressive? I sided with them early on. At EVERY single sino-german agreement I pick the "best" option, so China has many armor divisions now. (its early 1942!) They're some battle in Shanxi but over all the front has remained largely static...
2) Similarly, what can I do to make Japan do something? They're only focusing on China, which is odd. The IJN is just sitting on it's ass. Considering the USA hasn't even joined the Allies, hitting the Dutch East Indies could be valuable for them? Or maybe declaring war on me and taking Indochina? I've started using spies to make Japan's threat higher (so the USA would look at them and not me). Anything else I can do?

EDIT: To the person who asked about the soviet-German economic pacts: yes you NEED Ribbentrop.
 
Hi,

check the Portugal Lua file (IIRC DI:G uses the default Lua). It has something there that says it will not join axis unless one of its neighbors is Axis (so that means NAT Spain or REP Spain depending on ur results.). NAT Spain will only join axis if you have London and Gibraltar IIRC.
 
What about my situation? I control every border WITH Portugal, since I have occupied Republican Spain, an Allied member.

Also, when am I supposed to get the Hermann Goring regiment? Its 1942, no regiment has appeared. (gross deutchland has, however). Goring has (for the most part) been in my cabinet. I sacked him for a while but brought him back specifically because I didnt want to lose them
 
Reposting my question from the other thread since I'm having the same problem. Even with subs set to defensive/passive and trying to keep them away from possible air patrols if a fleet with any sub-attack finds a flotilla then even with taking the first opportunity to withdraw it's basically a coin toss as to whether I lose a sub unit. Also having the same issue with Japan...they've gotten stopped cold at the Shanxi border...every..single...time.

-------

Okay bought DI:G a while back but just recently got around to playing it after a long hiatus with HOI. Did a test game to learn the new stuff and then settled down for a few serious games. I'm not that experienced with subs though since I typically didn't use them much back in vanilla where they were somewhat underpowered. My attempts now at fighting the Battle of the Atlantic have so far been somewhat lackluster.

I'm using mostly Medium Range subs. I found a few coastal subs are useful for blocking off and monitoring the Baltic but don't seem to have the range to reach anything important until after you've conquered most of Europe. I typically use patrols of 2 in convoy raid mode set to defensive. Techs are up to date and the appropriate leaders are being used, still results are less than what I'd like.

Before France falls my subs have the range from Wilshaven just barely to reach the sea just south of Ireland and around Scotland. The problem I'm having is while the hunting is good in the Irish Sea and the west end of the English Channel that area is too close to England and all the radar stations, patrolling aircraft, and the constant RN + French patrols. The area around Scotland on the other hand is alot safer, but the subs aren't killing anything either.

Once France falls and the subs can be rebased to Brest things open up and I can see the appeal but even once I can get subs out into the far Western approaches outside of easy air range from England things aren't always great. The subs will sink a fair amount of convoys for a few weeks and then a British fleet will detect a sub flotilla and it will be a toss up if I can retreat before one of them gets sunk. It's slightly disheartening to note that my 4x Nav bomber wing based out of Brest is exacting a far more steady toll at lower cost on British shipping.

Every time I lose a sub flotilla I find myself sighing and wondering if I just wouldn't have been better off spending the IC on a navy that could start contesting the North Sea. As a test in one game I neglected the subs and instead focused my efforts on a building a core of modern battleships. Building 4 Bismarck class BBs (1938 tech) + escorts + getting Germany's naval doctrines up to speed wasn't cheap but once they were ready they started taking an immediate toll on the RN and French naval rosters. I only played that test through mid 1940 (and to be fair they did spend a decent amount of time in Kiel being repaired) but by then each of my 4 BB's had a full kill page including several older RN and French BB's. I wasn't doing any damage to the British convoy's but I figured if I kept going with that game by 1942 Seelowe would have been a possibility even without the usual enabler of AI stupidity. So, in short, what am I doing wrong? The slow IC bleed of trying to keep a sub fleet in the Atlantic is vexing me compared to the alternative of spending a ton of IC but only spending it once (assuming careful management of the BB fleet).

Also, what does it take to get Norway and/or Sweden into the Axis? I've tried using spies and influencing them but the result is always impossible. Even after Norway is up to 60%+ in National Socialist political support. I'm also using spies to drive the Soviet Union's threat level through the roof so that's not an issue. With 1936 starts and maxed out resource stockpiles I really don't have a good reason to invade Norway, and if I haven't built a good ASW fleet then I wind up taking NU hits for little gain. I keep thinking about sponsoring a coup but it always says that the ruling party is too strong.

