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#1 |
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Wallet Inspector
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Join Date: Feb 2003
Location: RIGHT BEHIND YOU!
Posts: 1,869
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C.O.R.E. Manpower II
Since this is something different then the old Manpower thread (discussing about events on making mp grow), I will start a new thread.
I have a question on what we should do in regards to manpower and the actual requirements to raise military formations. If Canada mobilized 800 000 men in WW2, should they get (total) 800 mp? However, HoI does not represent many uses of manpower in the military. - Command/Control/Signals. What about Corps/Army/Army Group HQ's? They took thousands of men to operate. I have one source that stated that after the BEF was evacuated from France in 1940, there were still around 100 000 British soldiers in France, with most of them being these non-combattants (albiet many were a part of the 51st, 23rd, 12th, 46th and 1st Armoured Divisions). Each Army had about 40 000 men dedicated to making sure that Army requirements are met. There are two possible solutions to this. #1. Lower the total amount of manpower that nation's get based on the % that would serve in unrepresented HQ roles. State that 10% (or so) of all manpower in each of the nations involved in WW2 had jobs that are not represented in HoI, so all nations would get historic MP rates that are 10% lower (representing these hidden jobs). #2. Increase the manpower requirement for specific units. Add on maybe 1-2 extra MP for each land military unit to represent Corps/Army/Army Group requirements. Add enough MP for air and naval units to not just represent their crew, but the military personell required to service/maintain these units. Here are some numbers for mobilization (The Times Atlas of the Second World War) USSR: 20 000 USA: 11 490 Germany: 10 800 (including foreign nationals) Japan: 7 400 France: 5 600 (including Free French, Vichy, and Colonials) England: 4 600 (excluding Commonwealth) Italy: 4 500 NatChina: 3 800 Yugoslavia: 3 740 India: 2 400 (should be a part of England's manpower?) ComChina: 1 200 Poland: 1 000 (more would have been mobilized if not occupied in 1939) Belgium: 800 Canada: 780 Australia: 680 Romania: 600 Holland: 500 Bulgaria: 450 Hungary: 350 Greece: 150 South Africa: 140 Now, these are just the major players. But cutting their total manpower to be the following might give better numbers of military units (if we take route #1) USSR: 18 000 USA: 10 341 Germany: 9 720 Japan: 6 660 France: 5 040 England: 4 140 Italy: 4 050 NatChina: 3 420 Yugoslavia: 3 360 India: 2 160 ComChina: 1 080 Poland: 900 Belgium: 720 Canada: 702 Australia: 612 Romania: 540 Holland: 450 Bulgaria: 405 Hungary: 315 Greece: 135 South Africa: 126
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#2 |
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Wallet Inspector
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Join Date: Feb 2003
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Actually, it appears like each corps had about the equivalent of 1 Divisions worth of Troops and Personell, so maybe instead of 1/10th, it should be 1/4th of all manpower are dedicated toward service/command?
This would lower the rates to... USSR: 15 000 USA: 8 618 Germany: 8 100 Japan: 5 550 France: 4 200 England: 3 450 Italy: 3 375 NatChina: 3 800* Yugoslavia: 2 805 India: 1 800 ComChina: 1 200* Poland: 750 Belgium: 600 Canada: 585 Australia: 510 Romania: 450 Holland: 375 Bulgaria: 338 Hungary: 263 Greece: 112.5 South Africa: 105 *China's command and supply system incorporated very few of their actual military forces, so a 1/4 cut would overestimate the number of troops in this area. Any thoughts?
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#3 | |
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Field Marshal
![]() Join Date: May 2001
Posts: 7,689
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Re: C.O.R.E. Manpower II
Quote:
I don't think historical mobilisation numbers translate directly into MP in the game. Better to base it off total population and make some deductions if a nation is known to have had a downturn in manpower availability (France, Italy). Then allow for some events that mobilise more MP at some cost (dissent, less IC). |
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#4 |
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Captain
Join Date: Feb 2003
Posts: 403
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Here's a link to German numbers. I do not know how reliable this is but it gives interesting info with overall numbers, population, monthly casualties......
http://www.feldgrau.com/stats.html The main Issue is HOI represents only front line divisions and some support brigades. Rear area and garrison forces are not represented. Support forces (supply signals administration....) are not represented. Higher Command structures...... are not represented........ Those represented a massive part of a country's overall military force. Especially with modern and highly mechanised armies. An other point is that only a tiny fraction of front line forces were engaged in actual fighting. Even in an infantry division only a very small portion of the men were actual riflemen or serving support weapons. The rest, the vast bulk of the division's manpower being service personnel necessary for the division to operate but not engaged directly in fighting under normal circumstances. |
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#5 |
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Fredericus Rex
![]() Join Date: Jul 2002
Location: Ciudad Autónoma de Buenos Aires. Argentina
Posts: 9,176
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it will be good to implement conscriptions as events, so for example in 1937, Germany will call the correspondent class to duty, so mroe manpower added.
