Most of these were discussed in AGC only (these were largely copied from Sun_Zi_36):
Changes and in names of countries
Deletetion of SEA nations/revolters
Changes in revolters:
Mongol Hordes in AGC
4 'Fall of Ming Dynasty' Revolters (were to be implimented in EEP).
Political
*Vietnam to start off as part of China, with revolt events to simulate its rebellion.
*Moved Chinese capital to 653 (Shanghai).
*Moved Manchu capital to 640 (Nakhodka).
*Various boundary changes.
National
*Correspond with political boundaries. Uighur-Mogolistan have shields on 1606 (Sichuan).
*SE Asian nations more complicated.
* Chinese Revolters national provinces to be worked out.
Exploration
*Inconsistancies with Chinese knowledge of Indio-Persian Sea and land.
*For Manchuria, northern exploration limit in 1419 should be provinces 609, 611, 632, 1467, 623. Should know most provinces of China.
*Tibet should know all provinces of inland China.
Flags and Shields
*New flags/shields need to be made for Chinese minors, including Manchuria. The current Manchu flag and shield with the dragon should be given to China. The revolter flags should be different enough to be distinquishable at a glance on the battlefield.
DIPLOMACY:
*Korea, Tibet and Manchu-Qing vassals of China.
*Tweaking initial alliances and relations of Far Eastern nations to guide historical development.
CULTURE:
*The cultures are Manchu, Korean, Japanese, Mongolian, Han, Uighur, Tibetan, Zhuang, Vietnamese, Cham, Khmer, Thai, Mon, Burmanese, Upper Burman, Malay, Javan and Indonesian.
RELIGION:
*Religion setup altered
*Because of raised initial tachs (see below), religion effecting techspeed may need to be further slowed but the degree needs to be playtested. Techspeeds for other non-Christian religions should also be slowed as initial tech r slightly raised.
*Religious modifier effects: morale penalty for Confucianism, increase stability bonus for all non-Christian religions, decrease for Christian religions subject to playtesting. Trade eff penalty for Eastern relgions or bonus for Western religions.
PROVINCES:
*Terrain change proposal: go to New Terrain for the Far East and a more recent one: Far East Culture and Religion
*Manpower changes implemented TBD
*Goods to be changed so that China have less valuable goods and appear in correct provinces.
*Population and income to be reviewed.
*City names, positions and other attributes to be reviewed.
*Canton port should be situated in province 657 (Kowloon), renamed and repositioned (there is no Hong Kong until 1842).
*A centre of trade should be added in province 657 (Kowloon).
STARTING TECHS & DP:
*China should start with the following tech levels: land 4, naval 5, infra 3, trade 3. Surrounding countries should have 1 lv less, reduce further as u go further from China.
*The following DPs for China: aristocracy = 7, centralization = 9, innovative = 1, mercantilism = 7, offensive = 4, land = 7, quality = 7, serfdom = 8.
*Quality for Japan should be 9, manchu 6 and korea 7.
EVENTS:
*rework the manchu takeover of china so it becomes a coherent series with interesting variances. This includes implementing "Crown of China" events.
*more about the aftermath of the takeover: resistances and rebellions
*Crown of China: event to grant any Chinese minor which can control most of China the tag for China. Countries that can become China are Manchuria, Dai Shun, Dai Xi, Zhou, Southern Ming and Korea(?).
*Crown of China: all possible monarchs will be listed in the Chinese file, event controlling which line of monarchs to reign (whoever inherits the Chinese throne). Leaders may also be slept or waken according to this.
*Events simulating Mongol Raids into China throughout history, *Confucian structural events to simulate the Confucian international and societal order and to give adequate historical effects on player's choice of strategy. Thus the inward perfection vs outward expansion event is to be abolished. Religious minority rebellion events could come under this.
*Reworking Zheng He and events surrounding him. add the scrapping of the navy event, more events on japanese pirate raids.
*more events about the corruption and ordeals of the Ming bureaucracy and courts.
*rework the opening of the ports and jesuits events to make the effects more realistic.
*rework the Treaty of Narchinsk ]Treaty of Narchinsk[/URL]
* Events to signify the capture and raiding of ships before they were burnt in the scrapping the navy event
* Incorperation of the Japanese events in EEP and changes in the Japan's closure of ports event
* Events to convert all of Japan to Chritianity in a very unhistorical choice in the "Tokagowa Edict of Explusion"
Culture:
Far East Religion and Culture
Culture Setup
* Japan should be Confusican state religion and all provinces (except northern one budhist...northern should be pagan)...maybe capital can be confusican
* Budhism and pagan religion added for Chinese provines.
AI:
* Make a new AI for Crown of China events
* Rework the current Chinese colonizing AI
* Make new Chinese AI for not colonizing after the voyages of Zheng He and scrapping the navy event
* Changes in AI files to make them more fierce when they close ports
Terrain:
Far East Terrain
Monarchs and Leaders:
* Give China a few of its historical explorers before scrapping of navy event
* Give China random explorers before scrapping of navy event (and after depending on the choices they make)
* Changing various monarchs, esp for Japan depending on war outcomes.
Special:
Event dealing with Portgual and China giving portugal a province needs overhall (portgual shouldn't get the province as this became an interantional port).
