I agree that last quote was a little OCD - thats not me. Sometimes I go with AI ship designs just because I don't want to have to mess with it.Do you manually tune your Entertainers so that you have the optimal amount of negative amenities? Do you prebuild every colony ship so that it's waiting at the planet when the starbase finishes building to get your colonies started 2 years earlier? Do you manually resettle every newly grown pop so that you don't waste 10 months (on average) on unemployment when they could be working instead? Do you keep a migrating stock of pops moving from planet to planet to deploy the e.g. size 25 capital upgrade (for all its efficiency benefits) to every planet as soon as you unlock it, even if the planet doesn't yet have 25 pops?
Ignoring these "problems" doesn't make them not "problems". Do you not feel forced to do these optimizations as well?
There are thousands of micro-optimizations you could do. That you won't/shouldn't choose to do them because they're more trouble than they're worth does not make them problems that the devs desperately need to solve, nor do they need to add UI support for doing them automatically. You can just choose not to do them.
And there is a workaround for genetic's annoying micro: turn on population controls by default, then convert only when you conquer enough pops to be worth modding. Don't let the unoptimized templates make more pops. Set your species screen to sort by population count so you don't have to look at the nonsense at the bottom of the list. Then convert species into better templates once there are enough of them from conquest/refugees to make it worth your time.
I agree that gene modding becomes a pain in the butt once you get a large number of species in your empire. I would like it to be better.
But the chain you're quoting is responding to this:
"Genetic is terrible because you're forced to constantly genemod every refugee/migrant/conquered pop" is just catastrophizing about what are ultimately very minor annoyances: having to scroll in the species menu, having noisy piecharts, and missing some % of output on a small percentage of your empire. None of those are mandatory, and all the micro problems go away if you just stop torturing yourself trying to optimize the last 2% of your empire to be 5% more efficient.
I can honestly say no to every thing you listed there, some of it is cheese, some of it is borderline exploitative and the unemployment thing fixes itself (this was also something I raised before there was auto-resettlement, but the automation fixed most of the pain points and I'm not complaining about it anymore. I want them to give subspecies and the species list in general the same treatment.
turning on pop-controls only prevents new inferior pops from being grown, it doesn't fix the ones you already have. It also has a malus with it.
What problems to you feel are more impactful and should be prioritized much higher? Stellaris is already a pretty great game, we are just talking about minor flaws in a diamond, not a lump of coal. I would personally love to see a Megacorp Branch planner / expansion planner improvement.