So, after receiving this game for Christmas, and not having taken the CD out of the drive since, I feel that I finally have enough familiarity with the mechanics to take up the challenge of the French Republic.
Historically, this time period saw the gradual decline of France from a nation that nearly conquered all of Europe a generation before, to an exhausted, second-tier power by the end of WWI. Of course, I hope to change that.
Strategic goals: Looks like North Africa is a good place to start, with a five-division French army already in place and a series of unaffiliated, uncivilized neutrals to beat up on. Since the unification of Italy and Germany will likely force me into conflict with Prussia and Austria anyway, I will take the historical path and pursue good relations with Russia and the UK.
I’ll be playing the Grand Campaign with version 1.02; Very Hard difficulty and Aggressive AI.
So the game loads, I hit the pause key, and it is time to make my opening setup.
I start with 15K in cash. In my experience, colonies can only be started with money in the bank, not with loans (is this true?), and I will be losing money for the first year or so, so I need to put down three colonies now while I can.
Given my intention to conquer Africa, I’m tempted to put down colonies there. And there is a convenient location on the West coast with one building already in place, and three more provinces to grab before I can claim the colony. However, the resources there are pretty mundane, and only claiming one colony would minimize the prestige gain. So I tell myself that I will take Africa by force, and look elsewhere.
Minto is a small rubber producing island off the coast of SE Asia. The only province in its state, so it will be easy to claim. Nearby are the Sunda Islands of Tombok, Flores, and Sandalwood, a three-island state producing tropical wood and fish. And, finally, Okinawa, a two-island fishing community with a diverse population (occupationally, not culturally) just south of Japan. If I can grab these, I’ll get a lot of prestige and some useful materials. However, I can only afford to claim Minto and 2/3 of Sunda to start, so I’ll need to come up with more cash. (Rejecting such tiny rock piles as Midway island as not worth the effort).
Next, I setup my trade. Import all basic raw materials at first, to jump start my factory construction. Set to Buy 1000 machine parts, of course, just in case any become available. I also tell it to not sell any small arms. These are produced at a loss, so I’m going to only make enough to sustain my military and not for export.
Budget. Until I can implement some regime change, I am really limited by the lasseiz-faire policy of the ruling Orleanistas. I maximize the tax sliders as much as I am allowed, and implement full tariffs. I’d love to max out education, but it is just too expensive right now, so I move the slider up just enough that literacy is growing. Cut crime fighting by about 1/3. No social spending. Cut the Defense budget slightly.
I’ve read AARs and the like which advocate cutting army funding to save cash, and I’ve tried this before, but I’m going to keep the Army at 100%. First, I’m not sure that deserters return to the population pool. Second, I need my armies for deterrence and for war in Africa. The Navy, OTOH, can be slashed. It is way bigger than I need at first, and cutting funding to the bone won’t cost me any ships, I can build them back up if needed.
Politics: I legalize the Republicans, call for elections, and hope for the best. I’ve seen this election go either way, but if I lose I can always overturn the result (no Campaign 2000 jokes, please). I’ll need higher taxes than the current rulers will allow.
Science: The cultural invention is tempting, and selling at 10% off, but I bypass the prestige bonus for just a moment because I can’t resist the tax benefits of the Economic research that is available.
Diplomacy: I’ll want to sell technology to China soon. But my cash is going to drop to negative on day 3 when the building materials come in and I start making factories. So I’ll wait until after taking out those loans so that the China money can be used for colonization. I’ll also need to be able to declare war on my North African neighbors. So I save my diplomats for now.
Now I Save to my StartGame file. I’ve not had any random events yet, so I can return to this with no cheese factor if needed and avoid having to set everything up all over again.
Next Installment: Colonial war, colonization, and I setup my industry.
Historically, this time period saw the gradual decline of France from a nation that nearly conquered all of Europe a generation before, to an exhausted, second-tier power by the end of WWI. Of course, I hope to change that.
Strategic goals: Looks like North Africa is a good place to start, with a five-division French army already in place and a series of unaffiliated, uncivilized neutrals to beat up on. Since the unification of Italy and Germany will likely force me into conflict with Prussia and Austria anyway, I will take the historical path and pursue good relations with Russia and the UK.
I’ll be playing the Grand Campaign with version 1.02; Very Hard difficulty and Aggressive AI.
So the game loads, I hit the pause key, and it is time to make my opening setup.
I start with 15K in cash. In my experience, colonies can only be started with money in the bank, not with loans (is this true?), and I will be losing money for the first year or so, so I need to put down three colonies now while I can.
Given my intention to conquer Africa, I’m tempted to put down colonies there. And there is a convenient location on the West coast with one building already in place, and three more provinces to grab before I can claim the colony. However, the resources there are pretty mundane, and only claiming one colony would minimize the prestige gain. So I tell myself that I will take Africa by force, and look elsewhere.
Minto is a small rubber producing island off the coast of SE Asia. The only province in its state, so it will be easy to claim. Nearby are the Sunda Islands of Tombok, Flores, and Sandalwood, a three-island state producing tropical wood and fish. And, finally, Okinawa, a two-island fishing community with a diverse population (occupationally, not culturally) just south of Japan. If I can grab these, I’ll get a lot of prestige and some useful materials. However, I can only afford to claim Minto and 2/3 of Sunda to start, so I’ll need to come up with more cash. (Rejecting such tiny rock piles as Midway island as not worth the effort).
Next, I setup my trade. Import all basic raw materials at first, to jump start my factory construction. Set to Buy 1000 machine parts, of course, just in case any become available. I also tell it to not sell any small arms. These are produced at a loss, so I’m going to only make enough to sustain my military and not for export.
Budget. Until I can implement some regime change, I am really limited by the lasseiz-faire policy of the ruling Orleanistas. I maximize the tax sliders as much as I am allowed, and implement full tariffs. I’d love to max out education, but it is just too expensive right now, so I move the slider up just enough that literacy is growing. Cut crime fighting by about 1/3. No social spending. Cut the Defense budget slightly.
I’ve read AARs and the like which advocate cutting army funding to save cash, and I’ve tried this before, but I’m going to keep the Army at 100%. First, I’m not sure that deserters return to the population pool. Second, I need my armies for deterrence and for war in Africa. The Navy, OTOH, can be slashed. It is way bigger than I need at first, and cutting funding to the bone won’t cost me any ships, I can build them back up if needed.
Politics: I legalize the Republicans, call for elections, and hope for the best. I’ve seen this election go either way, but if I lose I can always overturn the result (no Campaign 2000 jokes, please). I’ll need higher taxes than the current rulers will allow.
Science: The cultural invention is tempting, and selling at 10% off, but I bypass the prestige bonus for just a moment because I can’t resist the tax benefits of the Economic research that is available.
Diplomacy: I’ll want to sell technology to China soon. But my cash is going to drop to negative on day 3 when the building materials come in and I start making factories. So I’ll wait until after taking out those loans so that the China money can be used for colonization. I’ll also need to be able to declare war on my North African neighbors. So I save my diplomats for now.
Now I Save to my StartGame file. I’ve not had any random events yet, so I can return to this with no cheese factor if needed and avoid having to set everything up all over again.
Next Installment: Colonial war, colonization, and I setup my industry.