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#1 |
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Captain
Join Date: May 2003
Location: London, England
Posts: 387
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Random Declarations of War and 'peaceful' ai
Well, I've been getting a bit frustrated recently at the usual lack of HRE or Italian states by the end of the fifteenth century. Now, whilst I too would like to see the 'historical annexation' option I realise for all we know this could be a lot of work and not possible. One thing that could happen though, is for the way the ai decides on wars be changed.
Basically, in current EEP games I've played, right near the beginning Bavaria declares war on Salzburg almost every time. Which as Salzburg is allied to Austria and Bavaria is one province in EEP is a nice consistent way to commit suicide. Also in the HRE, the first war between two one province minors is what starts the break-up as one annexes, becomes bad boy, so gets war declared on it and annexes again etc... Now, in this case, Bavaria's starting war value is 0 so it can't get any lower, there is no cb or shields on Salzburg so no apparent reason for the war. Of course, you can say, that's a position in a mod so can't be guaranteed but in the vanilla gc, I tried setting war=0 for the teutonic knights and they still declare war on Pskov in the first month more often than not. Admittedly, they have a core province shield in this case. What I'd like to see is the ai make declarations of war based on cb more often than it does but if none of that can be done, make the war=0 ai actually peaceful. In other words, it just fights bad-boy or defensive or alliance wars. If that's done then for those of us interested we could keep large sections of the map quiet by judicious use of war=0 files and switching ai when we then wanted wars in these areas. I love that we can modify things but modifying the map so everyone's peaceful not working is slightly frustrating. |
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#2 |
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El Jeffe De La Verca Del Fuego
Join Date: Feb 2001
Location: The Golden State
Posts: 1,106
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Peacefull AI a Hoax
I too have observed the fact that the AI is inherently warlike. Even with a setting of 0 for aggression the AI will still declare random wars. I feel this is an inherent flaw in the AI, that would be nice if it could be fixed.
Late, Jester
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EU2 1.08 +AGCEEP 1.37.1 +EGUFSM +SoapyFrog's Combat Tables. Retired AGCEEP High Council Member and Retired BUGFIXER for AGCEEP "No Plan Survives Contact With the Enemy''-Field Marshall Helmuth Von Moltke |
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#3 |
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Captain
Join Date: May 2003
Location: London, England
Posts: 387
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Oh yes, I forgot to mention this happens on 'coward' so the aggressiveness setting can't stop this either. That does seem to do 'what it says on the tin' anyway and effect ai v player the most as I see little difference in the number of ai v ai wars in coward vs weak for example.
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#4 |
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First Lieutenant
Join Date: Apr 2003
Posts: 292
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Well, there are other factors in the "default" and "peaceful" AIs that -- in theory at least -- should affect the martial nature of countries. I have not yet tested it out, but I think that the "provinces owned" multiplier might help pacify Europe. Theory being, if the size of the enemy is "overestimated" by the AI, it should make the AI choose not to attack them.
Then again, it very well may be that the AI is programmed to be belligerent, and issue a DoW against whosoever its "worst" opponent is... -- Ai Meilian |
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#5 |
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Major
![]() Join Date: Jan 2003
Location: Canberra
Posts: 627
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I don't use the EEP, so I'll restrict my comments to the (vanilla) GC.
The Teutonic knights use the default ai, so they dont have any enemies, however their army is 9000 Cav and 13000 Inf, while Pskov has 2000 Inf and 5000 Cav, and is of a different religion, and occupies a shield province. There is also a variable called base (under conquer) who's note says that this will increase aggressive behaviour. Maybe if you lowered this from 1? Sorry I can't help more. |
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#6 |
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Captain
Join Date: May 2003
Location: London, England
Posts: 387
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Yes, they do, although I gave them 'peaceful.ai' when experimenting and still had the attack, which is what I meant. Yes, I see the 'base' you're talking about under conquer. I shall try setting that at '0' as well and also set owner higher than the 2.5 it currently is in 'peaceful' and see what happens.
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