The Seven Habits of Highly Effective Despots
Introduction / Warning / Last Chance to Run Out Screaming
Hello, my name is Chad Vapidsuit, and I'll be your facilitator for this program. As I'm sure you all know, each of you is the future ruler of a Kingdom, Duchy, Caliphate, Empire, Tribe, or Republic, and your respective councils of nobility or families have sent you here so that you might learn how to be effective leaders. That way, once mommy or daddy snuffs it (or you are are elected) and you take the reigns, you won't be a babbling simpleton or cause your realm to decline unnecessarily. (Unless, of course, you are a future Pope, in which case your destiny of becoming a drooling imbecile is entirely unavoidable. If this applies to you, please feel free to leave now.)
You'll learn the Seven Habits of Highly Effective Despots, which are merely simple behavior patterns and "best practices" that have been used by successful rulers for hundreds of years. What are the Seven Habits? Well, we're going to go over them one at a time, in detail. We'll also see examples of their use as we look at a case study in their application, namely, the history of Sweden from 1419 to 1820. By examining Sweden's ascent from being a parking lot for the Danish army to a sprawling intercontinental empire, we shall see how the Seven Habits can be applied in real-world situations.
Now, before we begin, I'd like you all to introduce yourselves to each other and find a buddy. You and your buddy will function as a team throughout the duration of the workshop. Make sure you pick someone you can synergize easily with, but don't pick someone whom you know really well. I'm sure that second bit will be hard, since you're all royalty and thus likely to be at least cousins to each other, but do try. Once everyone's paired up, we can move on to the first habit.
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OOC:
Nation: Sweden (just in case you hadn't figured that out)
GC, 1.07 beta, July 23 flavor
Peter Ebbesen's Asian Manpower and SSRE mods are in effect
Goals:
- Keep an eye on the integrity of my hard drive this time.
- Avoid early wars. Sweden at game start is pretty destitute for a nation of 12 provinces. Her paltry 20k-man army will have to be used sparingly.
- When the time is ripe, take Norway off of the Danes' hands. (They really don't need it anyway.)
- Get in on the colonial game. (Need a bit of luck here. Also note that the SSREM demands Trade3 and Naval11 before it awards random explorers.)
- Defend the religious rights of Protestants everywhere.
Liberating the Ugrics from the Russian yoke would be nice, too ... so would turning the Baltic into Sweden's personal wading pool. But I'll just say right here and now that this AAR will probably be considerably less violent than the Malacca one (and that one was pretty tame). I am a reformed warmonger, meaning that I now consider wars to be tools for improving one's economic strength, not vice versa. I fight wars to gain colonies, centers of trade, vassals, shield provinces, and rich provinces. Occasionally I'll fight to convert someone. Everything else can just be divided up by the rest of the world for all I care.
Finally, a note on the topic of this AAR. If you haven't already figured it out, this AAR is the result of having been recently forced to attend one of those annoying corporate seminars that attempt to fill the participants' brains with all manner of useless psychobabble. I'm sure at least a few of you have been subjected to one of these. Not only is the subject matter of these seminars insultingly inane, but they waste time that one could better spend getting actual work done. So one usually returns from one of these profligacies not only filled with folderol but severely behind in one's work assignments. The ol' double whammy. Anyway, all of this is just a long-winded way of saying that audience participation can only enhance this AAR ... feel free to ask questions, make comments, yadda yadda yadda. Just try and be nice to Mr. Vapidsuit, OK?
Introduction / Warning / Last Chance to Run Out Screaming
Hello, my name is Chad Vapidsuit, and I'll be your facilitator for this program. As I'm sure you all know, each of you is the future ruler of a Kingdom, Duchy, Caliphate, Empire, Tribe, or Republic, and your respective councils of nobility or families have sent you here so that you might learn how to be effective leaders. That way, once mommy or daddy snuffs it (or you are are elected) and you take the reigns, you won't be a babbling simpleton or cause your realm to decline unnecessarily. (Unless, of course, you are a future Pope, in which case your destiny of becoming a drooling imbecile is entirely unavoidable. If this applies to you, please feel free to leave now.)
You'll learn the Seven Habits of Highly Effective Despots, which are merely simple behavior patterns and "best practices" that have been used by successful rulers for hundreds of years. What are the Seven Habits? Well, we're going to go over them one at a time, in detail. We'll also see examples of their use as we look at a case study in their application, namely, the history of Sweden from 1419 to 1820. By examining Sweden's ascent from being a parking lot for the Danish army to a sprawling intercontinental empire, we shall see how the Seven Habits can be applied in real-world situations.
Now, before we begin, I'd like you all to introduce yourselves to each other and find a buddy. You and your buddy will function as a team throughout the duration of the workshop. Make sure you pick someone you can synergize easily with, but don't pick someone whom you know really well. I'm sure that second bit will be hard, since you're all royalty and thus likely to be at least cousins to each other, but do try. Once everyone's paired up, we can move on to the first habit.
---
OOC:
Nation: Sweden (just in case you hadn't figured that out)
GC, 1.07 beta, July 23 flavor
Peter Ebbesen's Asian Manpower and SSRE mods are in effect
Goals:
- Keep an eye on the integrity of my hard drive this time.
- Avoid early wars. Sweden at game start is pretty destitute for a nation of 12 provinces. Her paltry 20k-man army will have to be used sparingly.
- When the time is ripe, take Norway off of the Danes' hands. (They really don't need it anyway.)
- Get in on the colonial game. (Need a bit of luck here. Also note that the SSREM demands Trade3 and Naval11 before it awards random explorers.)
- Defend the religious rights of Protestants everywhere.
Liberating the Ugrics from the Russian yoke would be nice, too ... so would turning the Baltic into Sweden's personal wading pool. But I'll just say right here and now that this AAR will probably be considerably less violent than the Malacca one (and that one was pretty tame). I am a reformed warmonger, meaning that I now consider wars to be tools for improving one's economic strength, not vice versa. I fight wars to gain colonies, centers of trade, vassals, shield provinces, and rich provinces. Occasionally I'll fight to convert someone. Everything else can just be divided up by the rest of the world for all I care.
Finally, a note on the topic of this AAR. If you haven't already figured it out, this AAR is the result of having been recently forced to attend one of those annoying corporate seminars that attempt to fill the participants' brains with all manner of useless psychobabble. I'm sure at least a few of you have been subjected to one of these. Not only is the subject matter of these seminars insultingly inane, but they waste time that one could better spend getting actual work done. So one usually returns from one of these profligacies not only filled with folderol but severely behind in one's work assignments. The ol' double whammy. Anyway, all of this is just a long-winded way of saying that audience participation can only enhance this AAR ... feel free to ask questions, make comments, yadda yadda yadda. Just try and be nice to Mr. Vapidsuit, OK?