I'm hoping for a domestic gameplay expansion so I have something to do in this game other than blob and prepare to blob! I can always dream.
As for DLCs, my biggest hope is for a Dynasty focused DLC. One of the biggest things about CK2 is that it is meant to be a game where you play a dynasty (hence why we dont get theocracies), but I feel that there arent really that many mechanics actually centered on dynasties, only immediate family. So having some kind of system that unifies a dynasty (to a certain extent) would be the next logical step.
In an ideal world, this would be:
- Having inter-dynastic relations, where an opinion modifier exists based on how members of one dynasty treat others. This modifier would return to zero over time, but it would reflect close bonds between some families, and feuds between others. More importantly, having very close ties between dynasties would allow for non-marriage based alliances
- It would be nice to see a system which would represent how the dynasty acts towards each other internally. Ideally making it so you have something akin to crown authority, but only within the dynasty. A low Dynastic authority would mean the actions of other dynastic members don't affect you as much (like the above opinion modifier) and you also don't get as much as a prestige penalty fo attacking them/not joining them in a war. A high dynastic authority would make it far more likely for them to agree to be your vassal (if you outrank them), and make them more likely to agree to a call to arms, but you would also get a massive hit to prestige when attacking/not defending them, and even run the risk of being 'excommunicated' from the dynasty (and possibly giving other powerful members claims on your titles).
- This would also see an improvement to the decadence system, where possibly having a high authority would give you far more control over your dynasty members.
- Cadet branches. Lots of people have asked for this. With the above system, you would see more cadet branches appearing with low dynastic authority, but be able to bring them back into the fold with a high authority.
- I would love to see a way to have more control over the next character you play as. Where your next character may not be the same as your current characters heir. Though the restrictions would be such that it wouldn't be just whoever you want. But it would be nice, for example, to play as the younger son, and make a stake for the crown. This would mean you can continue to build up your dynasty, and still see a drop in your current holdings. Technically, you can do this by saving and reloading as a different character, but it would be nice to see a smooth transition.
- Finally, it would be good to see the head of the Dynasty playing a role, almost like a separate title. Once again, the head of the dynasty wouldn't even exist with low authority, but would be able to direct the efforts in a dynasty with high authority. Possibly dictating a focus for them. The head of the Dynasty may declare the need to wipe out the infidel, giving all members a slight bonus to military score, and make the AI more likely to start holy wars and join crusades. You would also be able to arrange feasts, where key members of the dynasty are invited. If I am the king of England, and my brother is the King of France, it would be nice to sit down and have dinner with him.
I would like barons to be playable. Although, as the game is now, I have no idea how you would manage to actually get hold of a county title without being granted one. If they expanded what a character can actually do in terms of councils etc that might present some possibilities.
This would slow down the game more than a map extension, if you actually give barons even a small court it would adds 1000s of characters to the game.
That is true if you give every baron a proper court. You could just enable it for the player or something similar. It does not have to be like a map extension at all.
As always there is a solution if you think about it for a second. I will take this to mean that what you actually meant was; "Playing as a baron doesn't interest me".
With a variety of events that increase or decrease chance in different kingdoms. (Example France attacks Slavic traders increases the chance that the Slavic high priest declares a great holy war and increases all pagans great holy war value by a lesser extent)I would love to have ticking crusader or Jihad timer, a special screen on the religion tab where certain conditions have to be met so that a jihad/crusade/great war can be
declared by the religious head.
What will be the name of the China Expansion?
"Crusader Mings" or "Mandate of Heaven"?
It would have to be a game of its own, or CK3. CK2 is in no shape to handle the whole of Asia, as that would effectively triple the amount of characters. For a standalone CK-esque game in Asia, I would use the name 'Mandate of Heaven'. China was, indeed, the strongest regional power.I would really like to see China in CK... as a new game with the CK2 engine and a focus on the Far East. "Middle Kings"?
It would have to be a game of its own, or CK3. CK2 is in no shape to handle the whole of Asia, as that would effectively triple the amount of characters. For a standalone CK-esque game in Asia, I would use the name 'Mandate of Heaven'. China was, indeed, the strongest regional power.
What will be the name of the China Expansion?
"Crusader Mings" or "Mandate of Heaven"?
I would like to see some of the negative traits not just be negative. Like I think that you should be able to rule by people loving you or out of fear. Game of Thrones House Bolton is a good example of how you don't have to be loved to have people follow you.
It would have to be a game of its own, or CK3. CK2 is in no shape to handle the whole of Asia, as that would effectively triple the amount of characters. For a standalone CK-esque game in Asia, I would use the name 'Mandate of Heaven'. China was, indeed, the strongest regional power.
One thing to point out? You realize the College of Cardinals actually burdens the game more than all of India? Yes?
I've heard that before, but... how?
Because of bad coding. But Paradox already fixed this I think.