I just finished a nightmare bureaucratic project at work. So to celebrate, and also to restore my sanity, I'll start my AAR I've quietly been working on for a while. The game was played out several weeks ago and most of the writing is done, but not all. But I am impatient to get this started, so without further ado, I give you....
Khaz and Effect
I played a GC as the Khazak Horde under version 1.05, difficulty and AI aggressiveness both normal. The Khazaks' starting conditions were -- how can I put this? -- primitive. The Khazaks start with 4 provinces, two of which produce sheep and two salt. Most nearby provinces of other nations produce sheep as well. No tax collectors are in place, and inflation starts at 10% even before the player has a chance to commit any mismanagement.
Starting monthly income: 1.4
Starting annual tax income: 6.25
Starting funds: 400
All techs start at zero, and it takes about 10 years to get to level one in each. The tech group is exotic -- I had thought they were in the Muslim group and only noticed otherwise many decades into the campaign.
I wanted to play one of the Central Asian Khanates, and I chose the Khazaks because they have a cool looking flag (see my avatar).
Goals: Control Central Asia and colonize Siberia. I was successful.
For the body of the AAR itself, rather than telling the history of the Khazaks in direct chronological order, I will break up the tale into five parts, each one covering a particular theme I found interesting during the campaign.
Table of Contents
Part 1: The Early Years
Economic and political development to about 1500.
Part 2: The Search for the Mughal Capital
How not to find maps.
Part 3: The Great Lost Treasure of the Astrakhan Merchants
Trade income? What trade income?
Part 4: A Treatise on Khazak-Turkish Diplomacy
How to make enemies without really trying.
Part 5: Enemy at the Gates -- The Russian Wars
Actually, they were in front, behind, around, under, and basically all over the gates. This was the REAL Hundred Years War.
Khaz and Effect
I played a GC as the Khazak Horde under version 1.05, difficulty and AI aggressiveness both normal. The Khazaks' starting conditions were -- how can I put this? -- primitive. The Khazaks start with 4 provinces, two of which produce sheep and two salt. Most nearby provinces of other nations produce sheep as well. No tax collectors are in place, and inflation starts at 10% even before the player has a chance to commit any mismanagement.
Starting monthly income: 1.4
Starting annual tax income: 6.25
Starting funds: 400
All techs start at zero, and it takes about 10 years to get to level one in each. The tech group is exotic -- I had thought they were in the Muslim group and only noticed otherwise many decades into the campaign.
I wanted to play one of the Central Asian Khanates, and I chose the Khazaks because they have a cool looking flag (see my avatar).
Goals: Control Central Asia and colonize Siberia. I was successful.
For the body of the AAR itself, rather than telling the history of the Khazaks in direct chronological order, I will break up the tale into five parts, each one covering a particular theme I found interesting during the campaign.
Table of Contents
Part 1: The Early Years
Economic and political development to about 1500.
Part 2: The Search for the Mughal Capital
How not to find maps.
Part 3: The Great Lost Treasure of the Astrakhan Merchants
Trade income? What trade income?
Part 4: A Treatise on Khazak-Turkish Diplomacy
How to make enemies without really trying.
Part 5: Enemy at the Gates -- The Russian Wars
Actually, they were in front, behind, around, under, and basically all over the gates. This was the REAL Hundred Years War.