I've desided to start this thread to describe my wishes for the next Cities In Motion game.
As I read at this forum, many people wants to bring CIM features, concerning public transit, to Cities Skyline with its city-management features, such as defining city zones, external works connections, airports, harbors, etc. Sounds great, but it's not enough.
Current Cities in Motion 2 has great idea of building streets or even entire cities not only in editor but directly in game. It's interesting to start with clear landscape and to build some first streets, developing into big city and some towns around. But something I don't like in CIM2. What is, IMHO, needed to be improved or added?
Of course, I wish Cities In Motion 3 to have city zones marker as well as external connections, railway stations, airports, harbors. Like in case of CIM2 sightseeings (f.e. Munich Neue Rathaus), the possibility to build a new one or to improve existing harbour, railway terminal or harbor can depend from cities' or city's population, XP etc. So, there must be external boats and trains that goes to portals, and connect our map to external world. Of course, there must be also player-managed regional trains and boats, just like CIM 1 and CIM 2.
One more feature - more integration of trams and regional and subway trains. In CIM2 we could run a tram on subway rails, and the same in reverse, but tram can't use subway stations. I suggest to show in train or tram features, which stations it can use: low-platform suitable for tram or city light rail, or high-platform for S-bahn and subway. All this trains should be selling in one section in Buy Vehicles panel. And all rail and tram stop and stations should be in one section of Build Stations panel. The same is for rails, with some objective limitations - f.e. big heavy regional train can't use simple city tram rails.
Also, diesel buses can be in the same way united with trolley buses, electric battery buses, hybrid and hydrogen buses.
And each model should have requirements - trolley buses and electric trains require wires construction.
To be continued
As I read at this forum, many people wants to bring CIM features, concerning public transit, to Cities Skyline with its city-management features, such as defining city zones, external works connections, airports, harbors, etc. Sounds great, but it's not enough.
Current Cities in Motion 2 has great idea of building streets or even entire cities not only in editor but directly in game. It's interesting to start with clear landscape and to build some first streets, developing into big city and some towns around. But something I don't like in CIM2. What is, IMHO, needed to be improved or added?
Of course, I wish Cities In Motion 3 to have city zones marker as well as external connections, railway stations, airports, harbors. Like in case of CIM2 sightseeings (f.e. Munich Neue Rathaus), the possibility to build a new one or to improve existing harbour, railway terminal or harbor can depend from cities' or city's population, XP etc. So, there must be external boats and trains that goes to portals, and connect our map to external world. Of course, there must be also player-managed regional trains and boats, just like CIM 1 and CIM 2.
One more feature - more integration of trams and regional and subway trains. In CIM2 we could run a tram on subway rails, and the same in reverse, but tram can't use subway stations. I suggest to show in train or tram features, which stations it can use: low-platform suitable for tram or city light rail, or high-platform for S-bahn and subway. All this trains should be selling in one section in Buy Vehicles panel. And all rail and tram stop and stations should be in one section of Build Stations panel. The same is for rails, with some objective limitations - f.e. big heavy regional train can't use simple city tram rails.
Also, diesel buses can be in the same way united with trolley buses, electric battery buses, hybrid and hydrogen buses.
And each model should have requirements - trolley buses and electric trains require wires construction.
To be continued