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#1 |
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Annoying Troll
Join Date: Apr 2003
Posts: 57
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I have been playing since 2 months with 1.07 beta 11/05.
I have to admit that you guys have done a lot of improvements on AI and others things, but the game on the whole is less playable than before. For example there too many events that reduce the stability, a lot of huge, unrealistic armies that impell you to declare any war they are too mighty and your economics can't afford a so huge army, the maintenance costs are too high!!!, then when you join an alliance and someome of the alliance declares war you lose as many stability points as many royal marriages you have... So in conclusion...the game is getting boring, few action, you have to stay still, let the stability increase, few wars..and i sleep on my pc... Please improve better the AI and not make any "artificial" effort to make it harder but less playable... That's just my opinion.. I wait for yours... |
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#2 |
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Captain
Join Date: Jul 2001
Posts: 355
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I kinda agree with you, but I must say I really like some of the new things in 1.07.
Still, it´s pretty obvious that the improvments are designed for the hardcore EU-player. The game is more complicated and difficult than before. Is that a good thing? I donno... I bet some new players are really confused. The manual.... well is it useful at all today?
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"It's clearly a budget. It's got a lot of numbers in it." (George Bush - Reuters, May 5, 2000) |
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#3 |
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Major
Join Date: Aug 2002
Location: Anarchy in the EU
Posts: 637
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There are 2 major things that hurt me still in last beta patch: the first... those huge armies for province minors; the second this high stability granted to those one - two - three province minors, making them something like paradise countries and often ahistorical trading powers.
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#4 |
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Smurf Admin
Administrator
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Location: Brugge
Posts: 27,246
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IF it is too hard then why not play on very easy? For one the armies problem doesn't apply on that level.
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#5 | |
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The Tyrant from Mordor
![]() Join Date: Dec 1999
Location: Barad-dûr
Posts: 5,435
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Quote:
Myself, I'd like to see a bit of scaling in difficulty levels rather than very easy - hard - very hard. Again, I can offer no good suggestions about how to scale it, but I'm sure one of our less lazy members can come up with a scheme to please everyone. ![]() Then Johan just has to take time out of his busy schedule to... Right..
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Public Service announcement: Get the ball rolling! - do not meddle in the affairs of GMs for they are abusive and quick to anger - "...Slauron had become wise and strong and cruel. All feared him and the torment he wrought. He was a powerful GM-tyrant who could change into many forms and could appear fair and pleasing if he wished. Slauron created campaigns by imprisoning dreadful spirits in the bodies of terrible threads. Another of his minions was the vampire HolisticGod, whom Slauron used as a messenger..."
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#6 |
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Lazy poster - avid reader
Join Date: Mar 2001
Location: gazing from the shadows
Posts: 220
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I agree that the game is much harder,
but (more or less) only untill you have promoted your tax colectors. About stability - I found it boring that 90% of the game I could stay at stab 3, pre 1.07 beta 11/5 At least now I notice the "set-in-stone 3 petetion for redress in 5 years" -thingie. (Ok admittedly I primarily play religious homogenous nations)
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go EU2!!! |
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#7 |
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People before principle
Join Date: Jun 2003
Location: Netherlands
Posts: 1,175
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suggestions for improving AI
Here are some suggestions I posted earlier, sorry for reposting (with relative little response, perhaps to long?)
A way to improve the AI intelligence is as follows: when a countries troops travel trough an enemies province with rebels in it, these troops attack those rebels. This is totally ilogical. When a human player travels trough such a province (if no other route is possible) he most probable would stop the fight and try to get to the other side. For both the AI and human player it should be possible to cross a rebeling province with a common enemie without fighting. Furthermore some travel activity of rebels seems ilogical. It regularly happens, often to a human player´s advantage, that after a succesful siege rebels travel to other provinces (even foreign ones) leaving there captured province unprotected. Such a province is a easy pray for the owner to take back. In my opinion it should be more realistic for the rebels to stay and protect there province till the consequense of there siege has happend (new nation, rebels defect, government broken) and than do al the traveling they want or become part of e new countries regular armie. A way to compensate for the lose of dynamic of rebellion (by the above mentioned proposal), could be; let neighbouring rebels influence on the revolt risk triggered by the mere existance of neighbouring rebels (+2 RR or more?) and futhermore by a succesfull siege of neighbouring rebels (+4 RR or more?). For neighbouring rebels of neighbouring countries it could remain the same as it is now (rebels +0 RR, succesful rebelsiege +2 RR) Finaly, I noticed that AI countries don’t seem to care whether or not an enemies province is besieged by rebels. It would be logical if AI countries took into account the fact wich enemies’ provinces are besieged by rebels in there deciscion in wich order to attack enemies’ provinces. There has been some discussion on ways to increase (in a acceptable manner) the importance/ succes of rebels. These three proposals seems to me to be a good way to improve there succes and make the game again more realistic. and another one: When you are DOWed by a country most of the time you only have to besiege (not even finish the siege) one province of the leader of the alliance and peace will be accepted (with the hole alliance). For a one province nation this seems logical, but this also happens with other countries. This way it is just to easy to win a war
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Voting is the legitimised depositing of opinions, which are not required to be supported by arguments. EU2 1.08b, AGCEEP 1.3.6 - CK 1.04b - Vicky 1.03c, VIP 0.4b |
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#8 | |
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Defender/Avenger
Join Date: Oct 2002
Location: Ground Zero and rising...
Posts: 978
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Quote:
If I ever hit the lottery and suddenly have all the time in the world on my hands, consider it done! =========================================== As for the game itself, the two beefs I have right now are the constant trade embargoes, many from nations with no CoTs to speak of and the AI cheat on army maint. While acceptable (if annoying) to me when you're looking at a 1 province minor, when your going toe-to-toe with a 15+ prov Austria, it's a real pain in the ass!!!
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I was the one who always bailed you out of your depressions and your difficulties; I never thought that you would let me down, but the next time you're in trouble better not come running to me! |
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#9 | |
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The Master
Paradox Dev Team
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Location: Always two there are...
Posts: 12,564
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Quote:
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Johan Andersson Wizard "A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!" |
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#10 | |
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Lt. General
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Join Date: Dec 2001
Location: London, UK.
Posts: 1,573
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#11 | ||||
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Major
Join Date: Apr 2002
Location: Gent, Belgium
Posts: 695
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Quote:
Quote:
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Only close royal marriages with your best friends, and there's no problem.Quote:
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"Contraria sunt Complementa." -- Niels Bohr |
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#12 | |
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Major
Join Date: Apr 2002
Location: Gent, Belgium
Posts: 695
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Quote:
Awesome!
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"Contraria sunt Complementa." -- Niels Bohr |
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#13 | |
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God's Lightning Bolt!
Administrator
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Join Date: Mar 2002
Location: Striking near you!
Posts: 26,177
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Quote:
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I have been dealt a good hand in life, now I am just looking for a few more cards! Winner of TOEE POTY 2005 |
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#14 | |
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Timewaster (Banned)
Join Date: Feb 2003
Location: Detroit, Michigan, USA
Posts: 387
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#15 |
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Major
Join Date: Apr 2002
Location: Gent, Belgium
Posts: 695
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I'm not really referring to the DP sliders. Those are perfectly fine. I would be more interested in having to keep under control different factions in your country, each desiring other things. Perhaps that will be implemented in Victoria, if I may believe the released screenshots.
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"Contraria sunt Complementa." -- Niels Bohr |
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#16 | |
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Second Lieutenant
Join Date: Jun 2001
Location: Ohio
Posts: 158
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Quote:
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