Playing as Oman in the WATKABAOI (World According to Kasperus African Beta Age of Imperialism). Difficulty is Normal/Normal.
I set several restrictions on my gameplay, so as to be more of a roleplayer rather than a powergamer:
1. No map trading, only getting maps the old-fashioned conquest way.
2. No restarts, regardless of how bad I am losing (which can be often with a fourth-tier power like Oman)
3. No loans, at least not intentionally (sometimes forced to do so by events), as the wealth of Zanzibar and Muscat make loans unnecessary.
4. No looking at events, leaders, or monarchs. I will be either pleased or disappointed, but it will be a surprise. As this mod is under development, it quite possibly has none of those things. Will I have an immortal king who rules for 400 years? Who knows?
5. I have added additional state cultures once a culture has been part of the empire for about a generation or so. This reflects cultural diffusion throughout the merchant empire, but also serves to make the game a little more do-able.
Basically Oman does not have much going for it, and despite playing this game pretty consistently for 4 years I'm still not exactly awesome. I'm already 250 years into it, and am consistently getting my lunchmoney taken by Japan of all places. Nothing comes easy to Oman, and that is what has made this lots of fun.
But why Oman? They have two centers of trade but hardly anything else. They have hardly any cores (not even on their own territories), have trading posts right from the start, and religious incompatibility makes alliances almost impossible. It'll be fun.
I set several restrictions on my gameplay, so as to be more of a roleplayer rather than a powergamer:
1. No map trading, only getting maps the old-fashioned conquest way.
2. No restarts, regardless of how bad I am losing (which can be often with a fourth-tier power like Oman)
3. No loans, at least not intentionally (sometimes forced to do so by events), as the wealth of Zanzibar and Muscat make loans unnecessary.
4. No looking at events, leaders, or monarchs. I will be either pleased or disappointed, but it will be a surprise. As this mod is under development, it quite possibly has none of those things. Will I have an immortal king who rules for 400 years? Who knows?
5. I have added additional state cultures once a culture has been part of the empire for about a generation or so. This reflects cultural diffusion throughout the merchant empire, but also serves to make the game a little more do-able.
Basically Oman does not have much going for it, and despite playing this game pretty consistently for 4 years I'm still not exactly awesome. I'm already 250 years into it, and am consistently getting my lunchmoney taken by Japan of all places. Nothing comes easy to Oman, and that is what has made this lots of fun.
But why Oman? They have two centers of trade but hardly anything else. They have hardly any cores (not even on their own territories), have trading posts right from the start, and religious incompatibility makes alliances almost impossible. It'll be fun.
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