Revised Introduction
Time travel. It has been a frequent subject for science fiction, fantasy, philosophy and even a few heady articles in physics journals. When I began to write this story I had no idea that time travel would in any way be a part of it. Oh to know then what I know now.
In fact, it is an interesting twist that in talking about time travel I am now modifying a message originally posted in March of 2002. Changing the past, as it were.
The reason for going back and adding this revised introduction is that the while writing the story has been enjoyable it has evolved into something much larger than I intended. I do not mean larger in any sort of meaningful or metaphysical sense, such as in "the story transcends blah blah blah", but rather the story, in becoming two separate stories (see below) is much longer than anticipated.
So what's this about "two separate stories"? Not too long after starting the story I came to a crucial question in the plot development and game strategy. I asked readers "Should I pursue option A or option B?". They answered, "yes". Thus the story split, if you will, into two separate stories through the convenient plot device of time travel, parallel dimensions, etc., etc.
By the time the story ends I hope to have stitched the two back together into one story, however implausibly. In the meantime, to avoid confusion I wanted to mention a few hints to new readers:
1) First, posts that contain actual story should have a "page" icon and title. There are exceptions to this, primarily some guest writer contributions that are hilariously funny (Thanks Chris!) and are truly part of the story.
2) I have tried to distinguish between the two separate stories by changing the text color that I use. Standard white/gray for one and a greenish color for the other. So, you may find several posts in green that represent 100 years of the story, then find several more posts in white that go back to where that part of the story left off. For example a green post dated 1682 may be followed by a white post dated 1623.
3) Because the thing is so long and some folks may not have the time to take in everything, but still want to peruse it, and in order to make it easier to keep your place among all the posts I have gone in and added in large text some "Book Numbers", followed by a brief summary. So if you can't read it all, look for the last "Book Number Post' and hopefully it will bring you up to speed. But be sure to read the back story when you can, all sorts of subreferences and hidden continuities for those who look!
4) Finally, thanks to everyone for reading. Feed back is welcome, appreciated, begged for, etc., if for no other reason than to let me know if the jokes made sense.
Thanks,
Chris Heagarty
12/26/02
(End of revision)
This AAR is based on a post I read for an AAR that never got off the ground. The premise of it was that the game was too easy, and that the author wanted a challenge, so he decided to conquer China…. as Bavaria! Further, he would do this while conquering as few nations as possible. Maybe I’m just not that good an EU2 player, but I’m not sure it’s possible to do this, without exploiting game cheats, etc. But like I said, maybe I’m not that good.
Anyway, the AAR had three or four postings, representing 3-4 game days, and never went anywhere. So I’ve decided to try it myself, picking up the story from where things left off.
Oh yes, a key element to the story….this whole decision by the King of Bavaria to conquer China is based upon an unquenchable obsession that has haunted his dreams, a hunger for Szechwan Cuisine!
After a few abandoned attempts at regular AI levels, I have given in and lowered the settings to something easier. Yes, this is lame, but more entertaining that writing about life as an Austrian vassal.
I myself, while not obsessed over Chinese food, am fascinated as to whether the goals of the original AAR are possible, and if so perhaps I’ll learn something. But since trial and error discoveries only go so far, I am hoping that readers will interject themselves in the role of citizens “advising the court”. No need for a full blown RPG, but if “Herr T.” wants to make a petition to the king that the transatlantic route may NOT be the best way to China, despite what Columbus says, please feel free.
That’s about as much as I care to write as far as an intro.
God help us all.
Time travel. It has been a frequent subject for science fiction, fantasy, philosophy and even a few heady articles in physics journals. When I began to write this story I had no idea that time travel would in any way be a part of it. Oh to know then what I know now.
In fact, it is an interesting twist that in talking about time travel I am now modifying a message originally posted in March of 2002. Changing the past, as it were.
The reason for going back and adding this revised introduction is that the while writing the story has been enjoyable it has evolved into something much larger than I intended. I do not mean larger in any sort of meaningful or metaphysical sense, such as in "the story transcends blah blah blah", but rather the story, in becoming two separate stories (see below) is much longer than anticipated.
So what's this about "two separate stories"? Not too long after starting the story I came to a crucial question in the plot development and game strategy. I asked readers "Should I pursue option A or option B?". They answered, "yes". Thus the story split, if you will, into two separate stories through the convenient plot device of time travel, parallel dimensions, etc., etc.
By the time the story ends I hope to have stitched the two back together into one story, however implausibly. In the meantime, to avoid confusion I wanted to mention a few hints to new readers:
1) First, posts that contain actual story should have a "page" icon and title. There are exceptions to this, primarily some guest writer contributions that are hilariously funny (Thanks Chris!) and are truly part of the story.
2) I have tried to distinguish between the two separate stories by changing the text color that I use. Standard white/gray for one and a greenish color for the other. So, you may find several posts in green that represent 100 years of the story, then find several more posts in white that go back to where that part of the story left off. For example a green post dated 1682 may be followed by a white post dated 1623.
3) Because the thing is so long and some folks may not have the time to take in everything, but still want to peruse it, and in order to make it easier to keep your place among all the posts I have gone in and added in large text some "Book Numbers", followed by a brief summary. So if you can't read it all, look for the last "Book Number Post' and hopefully it will bring you up to speed. But be sure to read the back story when you can, all sorts of subreferences and hidden continuities for those who look!
4) Finally, thanks to everyone for reading. Feed back is welcome, appreciated, begged for, etc., if for no other reason than to let me know if the jokes made sense.
Thanks,
Chris Heagarty
12/26/02
(End of revision)
This AAR is based on a post I read for an AAR that never got off the ground. The premise of it was that the game was too easy, and that the author wanted a challenge, so he decided to conquer China…. as Bavaria! Further, he would do this while conquering as few nations as possible. Maybe I’m just not that good an EU2 player, but I’m not sure it’s possible to do this, without exploiting game cheats, etc. But like I said, maybe I’m not that good.
Anyway, the AAR had three or four postings, representing 3-4 game days, and never went anywhere. So I’ve decided to try it myself, picking up the story from where things left off.
Oh yes, a key element to the story….this whole decision by the King of Bavaria to conquer China is based upon an unquenchable obsession that has haunted his dreams, a hunger for Szechwan Cuisine!
After a few abandoned attempts at regular AI levels, I have given in and lowered the settings to something easier. Yes, this is lame, but more entertaining that writing about life as an Austrian vassal.
I myself, while not obsessed over Chinese food, am fascinated as to whether the goals of the original AAR are possible, and if so perhaps I’ll learn something. But since trial and error discoveries only go so far, I am hoping that readers will interject themselves in the role of citizens “advising the court”. No need for a full blown RPG, but if “Herr T.” wants to make a petition to the king that the transatlantic route may NOT be the best way to China, despite what Columbus says, please feel free.
That’s about as much as I care to write as far as an intro.
God help us all.
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