• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
There is. In the console, type "showprovinceid" to make the province ID number show up on the tooltip when you mouse over a province.

Next, type changeowner <country tag> <number>. It would look something like this: changeowner ENG 9001

It is very time consuming as you need to do it for ever province individually, however.
 
There is. In the console, type "showprovinceid" to make the province ID number show up on the tooltip when you mouse over a province.

Next, type changeowner <country tag> <number>. It would look something like this: changeowner ENG 9001

It is very time consuming as you need to do it for ever province individually, however.

You could write a script to do it.
 
Add this to a new event file, then type "event 52000" in the console. Sorry for the long post, I don't know how to reduce it

# Conquer The World
country_event = {
id = 52000
title = "EVTNAME52000"
desc = "EVTDESC52000"
picture = "shake"

is_triggered_only = yes

option = {
name = "EVTOPTA52000"
inherit = ENG
inherit = RUS
inherit = FRA
inherit = PRU
inherit = VEN
inherit = GER
inherit = AUS
inherit = USA
inherit = JAP
inherit = VNZ
inherit = ITA
inherit = KUK
inherit = DEN
inherit = NOR
inherit = FIN
inherit = SCA
inherit = SWE
inherit = BEL
inherit = CAT
inherit = FLA
inherit = IRE
inherit = NET
inherit = POR
inherit = SCO
inherit = SPA
inherit = WLL
inherit = ANH
inherit = BAD
inherit = BAV
inherit = BRA
inherit = BRE
inherit = COB
inherit = DZG
inherit = FRM
inherit = HAM
inherit = HAN
inherit = HES
inherit = HEK
inherit = HOL
inherit = LIP
inherit = LUB
inherit = LUX
inherit = MEC
inherit = MEI
inherit = NAS
inherit = NGF
inherit = OLD
inherit = SAX
inherit = SCH
inherit = SGF
inherit = WEI
inherit = WUR
inherit = LOM
inherit = LUC
inherit = MOD
inherit = PAP
inherit = PAR
inherit = SAR
inherit = SIC
inherit = TRE
inherit = TUS
inherit = VEN
inherit = BOH
inherit = KRA
inherit = CRI
inherit = EST
inherit = HUN
inherit = LIT
inherit = LAT
inherit = POL
inherit = SLV
inherit = SWI
inherit = RUT
inherit = SIE
inherit = UKR
inherit = CZH
inherit = ALB
inherit = BOS
inherit = BUL
inherit = CRE
inherit = CRO
inherit = CYP
inherit = GRE
inherit = ION
inherit = MOL
inherit = MON
inherit = ROM
inherit = SER
inherit = SLO
inherit = TUR
inherit = WAL
inherit = YUG
inherit = ALD
inherit = CNG
inherit = EGY
inherit = ETH
inherit = MAD
inherit = LIB
inherit = MOR
inherit = NAL
inherit = ORA
inherit = SAF
inherit = SOK
inherit = RHO
inherit = TRI
inherit = TRN
inherit = TUN
inherit = ZAN
inherit = ZUL
inherit = ABU
inherit = AFG
inherit = ARM
inherit = AZB
inherit = BUK
inherit = GEO
inherit = HDJ
inherit = IRQ
inherit = KHI
inherit = KOK
inherit = MUG
inherit = NEJ
inherit = OMA
inherit = PER
inherit = YEM
inherit = HND
inherit = AWA
inherit = BAS
inherit = BER
inherit = BHO
inherit = BIK
inherit = BUN
inherit = GWA
inherit = HYD
inherit = IND
inherit = JAI
inherit = JAS
inherit = JOD
inherit = KAL
inherit = KAS
inherit = KUT
inherit = LAD
inherit = MAK
inherit = MEW
inherit = MYS
inherit = NAG
inherit = NEP
inherit = ORI
inherit = PAN
inherit = SHI
inherit = SIK
inherit = SIN
inherit = TRA
inherit = ATJ
inherit = BAL
inherit = BHU
inherit = BRU
inherit = BUR
inherit = CAM
inherit = CHI
inherit = DAI
inherit = JAV
inherit = KOR
inherit = LUA
inherit = JOH
inherit = SIA
inherit = TIB
inherit = MGL
inherit = WIA
inherit = PHI
inherit = MCK
inherit = GXI
inherit = SXI
inherit = YNN
inherit = XBI
inherit = XIN
inherit = CAL
inherit = CAN
inherit = CHE
inherit = COL
inherit = COS
inherit = CSA
inherit = CUB
inherit = DES
inherit = DOM
inherit = ELS
inherit = GUA
inherit = HAI
inherit = HAW
inherit = MAN
inherit = MEX
inherit = MTC
inherit = HON
inherit = NEN
inherit = NEW
inherit = NIC
inherit = PNM
inherit = QUE
inherit = TEX
inherit = UCA
inherit = ARG
inherit = BOL
inherit = BRZ
inherit = CHL
inherit = CLM
inherit = ECU
inherit = PEU
inherit = PRG
inherit = URU
inherit = VNS
inherit = AST
inherit = NZL
inherit = ISR
}
}
}
#Assimilate
country_event = {
id = 52020
title = "EVTNAME52020"
desc = "EVTDESC52020"
picture = "shake"

