I really hope that the events are more thought through now. Instead of "X is not happy with your changes in policy"
"Spawn Y rebels in Z"
or
"lose progress"
"Spawn Y rebels in Z"
or
"lose progress"
Sorry, didn't finish reading the thread, but noticed a lot of people saying the New World tech group will take 12000+ MP to westernize. This is not what Johan is saying. 5000 is the most that it can cost (For the New World and I would assume Sub-Saharan groups). Other tech groups will cost LESS.- Westernisation no longer requires non-negative stability.
- Westernisation no longer depends on stability, but instead progress +10 from each power each month if possible.. When progress hits 5000, modified by techgroup, its finished. (2400 eastern, 5000 native american)
That's much more reasonable.To clarify...
Its 2400 eastern, 5000 native american etc..
Maybe. On the other hand, I've seen an AI Russia plow through ToT with almost no trouble since their base revolt risk was so low that even +10RR didn't really do much.try westernizing with times of trouble as russia or peasant war as any nation. rebels will destroy you.
You can save 1198 as Eastern, as I recall, and the cap now doesn't decrease until you actually finish.2400 for Eastern, since you can save 999 of each type, thats 2997 points saved, at 30 points per month used in westernization that means It'll take around 7 years in total to westernize. And as long as you keep getting more points you can keep building buildings or whatever you used to do while westernizing, maybe even war as long as you keep them short and simple and watch the war exhaustion level. For other tech groups you'll have less points to use but at least there'll be events while the thing keeps going.
I was going to ask for the 8 tech behind requirement to be waived but frankly this makes it a non-issue.
Nope, you can't pay the points up front. Instead, you pay 10 points per month.I'm still confused if this:
means that you can save up a lot of points and use them.
Cause if these are the costs
and you don't lose your existing points you could save up 2997 mp and just let them drain for extreme reductions in westernization time.
That's not what it said before, though. He clearly edited the OP for clarity. The original statement was that it would cost 5000 and that would be modified by tech group.Sorry, didn't finish reading the thread, but noticed a lot of people saying the New World tech group will take 12000+ MP to westernize. This is not what Johan is saying. 5000 is the most that it can cost (For the New World and I would assume Sub-Saharan groups). Other tech groups will cost LESS.
If you people really can't go 7 years without waging total war I don't know what to say, maybe don't play as anything but western from now on if it's such a big issue?
That's much more reasonable.
Nope, you can't pay the points up front. Instead, you pay 10 points per month.
Sorry, I must have arrived only after he edited the OP.That's not what it said before, though. He clearly edited the OP for clarity. The original statement was that it would cost 5000 and that would be modified by tech group.
If you people really can't go 7 years without waging total war I don't know what to say, maybe don't play as anything but western from now on if it's such a big issue?
Yes, that's it exactly, that's why it is so much easier and faster than before. And you'll still be making more points in the meantime so you're not "sitting around watching the paint dry", it's even less than waiting for AE go down sometimes.
If you people really can't go 7 years without waging total war I don't know what to say, maybe don't play as anything but western from now on if it's such a big issue?
- Westernisation events are now "bad effect" or "give up 4 months progress".
You have to build your little - no, massive - hoard of MPs, without touching them.
If you get this 5 times during westernization, it cripples you for next 20 months (unless you take bad effect, whatever it may be).
I don't think you need to have full MPs to get the shortest possible time. If I set my math up right and assuming a perfectly average (3/3/3) ruler, 2/2/2 advisors, and a tech group with no MP gain penalty (New World, Eastern, Ottoman, and Muslim), it should work out such that for Eastern, it would cost an average of 2 net MPs each month for 80 months, meaning that with such a setup, 160 MPs in each type. For New World and the same circumstances, 334 (net loss of 2 MPs per month for 167 months) of each type of MP should be enough, though you'll probably wind up facing a succession in there.That's not what I meant. You could just make sure that you have enough MP in order to get the 10MP/month during the entire process.
I'm a fan of this. It changes westernization into something you prepare for, rather than something you start at what you believe is a good time, and then hope a string of unlucky comets doesn't make it nearly impossible.
Question: When Westernization completes, do your tech levels increase to the current western nations' tech levels?
I hated the fact that in the previous westernization completion you had to narrow gaps (started at tech 9, stayed after completion level 9 and the other nations are alrealy 21) with Western Europe to be in the same tech levels (you cannot waste points to invest your ideas, but about more than 60 years to narrow gaps).