This will be short and sweet with no frills attached. It is a study in how the game is affected by trying to bring the monarch more into the game.
I was scanning the threads the other day when I noticed that Warspite had started one called Encyclopedia wAARspite :Cambodia (You should read it). In it he devised a way to have the monarchs affect the game play to a greater degree than they now do. He created a fairly elaborate system to determine how to do this and he would even intentionally make bad decisions on purpose if his monarch was rated really bad. It got me thinking, which isn’t the first time something that Warspite has done has had this effect on me and I’ve come up with a simplified system for having the monarch have a greater effect on the game.
If the monarch has average or better ratings I play the game normally. However if the ratings fall to poor or very poor I change my play accordingly.
Poor, very poor military rating.
Land and Navel maintenance sliders set to 50% and locked in place.
Land and Navel investments moved to zero and locked in place.
No forts may be built or upgraded.
Domestic sliders may not be moved. Offensive/Defensive, Navel/Land, Quantity/Quality. The other sliders can affect the military but they also affect other aspects of the country so I’ll move them if I want.
Poor, Very poor diplomatic rating.
No diplomats may be sent out.
No missionaries may be sent out.
If at war I will have to rely on the enemy to provide the peace agreement. I don’t have to accept their offer but I can’t propose one myself.
Aristocracy/plutocracy, Narrow minded/Innovative slider can’t be moved. Other sliders may be moved even though they have some effects related to diplomacy.
If any country asks for military access I will give it to them regardless of it being a good or bad choice.
I will not turn down a request to go to war by anyone in my alliance.
If I find myself without an alliance I will accept any offer to join that I get.
Poor, very poor Administration rating.
Stability, infrastructure tech and trade tech sliders set to zero and locked in place.
Trader set to auto send. I pondered on if I should just not send any but I thought that in the right situation having auto send on would be more harmful. Nothing like having the AI send a trader to the other side of the world for a lot of ducats when you don’t want it to happen.
Treasury slider set to 50% inflation and locked. Yes it will give you money but it will limit your research and cause inflation. Just what a greedy monarch would do.
Domestic slider Centralization/decentralization can not be moved.
As for game events I don’t think I’m going to force myself to select a bad choice. I don’t want to get to the point where I’m intentionally trying to act dumb. I do that well enough with having to act.
So instead of being the power behind the throne you are the monarch of the country. You are hampered by his or her inadequacies. All right so lets take this baby out for a run and see what happens. I’ve chosen Lithuania because I haven’t played that country before. Since this is an experiment I only plan to play the first few monarchs to see how this works out.
I was scanning the threads the other day when I noticed that Warspite had started one called Encyclopedia wAARspite :Cambodia (You should read it). In it he devised a way to have the monarchs affect the game play to a greater degree than they now do. He created a fairly elaborate system to determine how to do this and he would even intentionally make bad decisions on purpose if his monarch was rated really bad. It got me thinking, which isn’t the first time something that Warspite has done has had this effect on me and I’ve come up with a simplified system for having the monarch have a greater effect on the game.
If the monarch has average or better ratings I play the game normally. However if the ratings fall to poor or very poor I change my play accordingly.
Poor, very poor military rating.
Land and Navel maintenance sliders set to 50% and locked in place.
Land and Navel investments moved to zero and locked in place.
No forts may be built or upgraded.
Domestic sliders may not be moved. Offensive/Defensive, Navel/Land, Quantity/Quality. The other sliders can affect the military but they also affect other aspects of the country so I’ll move them if I want.
Poor, Very poor diplomatic rating.
No diplomats may be sent out.
No missionaries may be sent out.
If at war I will have to rely on the enemy to provide the peace agreement. I don’t have to accept their offer but I can’t propose one myself.
Aristocracy/plutocracy, Narrow minded/Innovative slider can’t be moved. Other sliders may be moved even though they have some effects related to diplomacy.
If any country asks for military access I will give it to them regardless of it being a good or bad choice.
I will not turn down a request to go to war by anyone in my alliance.
If I find myself without an alliance I will accept any offer to join that I get.
Poor, very poor Administration rating.
Stability, infrastructure tech and trade tech sliders set to zero and locked in place.
Trader set to auto send. I pondered on if I should just not send any but I thought that in the right situation having auto send on would be more harmful. Nothing like having the AI send a trader to the other side of the world for a lot of ducats when you don’t want it to happen.
Treasury slider set to 50% inflation and locked. Yes it will give you money but it will limit your research and cause inflation. Just what a greedy monarch would do.
Domestic slider Centralization/decentralization can not be moved.
As for game events I don’t think I’m going to force myself to select a bad choice. I don’t want to get to the point where I’m intentionally trying to act dumb. I do that well enough with having to act.
So instead of being the power behind the throne you are the monarch of the country. You are hampered by his or her inadequacies. All right so lets take this baby out for a run and see what happens. I’ve chosen Lithuania because I haven’t played that country before. Since this is an experiment I only plan to play the first few monarchs to see how this works out.