One question, after the rain comes in, will it still add an effect on the infrastructure by adding in mud and what not?
I think it's a given there will be mud in HOI3 like there is HOI2.
However I never seen it much effect the units during battle, even the heavy mechanized formations. Plus it's not always in battle, I would expect moving troops in peaceful muddy terrain to take longer than normal, but all I've seen is the movement paces being the same regardless of weather. Only time I've seen movement effected is if supply chains are cut or if the infrastructure is at a low level. If there ever was an indicator for mud effecting all movement, it must've been small.
If i recall, mud gives a severe penalty to combat effectiveness. Start a fight in muddy conditions and look at the units combat modifiers.However I never seen it much effect the units during battle, even the heavy mechanized formations.
Obviously you haven't been paying attention. Mud is deadly in HoI2, enough so for me to simply stop all offensives. Movement is slow and attack penalties steep.However I never seen it much effect the units during battle, even the heavy mechanized formations. Plus it's not always in battle, I would expect moving troops in peaceful muddy terrain to take longer than normal, but all I've seen is the movement paces being the same regardless of weather. Only time I've seen movement effected is if supply chains are cut or if the infrastructure is at a low level. If there ever was an indicator for mud effecting all movement, it must've been small.
Well, quite evidently I am enquiring as to whether or not they will be in the game.What about them?
Well, quite evidently I am enquiring as to whether or not they will be in the game.
Then my T.E. Lawrence mod will be subpar. Shame on you, sir!They are not
And the Clyde, on which a considerable number of Royal Navy ships were built, is absent from the west coast. If we only get two Scottish rivers could we at least have two real ones?
Scripts could probably read weather files and directly translate them to game data.
But again, it does not have to be that precise, it could be area based. Like, Eastern Europe had this weather in September 1942, North Africa had this weather in the summer of 1940 etc. etc.