This should be made ONLY in countries that had conscription in these period of time. Does someone have a list of which they were? The events are easy to code, you just made one and then copy & paste with only changing the start date.
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HoI-AAR Socialist Federative Republic of Yugoslavia 1936-1942 Vicky-AAR En búsqueda de la unificación - Una AAR italiana Football Manager: La AAR chaquetera oficial FM 2007, FM 2008 AGEOD Facebook Fanpage - news & screenshots about the upcoming games! Rise of Prussia (Q1 2010) - AGEOD forum - Paradox forum |
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#6 |
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In Strategic Withdrawl
Join Date: Dec 2002
Location: the zoo
Posts: 436
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To put more control into the hands of the player, maybe we should get the option to conscript citizens perhaps every 3-6 months, depending if the country is at war. Choosing yes would increase manpower and dissent depending on govenrnment type. There should also be the option to end conscription. I would hate to play a country and be forced to conscript along historical timelines, even though my game is not really following the course of history.
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#7 | |
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Wallet Inspector
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Quote:
Since the war would rarely ever start historically, why should events that were based off of actions that may come earlier/later be triggered in HoI on a date basis? Some events can be date related (like the natural death of FDR), but many of the events we are working on are contingent to the actions of nations in the C.O.R.E. HoI universe.
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#8 | |
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Fredericus Rex
![]() Join Date: Jul 2002
Location: Ciudad Autónoma de Buenos Aires. Argentina
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Quote:
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HoI-AAR Socialist Federative Republic of Yugoslavia 1936-1942 Vicky-AAR En búsqueda de la unificación - Una AAR italiana Football Manager: La AAR chaquetera oficial FM 2007, FM 2008 AGEOD Facebook Fanpage - news & screenshots about the upcoming games! Rise of Prussia (Q1 2010) - AGEOD forum - Paradox forum |
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#9 |
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Fredericus Rex
![]() Join Date: Jul 2002
Location: Ciudad Autónoma de Buenos Aires. Argentina
Posts: 9,176
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i was thinking, maybe we should tweak the manpower of UK to stop the AI building useless tanks+planes and ran out of manpower so quickly that we never see a good tank in battle.
Starting manpower of UK = X Then divide X in 12, so at the start of every year, we have a "conscription call" or something like that to inject the manpower to the UK, so the AI uses this new manpower in new stuff ![]() We can even add some +manpower events when they are at war and give them in the half of the year some more manpower, so , they can keep up fighting and do not waste ALL their manpower in the early units ![]() what do you think? we can start with UK and then move to the others....
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HoI-AAR Socialist Federative Republic of Yugoslavia 1936-1942 Vicky-AAR En búsqueda de la unificación - Una AAR italiana Football Manager: La AAR chaquetera oficial FM 2007, FM 2008 AGEOD Facebook Fanpage - news & screenshots about the upcoming games! Rise of Prussia (Q1 2010) - AGEOD forum - Paradox forum |
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#10 |
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your favourite future Dictator
Join Date: Apr 2001
Location: near St. Niklaas (Belgium)
Posts: 1,695
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Sounds good... Also; is there a way to make UK AI not build so many units pre-war; they always have lots of units by 1939 in my games.
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Alfonso II d'Este; Duke of Ferrara, Modena and Reggio; Marquis of Este; Prince op Carpi; Rightful Lord of Bologna and Romagna (1558 RPG) xxxxxx xxxxxx xxxxxx |
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#11 | |
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Fredericus Rex
![]() Join Date: Jul 2002
Location: Ciudad Autónoma de Buenos Aires. Argentina
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Quote:
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HoI-AAR Socialist Federative Republic of Yugoslavia 1936-1942 Vicky-AAR En búsqueda de la unificación - Una AAR italiana Football Manager: La AAR chaquetera oficial FM 2007, FM 2008 AGEOD Facebook Fanpage - news & screenshots about the upcoming games! Rise of Prussia (Q1 2010) - AGEOD forum - Paradox forum |
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