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Old 18-01-2010, 18:07   #1
General Lorange
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Recruitment time

Hi i was wondering if there is a way to modify the recruitment time in EU 3 Heir to the throne, like in a file or something? couse mercenaries takes like 22 days to "hire" for me..
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Old 18-01-2010, 18:26   #2
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Originally Posted by General Lorange View Post
Hi i was wondering if there is a way to modify the recruitment time in EU 3 Heir to the throne, like in a file or something? couse mercenaries takes like 22 days to "hire" for me..
In /common/ folder, the static_modifiers.txt

Code:
##########################################################################
# Provincial Static Modifiers
##########################################################################
...
overseas = {
	local_tax_modifier = -0.90		#90% penalty if overseas.
	local_missionary_cost = 0.75		#75% more expensive overseas.
	local_spy_defence = -0.05		#5% penalty on defending in overseas.
	regiment_recruit_speed = 0.5		#50% longer time to build troops
	ship_recruit_speed = 1.0		#100% longer time to build troops
	garrison_growth = -0.05			#5% penalty on garrison growth
	local_manpower_modifier = -0.5		#50% penalty on manpower.
}
This could be applied to all the types of provinces to something like regiment_recruit_speed = 5.0 which would make units recruit 5x as fast as normal.
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Old 18-01-2010, 18:29   #3
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Thank you!
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Old 18-01-2010, 18:33   #4
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Originally Posted by General Lorange View Post
Thank you!
Tell you what, put this in under "land_province":
Code:
land_province = {
	max_attrition = 5			#Maximum Attrition is 5
	stability_cost = 5			#stability cost
	garrison_growth = 0.1			#10% base growth
	direct_tax_percentage = 0.10		#10% base minimum
	regiment_recruit_speed = 5.0		#5x faster time to build troops
}
That should do it.
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Old 18-01-2010, 18:39   #5
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Well actually, i changed them, but yet it made no differense
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Old 18-01-2010, 18:39   #6
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ok, i see
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Old 18-01-2010, 18:46   #7
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well, that made it take 165 days....hehe
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Old 18-01-2010, 18:51   #8
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because it takes x5 as much. Need to be negative to reduce speed. Mercenaries recruit speed is about 70% (or something like that) faster than regular unit. Their recruit speed is hardcoded I think.
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Old 18-01-2010, 18:51   #9
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if u but a - in front of 5.0 then it takes one day
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Old 18-01-2010, 20:04   #10
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But could you explain me,why when i go to war it suddenly goes from 1 day to 1234 days?
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Old 18-01-2010, 20:08   #11
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war exhaustion increases recruit time.

Code:
war_exhaustion = {
	global_revolt_risk = 1		#increase revolt risk 
	stability_cost_modifier = 0.05
	global_regiment_recruit_speed = 0.1
	global_ship_recruit_speed = 0.1
	legitimacy = -0.002
}
theres also about a million other things that increase the recruit time
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Old 18-01-2010, 20:09   #12
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is it a way to reduce that aswell?so it means that after a war,it should go back to normal,but i havent seen it returning to "normal" 1 day again after i ended the war
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Old 18-01-2010, 20:12   #13
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global_regiment_recruit_speed = -10000
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Old 18-01-2010, 20:15   #14
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one more last question where do i find this line, couse i dont find it in common,and then static modifiers
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Old 18-01-2010, 20:18   #15
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you add it in hard_player in the static or easy_player or very_easy_player. This will only affect you. If you want everybody (you and ai) then add it under the base_values = {
Code:
hard_player = {
	global_regiment_recruit_speed = -10000
}
you are supposed to play on hard though. You change hard_ai to to remove/add penalties/bonuses to ai.
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