SETUP PROGRAM
These are different between 1.0 version and 1.3 patch. Not all the configurable values have made it across to 1.3. If this is intended, how do you set up all the values that aren't in the patch version (e.g. armour conversion), because the 1.3 version clobbers the old one. There are no comments in ironcross.cfg to guide.
Can we please have ALL the values back in the setup program? There are 81 values in the config file but only 40 or so to change in the program.
UPDATE: I tried saving the 1.0 setup program to see if you could change the values available in there in 1.3b9, but it doesn't run once you apply the patch.
There are 36 values to change in 1.0 and 81 in 1.3b9. I was then going to see if I could document which values do what for the benefit of everyone, but since we don't know whether the extra 45 have been inserted throughout or added at the end, this isn't safe to do.
Also Build Airbase and Navalbase in province doesn't seem to be working properly. No setting whatever allows me to build via the province menu. However, UNTICK setting allows me to build them via the production menu and TICK doesn't.
Upgrade L-ARM to ARM doesn't work and there is no setting to change. Tried this both from 1933 scenario working forward and 1939 scenario where GE has a the needed techs.
ENHANCEMENT REQUESTS
Being able to pause the game with the spacebar in AOD is a really nice and convenient feature, can we have this?
Showing the beaker when there is an unused tech slot is also great, can we have this?
Strongly support auto-send spy mentioned by someone else, and also can we have auto-run counter-espionage? Managing this is getting to be a real pain and I have better things to do
DOCUMENTATION
Suggested:
--Installation guide including key differences between AOD/ARMA/DH versions
--ironcross.cfg editing guide for those using ARMA, OR setup program that does all of it
UPDATE three days later: there's still more...
Is anyone reading this stuff? Never mind...
1. Plan Z looks like a really nice nerf for the Germans. I couldn't possibly have all that fleet without it.
2. Tech teams are a bit of mess. Schmeisser is designing all my tanks--he has better stats for this than Krupp (pz4) and Henshchel (Tiger). It seems that all you can do is pick the skill 9 guy and hope for the best...
3. Can we please have some way to sort the tech teams when selecting?
And also things that I like...
1. It's fast
2. It's stable, at least so far
3. It's FASCINATING!
Three cheers for Quintelosky!