is_triggered_only = yes

option = {
name = "EVTOPTA52020"
 
Add this to a new event file, then type "event 52000" in the console. Sorry for the long post, I don't know how to reduce it

# Conquer The World
country_event = {
id = 52000
title = "EVTNAME52000"
desc = "EVTDESC52000"
picture = "shake"

is_triggered_only = yes

option = {
name = "EVTOPTA52000"
inherit = ENG
inherit = RUS
inherit = FRA
inherit = PRU
inherit = VEN
inherit = GER
inherit = AUS
inherit = USA
inherit = JAP
inherit = VNZ
inherit = ITA
inherit = KUK
inherit = DEN
inherit = NOR
inherit = FIN
inherit = SCA
inherit = SWE
inherit = BEL
inherit = CAT
inherit = FLA
inherit = IRE
inherit = NET
inherit = POR
inherit = SCO
inherit = SPA
inherit = WLL
inherit = ANH
inherit = BAD
inherit = BAV
inherit = BRA
inherit = BRE
inherit = COB
inherit = DZG
inherit = FRM
inherit = HAM
inherit = HAN
inherit = HES
inherit = HEK
inherit = HOL
inherit = LIP
inherit = LUB
inherit = LUX
inherit = MEC
inherit = MEI
inherit = NAS
inherit = NGF
inherit = OLD
inherit = SAX
inherit = SCH
inherit = SGF
inherit = WEI
inherit = WUR
inherit = LOM
inherit = LUC
inherit = MOD
inherit = PAP
inherit = PAR
inherit = SAR
inherit = SIC
inherit = TRE
inherit = TUS
inherit = VEN
inherit = BOH
inherit = KRA
inherit = CRI
inherit = EST
inherit = HUN
inherit = LIT
inherit = LAT
inherit = POL
inherit = SLV
inherit = SWI
inherit = RUT
inherit = SIE
inherit = UKR
inherit = CZH
inherit = ALB
inherit = BOS
inherit = BUL
inherit = CRE
inherit = CRO
inherit = CYP
inherit = GRE
inherit = ION
inherit = MOL
inherit = MON
inherit = ROM
inherit = SER
inherit = SLO
inherit = TUR
inherit = WAL
inherit = YUG
inherit = ALD
inherit = CNG
inherit = EGY
inherit = ETH
inherit = MAD
inherit = LIB
inherit = MOR
inherit = NAL
inherit = ORA
inherit = SAF
inherit = SOK
inherit = RHO
inherit = TRI
inherit = TRN
inherit = TUN
inherit = ZAN
inherit = ZUL
inherit = ABU
inherit = AFG
inherit = ARM
inherit = AZB
inherit = BUK
inherit = GEO
inherit = HDJ
inherit = IRQ
inherit = KHI
inherit = KOK
inherit = MUG
inherit = NEJ
inherit = OMA
inherit = PER
inherit = YEM
inherit = HND
inherit = AWA
inherit = BAS
inherit = BER
inherit = BHO
inherit = BIK
inherit = BUN
inherit = GWA
inherit = HYD
inherit = IND
inherit = JAI
inherit = JAS
inherit = JOD
inherit = KAL
inherit = KAS
inherit = KUT
inherit = LAD
inherit = MAK
inherit = MEW
inherit = MYS
inherit = NAG
inherit = NEP
inherit = ORI
inherit = PAN
inherit = SHI
inherit = SIK
inherit = SIN
inherit = TRA
inherit = ATJ
inherit = BAL
inherit = BHU
inherit = BRU
inherit = BUR
inherit = CAM
inherit = CHI
inherit = DAI
inherit = JAV
inherit = KOR
inherit = LUA
inherit = JOH
inherit = SIA