Thirdly, is there anyway to fix Japan? Every game I've played the Japanese go absolutely nowhere in China, even when I stop supporting the Chinese right off the bat.
 
How do I get Nationalist China to join the Axis? My relations with them are very good due to the trade agreements but their neutrality is way to high. And second if Japan isn't in the Axis will they still start a war with the Allies?
 
First things first, i applaud your efforts with the mod, it is fantastic. Finally got around to purchasing HOI3 and all the expansions DLC now that im free from the restraints of a possessive girlfriend. Cracking game! Still having some trouble trying to make my subs more effective. Ive read alot of the thread comments (i confess 131 pages was a bit daunting so i skimmed over most). Had a game using surface fleets, which worked well, but i like to play as historically as possible. Unfortunately 1 stack of Naval Bombers is doing more damage to Allied shipping than all my submarines combined. My only fault with the mod is Japan. They seem to be useless? Not once have they taken China. In fact, on all 3 of my saves so far they have lost territory. Im not great and modding script etc so was wondering if i could be pointed in the right direction to alter Japans strength? Again, great efforts with the mod.

Also: what are people using to Garrison the Western Coastline against British invasion? I started with 1 division (2 Garrison + 1 AA) but they got overwhelmed rather easily. I normally have a spare Armor Korp roaming around to clean up any mess, but id prefer to consolidate the coast line with some sort of Garrison fortifications. Im in the process of 3 Garrison + 1 AA and will be adding 1 AT or 1 Art when i get the +1 to allow 5 brigades.
 
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Narkaz, I influenced them from early on. Was not in an alliance with Japan. Later on Japan asked me to stop aiding the Chinese. I chose to continue helping them. This boosts your relations with China. Keep doing this and they will join you.

Question: How much of the game has changed since the developer diaries? I'm noticing they show a lot of event that never happen to me such as:

http://uppix.net/3/5/9/786ec45dc856adbbb60f140cabb3e.html (Legion Condor): Nationalist Spain lost the war but I was never given this option. I sent military aid but it didnt mention anything else.
http://uppix.net/b/0/6/9a164bb7d90ce5ad9a2e8709346ef.html (Indian Division): I have foreign Wehrmacht recruitment but this never happened?

Plus my other issues like Goering flaschimjaegers.

Is there a way to see ALL the events in the game? And their tigers? I'd love to see why these aren't activating.
 
I am fed up of my submarines not having a fair fight. I had them 1 sub per unit, mid atlantic, away from aircraft (in the middle of the Atlantic) and set for PASSIVE so they would run home as soon as they are damaged...but they never make it. I build 10-12 then lose them all in 10-14 days and it's only 1940. Yes, I know IRL the Brits had Enigma but this is a game and I would at least like a bit of a chance. Here is how my Tech Tree looks...yes, I know Conning Tower is a little low but it is only 1940. These U-boots are instant death or just sit in harbor too scared to move. I only use the Long Range design due to range....

Long Range U-boot design/system - 1942
Long Range U-Boot Conning Tower - 1940
Hydrophones - 1944
Sonar decoys - 1945
Radar decoys - 1939
Submarine crew Training - 1943

1. Can ANYONE give me any tips because I am fresh out of ideas.
2. Is there anything place I can edit to make it specific to the Germany. The only place I know is to edit the unit text file, possibly lower the visibility and increase sea defense and that changes it for all countries.

Rick

I've really only done the graphics for DI:G, but some of the sub stuff too. You can change the submarines without any problems, as only german uses the "submarine_coastal", submarine_mr" and "submarine_lr" subs. The other countries use the "submarine" unit, not the others.
 
Reposting my question from the other thread since I'm having the same problem. Even with subs set to defensive/passive and trying to keep them away from possible air patrols if a fleet with any sub-attack finds a flotilla then even with taking the first opportunity to withdraw it's basically a coin toss as to whether I lose a sub unit. Also having the same issue with Japan...they've gotten stopped cold at the Shanxi border...every..single...time.

-------

Okay bought DI:G a while back but just recently got around to playing it after a long hiatus with HOI. Did a test game to learn the new stuff and then settled down for a few serious games. I'm not that experienced with subs though since I typically didn't use them much back in vanilla where they were somewhat underpowered. My attempts now at fighting the Battle of the Atlantic have so far been somewhat lackluster.

I'm using mostly Medium Range subs. I found a few coastal subs are useful for blocking off and monitoring the Baltic but don't seem to have the range to reach anything important until after you've conquered most of Europe. I typically use patrols of 2 in convoy raid mode set to defensive. Techs are up to date and the appropriate leaders are being used, still results are less than what I'd like.

