have the Dev Diaries jumped the shark?
While i am quite pleased and enthusiastic over the changes to surface warfare on the naval side of things, im quite disappointed, and think they have literally stepped out of position from that awesome line of near perfect improvements all the way til now with regards to Cags.
They are quite honestly shortchanging Cag battles, an entire theatre of war is having its key component marginalized, the Carriers didn't win the naval war, the Cags did, true if the carriers weren't there neither were the Cags, but i don't recall ANY carrier sinking anything, it was all the Cags, the single most important combat GROUP in the pacific theatre, and for that matter, the atlantic as well.
I could well be out of line and spouting for lack of knowledge, but, from what we've been told, and the blatant statements of generic Cags, I can't help but feel more than underwhelmed, sorely disappointed.
They cite micro as the reasoning, however, if you permit the division builder to be implemented for aircraft, but have a default Cag in place already designed this isn't an issue. People who don't want to bother, or who dislike micro and who will shy from it as a result, can simply build the default cag, those with more interest in micro can then proceed to customize a cag, you are making both groups happy, more happy people=good, instead, while i can't state how many, or how disappointed they may be, this decision is chafing others needlessly.
Taken further, there's has been mention of different Cag sizes for CVs and CVLs(i could be wrong, but i think i heard such, so, ignore me here if not, or take it as the suggestion it is anyways), but hangar could EASILY work with a multi wing Cag system. If you exceed your hangar size, say 5 wings with space for 4, you only get(for sake of a number)67% efficiency instead of 80%. if you are undersized then no bonus. Your tech's needn't be changed, just the target air wings, and now, the CVL's might only have say 1-3 wings depending on tech, while CVs have 3-5, the units retain FULL functionality and granularity, while being effectively the same and fully differentiated. Again, with the basic default Cag already in place for each, there would be ZERO increased micro from this thus far, just options for those that want it. This permits the customization of the Cags as those interested as they see fit, all fighter Cags, 4 fighter and 1 dive bomber, 1 fighter 2 dive and 2 torp, and so on, the possibilities and strategies this opens are near endless.
This leaves combat implementation, and again, this need not increase micro, while leaving the door open for greater control. There are two ways to go about this, one is to simply assign the entire Cag mission priorities with maximum ranges, and let the AI do what it wants with the loaded Cag(default or otherwise). The other is to Allow the Airwing(division) designer to permit down to single wing Cags, and to load multiple(2+3 or 4+1, etc.) of which ever wings you seek into the hangar, and then individually dish out their orders, all the control some players seek, and WAY more realistic, and the overall combat mechanics can remain as they are from what i've seen of them.
Again, no more micro for those that don't want it, just stick to the basics and your set, generic and well rounded jack of all trades but master of none, or get into it and customize, and enjoy the benefits of 2-1 fighter superiority in that Cag battle, letting your lone dive bomber close in after all the opposing Cag aircraft have been obliterated.
This should satisfy both sides of the fence, and let Paradox move in both directions at once, greater accuracy and granularity while reducing micro. At the very least this is no more intensive than the land warfare system is, and only a few countries will really get into this. I don't play Japan for the invasion of China, i play it for the chance to sink the US fleet, for the opportunity to show what a Cag is capable of, and in that you've hobbled me.
I honestly hope im proven wrong and their chosen system works wonderfully to represent the complexity of naval warfare.