Toady claims to have fixed some of the crash bugs that brought our last community fortress to a premature end, so here we go again...
Game version 47.05, no mods. Using the latest Peridexis (Python) Lazy Noob Pack for QoL utilities.
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We have embarked out in the Untamed Wilds, where the mountain foothills meet the semi-tropical forest. The overlapping biomes should give us a good variety of wildlife, including some dangerous types such as the Yetis that our scouts have reported.
Our source of surface water is a shallow stream, which crosses our plateau and then pitches over a five-level drop into the valley below. Owing to the peculiar way streams are handled by the game engine, the waterfall is itself dry (???) and we will need to "mine" through the surface of the stream to reach the water... or to release it for a genuine "wet" waterfall.
The northern half of the map is heavily forested, and the southern half is bare. My plan at first glance is to build a castle on the surface straddling the stream... which will require clearing away some of the forest closest to the stream... and positioning the entrance to our underground fort inside the protection of the surface fort.
The map seems to be about 140 levels deep (from the surface all the way down to the magma sea and to the demon-infested Hell beneath that).
By sheer coincidence, those chuckleheads back at Mountainhome did something right for once; they gave us one male horse and one female horse to pull our wagon. They were just as likely to have given us two males, or draft beasts of two different species. But with a mated pair of horses and wide-open plains of grass, we can start raising a herd of horses as soon as we get squared away. We also brought one male and one female pig, as well as breeding stocks of dogs, cats and peacocks.
As usual, I have claimed the Mechanic character for myself... I'm already planning some insane doomsday weapons... so the remaining six available dwarves are:
two Miners
a Lumberjack / Carpenter
a Mason / Engraver / Building Designer
a Brewer / Cook / Armorsmith
a Grower / Weaponsmith
Who wants one?
Game version 47.05, no mods. Using the latest Peridexis (Python) Lazy Noob Pack for QoL utilities.
--------------- -------------- -------------- ------------- ------------- -------------- ------------- --------------
We have embarked out in the Untamed Wilds, where the mountain foothills meet the semi-tropical forest. The overlapping biomes should give us a good variety of wildlife, including some dangerous types such as the Yetis that our scouts have reported.
Our source of surface water is a shallow stream, which crosses our plateau and then pitches over a five-level drop into the valley below. Owing to the peculiar way streams are handled by the game engine, the waterfall is itself dry (???) and we will need to "mine" through the surface of the stream to reach the water... or to release it for a genuine "wet" waterfall.
The northern half of the map is heavily forested, and the southern half is bare. My plan at first glance is to build a castle on the surface straddling the stream... which will require clearing away some of the forest closest to the stream... and positioning the entrance to our underground fort inside the protection of the surface fort.
The map seems to be about 140 levels deep (from the surface all the way down to the magma sea and to the demon-infested Hell beneath that).
By sheer coincidence, those chuckleheads back at Mountainhome did something right for once; they gave us one male horse and one female horse to pull our wagon. They were just as likely to have given us two males, or draft beasts of two different species. But with a mated pair of horses and wide-open plains of grass, we can start raising a herd of horses as soon as we get squared away. We also brought one male and one female pig, as well as breeding stocks of dogs, cats and peacocks.
As usual, I have claimed the Mechanic character for myself... I'm already planning some insane doomsday weapons... so the remaining six available dwarves are:
two Miners
a Lumberjack / Carpenter
a Mason / Engraver / Building Designer
a Brewer / Cook / Armorsmith
a Grower / Weaponsmith
Who wants one?
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