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unmerged(671201)

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Feb 20, 2013
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  • Dungeonland
Hey ive been playing this a lot with my friends and we found a coulple of "Presumably" bugs that we wanna report and some of them suggest a fix.

1# While using the "Beerholder" boss you can summon a minion that makes the beerholder invinsible until it is slain. The bug is that if you stand to close to the edge of the arena while summoning the minion, it can appear outside the arena and therefore not be reachable by the heroes. This makes the Beerholder invinsible and ruins the current run.

Possible fix: Since you are using unity there is a despawn command that can be issued when a monster is outside the arena.

2# sometimes when other players join a game in progress ekstra bots are added? This resultet in us having a game with 5 players at one point (3 players and 2 bots) we dont know what happened and do not have a fix suggestion for this one.

3# Sometimes damage from AOE never stops. This is most common with the "BeerTower" and the "NinjaRatman" where if one of the heroes steps in the AOE the damage keeps ticking even when leaving it.

Possible fix: This might be fixed by an ekstra check everytime they take damage from AOE. Meaning that whenever the player takes damage from AOE "Check if in AOE" then if not stop damage.

4# Sometimes the heroes and monsters get stuck outside the map. This is really anoying since it cannot be fixed by anything but proceeding to the next level.

Possible fix: Making the tiles outside the game area send them back to the last door opened "Just like what happens with a full party wipe".

5# Sometimes effects are not visible to the players. This can be Beestingers, Beertower AOE, RatNinja AOE and Beerholder AOE. We dont know why this is happening so havent got an idea for a fix.

6# In the pictures on steam it seems that mindcow has a milk attack. This is not currently in the game and is missed since she is considered one of the weakest of the bosses.

7# We do not know if this is intentional but, the elder dragon does no have an ultimate and he cannot stop his fire breath, which makes him very easy to damage and ultimately a very boring boss, he is currently considered the weakest of all the bosses by the people i play with.

8# This is a small bug but a very anoying one. When the players are standing on stairs they cannot see projectiles from the bees since they go through the stair instead of over.

Possible fix: Making the stingers mesh pass over the stairs or Removing the stairs or simply make the stingers collide and dissapear as if they hit a wall.

9# We have a few problems with our fine friends the sheep. Sometimes when you shoot them the eksplosion or healing aura happens a completely different place than where they where shot. And sometimes you shoot the thin air and suddenly an explosion from a black sheep happens right in front of you while a sheep dies in the opposite end of the map.

Possible fix: make a check when each sheep is spawned if the mesh is the same place as the collider.

10# Sometimes monsters loses their visible mesh (but can still attack and take damage) the monster cannot be possesed by the DM since he cannot click it but the collider and the attacks works fine.

11# This is more of a suggestion for a better flow when playing the "Lumber Tree" rather than a bug. This is our favorite boss and we only see one problem with him, he does not have a cooldown on his control axes spell. Which means even when there are no Axes he can still stand and be useless this is not gamebreaking but simply anoying.

12# Sometimes the heroes can end levels even though there are still monsters close by. By this i mean end the actual dungeon part "For an instance go to the boss room from the last room even though the barrier is red and impenetrable." this means that the last ambush the DM makes is made useless since the players can just pass the Red barrier and end the level even though the monsters are trying to eat their faces.

That was all for now. Hope you can use my feedback and i hope you will do your best to fix the bugs. Peace out

Jklassen.
 
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No but seriously. Thank you for reporting your findings. We can not reply to everything however. Sorry!