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Old 17-12-2002, 00:04   #1
Eric Larsen
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Join Date: Dec 2002
Location: Salinas, CA Raider Nation
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Why 1.02 Air is still too powerful

I just went into my saved game playing as the USA. I have B-24J Liberators and A-20 Havocs stationed at Bonin Islands and am tactical bombing a Japanese unit on the Mariane Islands with both air units set to automatically bomb. I had set the reporting for airplanes arriving and attacking to open up a box for me to click and it was very useful early on when about all I did was transfer air units occasionally. I had to reset my reporting to just log entries to keep being inundated by all those boxes the two air units at Bonin Island were generating. Then I started looking at the log entries on the screen below and I noticed something very fishy.

The distance from Bonin Island to Mariane Island is 392km. The max speed for both A-20 and B-24J is 300kph. What I saw was that these two air units were bombing Mariane Island one hour, landing at Bonin Island the next hour, and then bombing Mariane Island again the next hour! In other words they traveled more than their max speed, with a bombload for one leg of the journey, and didn't spend any time bombing or refueling and reloading bombs!

It looks like the algorithim for computing time to target is rounding down instead of up so that a 300 speed aircraft can actually travel further than 300 in one turn. The algorithim should round up so that in the Bonin-Mariane example it would take 2 hours each way. Since it would be tough to add in an hour for bombing I think by rounding up that would take into account time to bomb. Another reason is that bomb-laden planes did not fly at their maximum speed! Even on the return leg they wouldn't fly full throttle and burn up precious fuel needlessly.

The other important thing is that aircraft need time to be refueled and reloaded with bombs and I would say let's set that for one hour as a minimum.

I forgot to check if they bombed around the clock, even at night, but I wouldn't be surprised.

I think that if the algorithim gets corrected to round up and an hour of downtime is set between each bomb run that the air power in the game will produce far more realistic results and be less unrealistically all powerful. As it is now the air units are far too busy and that's one of the biggest causes for air units that cause far too much damage.
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