Changes and in names of countries
Deletetion of SEA nations/revolters
Changes in revolters:
Mongol Hordes in AGC
4 'Fall of Ming Dynasty' Revolters (were to be implimented in EEP).
Political
*Vietnam to start off as part of China, with revolt events to simulate its rebellion.
*Moved Chinese capital to 653 (Shanghai).
*Moved Manchu capital to 640 (Nakhodka).
*Various boundary changes.
National
*Correspond with political boundaries. Uighur-Mogolistan have shields on 1606 (Sichuan).
*SE Asian nations more complicated.
* Chinese Revolters national provinces to be worked out.
Exploration
*Inconsistancies with Chinese knowledge of Indio-Persian Sea and land.
*For Manchuria, northern exploration limit in 1419 should be provinces 609, 611, 632, 1467, 623. Should know most provinces of China.
*Tibet should know all provinces of inland China.
Flags and Shields
*New flags/shields need to be made for Chinese minors, including Manchuria. The current Manchu flag and shield with the dragon should be given to China. The revolter flags should be different enough to be distinquishable at a glance on the battlefield.
DIPLOMACY:
*Korea, Tibet and Manchu-Qing vassals of China.
*Tweaking initial alliances and relations of Far Eastern nations to guide historical development.
CULTURE:
*The cultures are Manchu, Korean, Japanese, Mongolian, Han, Uighur, Tibetan, Zhuang, Vietnamese, Cham, Khmer, Thai, Mon, Burmanese, Upper Burman, Malay, Javan and Indonesian.
RELIGION:
*Religion setup altered
*Because of raised initial tachs (see below), religion effecting techspeed may need to be further slowed but the degree needs to be playtested. Techspeeds for other non-Christian religions should also be slowed as initial tech r slightly raised.
*Religious modifier effects: morale penalty for Confucianism, increase stability bonus for all non-Christian religions, decrease for Christian religions subject to playtesting. Trade eff penalty for Eastern relgions or bonus for Western religions.
PROVINCES:
*Terrain change proposal: go to New Terrain for the Far East and a more recent one: Far East Culture and Religion
*Manpower changes implemented TBD
*Goods to be changed so that China have less valuable goods and appear in correct provinces.
*Population and income to be reviewed.
*City names, positions and other attributes to be reviewed.
*Canton port should be situated in province 657 (Kowloon), renamed and repositioned (there is no Hong Kong until 1842).
*A centre of trade should be added in province 657 (Kowloon).
STARTING TECHS & DP:
*China should start with the following tech levels: land 4, naval 5, infra 3, trade 3. Surrounding countries should have 1 lv less, reduce further as u go further from China.
*The following DPs for China: aristocracy = 7, centralization = 9, innovative = 1, mercantilism = 7, offensive = 4, land = 7, quality = 7, serfdom = 8.
*Quality for Japan should be 9, manchu 6 and korea 7.
EVENTS:
*rework the manchu takeover of china so it becomes a coherent series with interesting variances. This includes implementing "Crown of China" events.
*more about the aftermath of the takeover: resistances and rebellions
*Crown of China: event to grant any Chinese minor which can control most of China the tag for China. Countries that can become China are Manchuria, Dai Shun, Dai Xi, Zhou, Southern Ming and Korea(?).
*Crown of China: all possible monarchs will be listed in the Chinese file, event controlling which line of monarchs to reign (whoever inherits the Chinese throne). Leaders may also be slept or waken according to this.
*Events simulating Mongol Raids into China throughout history, *Confucian structural events to simulate the Confucian international and societal order and to give adequate historical effects on player's choice of strategy. Thus the inward perfection vs outward expansion event is to be abolished. Religious minority rebellion events could come under this.
*Reworking Zheng He and events surrounding him. add the scrapping of the navy event, more events on japanese pirate raids.
*more events about the corruption and ordeals of the Ming bureaucracy and courts.
*rework the opening of the ports and jesuits events to make the effects more realistic.
*rework the Treaty of Narchinsk ]Treaty of Narchinsk[/URL]
* Events to signify the capture and raiding of ships before they were burnt in the scrapping the navy event
* Incorperation of the Japanese events in EEP and changes in the Japan's closure of ports event
* Events to convert all of Japan to Chritianity in a very unhistorical choice in the "Tokagowa Edict of Explusion"
Culture:
Far East Religion and Culture
Culture Setup
* Japan should be Confusican state religion and all provinces (except northern one budhist...northern should be pagan)...maybe capital can be confusican
* Budhism and pagan religion added for Chinese provines.
AI:
* Make a new AI for Crown of China events
* Rework the current Chinese colonizing AI
* Make new Chinese AI for not colonizing after the voyages of Zheng He and scrapping the navy event
* Changes in AI files to make them more fierce when they close ports
Terrain:
Far East Terrain
Monarchs and Leaders:
* Give China a few of its historical explorers before scrapping of navy event
* Give China random explorers before scrapping of navy event (and after depending on the choices they make)
* Changing various monarchs, esp for Japan depending on war outcomes.
Special:
Event dealing with Portgual and China giving portugal a province needs overhall (portgual shouldn't get the province as this became an interantional port).
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