inherit = TIB
inherit = MGL
inherit = WIA
inherit = PHI
inherit = MCK
inherit = GXI
inherit = SXI
inherit = YNN
inherit = XBI
inherit = XIN
inherit = CAL
inherit = CAN
inherit = CHE
inherit = COL
inherit = COS
inherit = CSA
inherit = CUB
inherit = DES
inherit = DOM
inherit = ELS
inherit = GUA
inherit = HAI
inherit = HAW
inherit = MAN
inherit = MEX
inherit = MTC
inherit = HON
inherit = NEN
inherit = NEW
inherit = NIC
inherit = PNM
inherit = QUE
inherit = TEX
inherit = UCA
inherit = ARG
inherit = BOL
inherit = BRZ
inherit = CHL
inherit = CLM
inherit = ECU
inherit = PEU
inherit = PRG
inherit = URU
inherit = VNS
inherit = AST
inherit = NZL
inherit = ISR
}
}
}
#Assimilate
country_event = {
id = 52020
title = "EVTNAME52020"
desc = "EVTDESC52020"
picture = "shake"

is_triggered_only = yes

option = {
name = "EVTOPTA52020"

wow didnt think thats possible.
 
Wouldn't it be much easier to in a first event just do:
Code:
any_country = {
   country_event = [insertSecondEventIDhere]
}
And then a second event called above that does:
Code:
FROM = { inherit = THIS }

Or even:
Code:
any_country = {
  any_owned = {
    secede_province = THIS
  }
}

?
 
Oh god, the railroad spam. It burns, precious!

But seriously, that sounds a lot more like WORK than play. Can you imagine getting your starting industry going? You certainly can't rely on Laissez-Faire, at least for the first 20 years or so. That might be the first 1:1 time in game:real time game in history. Every day, you might have enough time to play through a single day of game time for the initial setup period.

*shudder*

Why, oh why, would you ever want to do this?
 
More people to work in your factories...

But if a good is in equilibrium and you get the second +75% output tech, 30% of your people are unemployed. Then factor in thoughput bonuses and all the stuff from the second factory output tech and you could have higher than 50% unemployment. I just hope that the gold mines pop up fast enough to cover the unemployment benefits needed to keep millions of pops from revolting.
 
Oh god, the railroad spam. It burns, precious!

But seriously, that sounds a lot more like WORK than play. Can you imagine getting your starting industry going? You certainly can't rely on Laissez-Faire, at least for the first 20 years or so. That might be the first 1:1 time in game:real time game in history. Every day, you might have enough time to play through a single day of game time for the initial setup period.

*shudder*

Why, oh why, would you ever want to do this?

I would do this. For kicks, giggles and a massive score. Everybody, tonight one country rules the world- question is which one?