Before France falls my subs have the range from Wilshaven just barely to reach the sea just south of Ireland and around Scotland. The problem I'm having is while the hunting is good in the Irish Sea and the west end of the English Channel that area is too close to England and all the radar stations, patrolling aircraft, and the constant RN + French patrols. The area around Scotland on the other hand is alot safer, but the subs aren't killing anything either.

Once France falls and the subs can be rebased to Brest things open up and I can see the appeal but even once I can get subs out into the far Western approaches outside of easy air range from England things aren't always great. The subs will sink a fair amount of convoys for a few weeks and then a British fleet will detect a sub flotilla and it will be a toss up if I can retreat before one of them gets sunk. It's slightly disheartening to note that my 4x Nav bomber wing based out of Brest is exacting a far more steady toll at lower cost on British shipping.

Every time I lose a sub flotilla I find myself sighing and wondering if I just wouldn't have been better off spending the IC on a navy that could start contesting the North Sea. As a test in one game I neglected the subs and instead focused my efforts on a building a core of modern battleships. Building 4 Bismarck class BBs (1938 tech) + escorts + getting Germany's naval doctrines up to speed wasn't cheap but once they were ready they started taking an immediate toll on the RN and French naval rosters. I only played that test through mid 1940 (and to be fair they did spend a decent amount of time in Kiel being repaired) but by then each of my 4 BB's had a full kill page including several older RN and French BB's. I wasn't doing any damage to the British convoy's but I figured if I kept going with that game by 1942 Seelowe would have been a possibility even without the usual enabler of AI stupidity. So, in short, what am I doing wrong? The slow IC bleed of trying to keep a sub fleet in the Atlantic is vexing me compared to the alternative of spending a ton of IC but only spending it once (assuming careful management of the BB fleet).

Also, what does it take to get Norway and/or Sweden into the Axis? I've tried using spies and influencing them but the result is always impossible. Even after Norway is up to 60%+ in National Socialist political support. I'm also using spies to drive the Soviet Union's threat level through the roof so that's not an issue. With 1936 starts and maxed out resource stockpiles I really don't have a good reason to invade Norway, and if I haven't built a good ASW fleet then I wind up taking NU hits for little gain. I keep thinking about sponsoring a coup but it always says that the ruling party is too strong.

Thirdly, is there anyway to fix Japan? Every game I've played the Japanese go absolutely nowhere in China, even when I stop supporting the Chinese right off the bat.

I was having the same submarine issue. I've found that separating them into single units seems to get the job done once you can use Brest. There will be losses, but you can crank out the coastal units pretty quick and they are fine for blockading the British Isles from France. I have inflicted tremendous losses on British shipping but they have decimated my submarine officer corps. Since subs are so frequently sunk, this seems to be the biggest problem with sub warfare.
 
I was having the same submarine issue. I've found that separating them into single units seems to get the job done once you can use Brest. There will be losses, but you can crank out the coastal units pretty quick and they are fine for blockading the British Isles from France. I have inflicted tremendous losses on British shipping but they have decimated my submarine officer corps. Since subs are so frequently sunk, this seems to be the biggest problem with sub warfare.

Yeah, the high probability of getting leaders killed is why I typically avoid 1 sub flotillas. Here's the thing though. I started another game and decided that I was going to go for broke and started the painful process of researching a modern carrier navy for Germany (partly because I figured I was going to have to do all the work in picking up the Asian victory goals). Haven't researched a single sub tech or built any more subs. Guess how many spare convoys Britain has in Dec. 1940... Zero... Two 4X CAG groups ultimately intended for the carriers under construction and one 4X Nav bomber wing have utterly decimated the British merchant navy flying first from Italy into the Mediterranean and then 2/3 to Brest once it was available. Now, I'll be honest, this particular game went a little weird, Britain declared war on me out of the blue in early 1938 even before I'd annexed Austria but in in about 30 months those planes did the same thing a sub fleet is supposed to do AND in general aside from the occasional dogfight with planes from passing British carriers didn't take hardly any damage doing it. It could have even happened faster save for the fact that the planes probably spent collectively 6 months total not flying while repairs were made whenever the temptation of British ships sitting in port at Malta got the better of me. Still, I wound up with a decent collection of assorted ship kills for the trouble. On top of that I now have several highly experienced naval aviators AND didn't have to worry about an additional research field.

My point is that even with all the wonderful work done on the mod I'm still coming to conclusion that the balance and utility of submarines is still something of an elusive target.

