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Second Lieutenant
Join Date: Mar 2001
Posts: 143
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New tool: EU2 Technology Effects Editor
The new EU2 patch has been released so after long absence in the forums I'm back and I bring you my new tool: Europa Universalis 2 Technology Effects Editor.
FEATURES ------------ Technologies in EU2 are partly editable using text files (land.csv...). However some technology effects, e.g. technology necessary to construct artillery, to do assaults, to build manufactories and so on, are hardcoded in the executable. This tool allows you to modify also these values. Editor was tested with English EU2 1.05 and 1.06 but it should work with any language version. WARNING: This utility modifies eu2.exe. Backup copy of original file is automatically stored as eu2.backup.exe. USAGE -------- 1. Copy TechEffectsEditor.exe to the game directory. 2. Run editor. 3. Change any setting you wish. 4. Press "Apply settings". 5. Play! Note: Tooltips in the game are not updated because they depend on text.csv and not real values in the executable. Download page. Here is screenshot.
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Visit http://www.geocities.com/moctezumaiam/EU2.html to download my EU2 Scenario Utilities. |
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#2 |
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mongols in pommern?
Join Date: Apr 2001
Location: Umeå, Sweden
Posts: 3,070
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YEAH!!!
this is a supergreat thing, especially for the ones who wish to make scenarios of other timeframes then the EU2 one... My MDS-mates will love it
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http://www.geocities.com/runegamegod...vikingbash.gif |
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#3 |
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Fighting the Boredom
Join Date: Apr 2002
Location: Woking, Surrey
Posts: 3,588
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Very nice.
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#4 |
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Field Marshmallow
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This tool is great
Now I can finally get the same advantage as the ai already has: no naval attrition Finally my Portugal will be able to actually colonize something farther south africa.Though I wonder if it entirely impossible to edit the level 1 fortifications and cavalry. Especially for earlier scenarios that would be handy...?
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my FTG projects: World According to Kasperus - EU2 project updated to FTG, currently working on watk 4 map. my EU2 projects: World According to Kasperus - Old thread & links repository for watk 3.x Medieval World According to Kasperus - aka MWATK, medieval map, originally designed for MES (4 feb. 2009 version - map only!) Mongol Empire Scenario - old thread (mod for 1.08) - Atm no download links |
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#5 |
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General
Join Date: Jan 2001
Location: Winnipeg, Manitoba, Canada
Posts: 2,482
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Kasperus, this could solve a lot of problems for the Mongolian Empire Scenario...
My hat's off to you Monteczuma.
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15 Kain Points! |
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#6 | |
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Field Marshmallow
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Quote:
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my FTG projects: World According to Kasperus - EU2 project updated to FTG, currently working on watk 4 map. my EU2 projects: World According to Kasperus - Old thread & links repository for watk 3.x Medieval World According to Kasperus - aka MWATK, medieval map, originally designed for MES (4 feb. 2009 version - map only!) Mongol Empire Scenario - old thread (mod for 1.08) - Atm no download links |
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#7 | |
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Cake or Death?
![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Gothenburg, Sweden
Posts: 4,192
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Is there a real reason for it? (BTW, thank you Moctezuma, for this hopefully great tool (for historical mods)) |
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#8 | |
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Field Marshmallow
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Quote:
he did not include it in the tool though.
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my FTG projects: World According to Kasperus - EU2 project updated to FTG, currently working on watk 4 map. my EU2 projects: World According to Kasperus - Old thread & links repository for watk 3.x Medieval World According to Kasperus - aka MWATK, medieval map, originally designed for MES (4 feb. 2009 version - map only!) Mongol Empire Scenario - old thread (mod for 1.08) - Atm no download links |
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#9 | |
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Second Lieutenant
Join Date: Mar 2001
Posts: 143
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Thanks for all your responses!
Quote:
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Visit http://www.geocities.com/moctezumaiam/EU2.html to download my EU2 Scenario Utilities. |
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#10 |
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Fremen
Join Date: Mar 2002
Location: Estadio Tó Madeira
Posts: 652
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This is great. You are a genius
. I was looking the changes in a hex editor. I imagine that it was very difficult to find the code.
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#11 |
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Regained interest
Join Date: Apr 2002
Location: Härmösand, Sweden
Posts: 3,205
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Incredible, man. Finally, I can allow assaults at any tech level.
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#12 | |
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Second Lieutenant
Join Date: Mar 2001
Posts: 143
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Quote:
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Visit http://www.geocities.com/moctezumaiam/EU2.html to download my EU2 Scenario Utilities. |
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#13 | |
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General
Join Date: Jan 2001
Location: Winnipeg, Manitoba, Canada
Posts: 2,482
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Quote:
![]() Can forts be limited by whiteman values though?
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15 Kain Points! |
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#14 |
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Troll
Join Date: Mar 2002
Posts: 2,756
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Now it is possible to add pre-medieval technology, so the Aztecs (for example) don't start out with late medieval tech like Europe (which is ridiculous).
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#15 | |
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Fremen
Join Date: Mar 2002
Location: Estadio Tó Madeira
Posts: 652
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Quote:
(I only look your changes to see if there is some another possible useful change. And to learn, I could create the hoi no time limit extrapolating your changes in eu2.exe to the HOI.exe)
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#16 |
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General
Join Date: Jan 2001
Location: Winnipeg, Manitoba, Canada
Posts: 2,482
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Am I the only one who thinks that exploration with all units, assaults and artillery should be available earlier?
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15 Kain Points! |
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#17 | |
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Dark Power
Join Date: Jun 2001
Posts: 15,584
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Quote:
__________________
"The path of the righteous Member is beset on all sides
By the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, Shepherds the weak through the valley of darkness, For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger Those who attempt to poison and destroy my brothers. And you will know my name is the Admin when I lay my vengeance upon you." |
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#18 | |
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Field Marshmallow
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Quote:
I think that only no-naval attrition should be allowed earlier (aka level 0) as the ai is cheating it anyway
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my FTG projects: World According to Kasperus - EU2 project updated to FTG, currently working on watk 4 map. my EU2 projects: World According to Kasperus - Old thread & links repository for watk 3.x Medieval World According to Kasperus - aka MWATK, medieval map, originally designed for MES (4 feb. 2009 version - map only!) Mongol Empire Scenario - old thread (mod for 1.08) - Atm no download links |
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#19 | |
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Dark Power
Join Date: Jun 2001
Posts: 15,584
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Quote:
__________________
"The path of the righteous Member is beset on all sides
By the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, Shepherds the weak through the valley of darkness, For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger Those who attempt to poison and destroy my brothers. And you will know my name is the Admin when I lay my vengeance upon you." |
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#20 | |
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Field Marshmallow
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Quote:
__________________
my FTG projects: World According to Kasperus - EU2 project updated to FTG, currently working on watk 4 map. my EU2 projects: World According to Kasperus - Old thread & links repository for watk 3.x Medieval World According to Kasperus - aka MWATK, medieval map, originally designed for MES (4 feb. 2009 version - map only!) Mongol Empire Scenario - old thread (mod for 1.08) - Atm no download links |
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