Also, again RE: Japan. Something is very broken here and I'm not sure what. Any suggestions would be appreciated. I knew Japan wasn't working right from my first few games so this time I decided to stick with China and see what happened. Even after feeding them enough supplies and event generated tank/infantry units to make them one of the most heavily armed countries in the world, nothing is breaking loose. The Chinese and Japanese forces simply sit on the Shanxi/Manchuko border for years and years, occasionally taking a province on the other side but always seemingly getting pushed back.
 
Ifernat,

I hear you about subs. Danevang worked much with DD on this mod and he says you (we) can change the config file (Sub_lr, _mr, and the coastals) for subs to give it a better edge. I am experimenting with a bit thicker hull, and less visibility and seems that I got a balance that I can finally accept. I was losing 10-12 in 2 weeks or less and I was doing everything correctly (passive, 1 sub units, mid-atlantic away from aircraft...etc) It does appear that if you come up against a Carrier that it is game over, you don't have a chance. Anyway, I like subs and all I wanted was a fair fight otherwise why build them? And, you're right about the NAV units being better at destroying convoys...as long as they don't get tangled with land-based INT or the Carrier Group's aircraft. - Rick
 
Danevang's map and counters....

Danevang,

I must tell you that I really miss your map and counters when I tried out the RPM mod. I did not realize how much it added until it wasn't there - truly night and day difference. I think the counters have become a necessity for me as due to the color coding of the HQs it makes it much simplier to see what goes where and to visualizes what you want to do. Do you allow other mods to make use of your code if they give credit to you? Just curious... Rick
PS. Also, just curious...are you every going to update map back to the Naval Map markings? It fantastic now as it is but the naval markings (Letters) were very cool also.
 
Ifernat,

I hear you about subs. Danevang worked much with DD on this mod and he says you (we) can change the config file (Sub_lr, _mr, and the coastals) for subs to give it a better edge. I am experimenting with a bit thicker hull, and less visibility and seems that I got a balance that I can finally accept. I was losing 10-12 in 2 weeks or less and I was doing everything correctly (passive, 1 sub units, mid-atlantic away from aircraft...etc) It does appear that if you come up against a Carrier that it is game over, you don't have a chance. Anyway, I like subs and all I wanted was a fair fight otherwise why build them? And, you're right about the NAV units being better at destroying convoys...as long as they don't get tangled with land-based INT or the Carrier Group's aircraft. - Rick

Worked much with DD...hehe, yeah we did it together 50-50, I'm just the quiet one, having done all the graphics and worked out ideas with DD, so I can't really comment that much on the actual game mechanics and balance. But yeah, all other countries except Germany use the vanila "submarine" unit, so the others can be changed to tweak German subs.

Danevang,

I must tell you that I really miss your map and counters when I tried out the RPM mod. I did not realize how much it added until it wasn't there - truly night and day difference. I think the counters have become a necessity for me as due to the color coding of the HQs it makes it much simplier to see what goes where and to visualizes what you want to do. Do you allow other mods to make use of your code if they give credit to you? Just curious... Rick
PS. Also, just curious...are you every going to update map back to the Naval Map markings? It fantastic now as it is but the naval markings (Letters) were very cool also.

Sure, anyone can use the coloured HQ counters. I find them very useful too, in general colours and simple shapes are recognized much better than detailed info, like the number of x'es in HQ icons etc. About the naval map, I'll fix it at some point, but at the moment I'm busy working on other game stuff I'm affraid, which is taking all of my time.

I was having the same submarine issue. I've found that separating them into single units seems to get the job done once you can use Brest. There will be losses, but you can crank out the coastal units pretty quick and they are fine for blockading the British Isles from France. I have inflicted tremendous losses on British shipping but they have decimated my submarine officer corps. Since subs are so frequently sunk, this seems to be the biggest problem with sub warfare.

Using the French ports, loss of good sub officers, and cranking out cheap subs...as in real life WW2. ;)
 
I'm still having mega probs with my DLC DI:G from Gamers Gate for my new CD HOI3 collection. The good ol' 'HOI III is not installed' :(

Simon

You should report it in a tech support thread, as it must be related to the installer or something.
 
SHARM question.

I have IC and MP and just wanted to add some for the fun!

They have a 0 frontage so what is the best way to deply SHARM into a fighting division for EXTREME hardness?

HARM + HARM + SHARM + SHARM + SHARM?
 
Revolt risk

Does anyone know where the 'revolt risk' is located. I have been looking through the .lua but I cannot find it. :confused:
It use to be something like

nationalism = {
local_revolt_risk = 0.3 #0.3% for each year revolt risk!
minimum_revolt_risk = 0.3 #0.3% for each year revolt risk!
}

I just want to experiment a bit - Rick