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#1 |
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Lieutenant
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Join Date: Jun 2005
Location: Vestby Norway
Posts: 43
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Recruitment time
Hi i was wondering if there is a way to modify the recruitment time in EU 3 Heir to the throne, like in a file or something? couse mercenaries takes like 22 days to "hire" for me..
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Respekt - Ansvar - Mot Respect -Responsibility - Courage http://www.mil.no/haren/ |
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#2 | |
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First Lieutenant
Join Date: May 2007
Location: Fort Benkern, London
Posts: 238
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Quote:
Code:
##########################################################################
# Provincial Static Modifiers
##########################################################################
...
overseas = {
local_tax_modifier = -0.90 #90% penalty if overseas.
local_missionary_cost = 0.75 #75% more expensive overseas.
local_spy_defence = -0.05 #5% penalty on defending in overseas.
regiment_recruit_speed = 0.5 #50% longer time to build troops
ship_recruit_speed = 1.0 #100% longer time to build troops
garrison_growth = -0.05 #5% penalty on garrison growth
local_manpower_modifier = -0.5 #50% penalty on manpower.
}
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The Antican Republic
A state simulation centred around politics, government and above all, community |
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#3 |
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Lieutenant
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Join Date: Jun 2005
Location: Vestby Norway
Posts: 43
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Thank you!
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Respekt - Ansvar - Mot Respect -Responsibility - Courage http://www.mil.no/haren/ |
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#4 |
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First Lieutenant
Join Date: May 2007
Location: Fort Benkern, London
Posts: 238
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Tell you what, put this in under "land_province":
Code:
land_province = {
max_attrition = 5 #Maximum Attrition is 5
stability_cost = 5 #stability cost
garrison_growth = 0.1 #10% base growth
direct_tax_percentage = 0.10 #10% base minimum
regiment_recruit_speed = 5.0 #5x faster time to build troops
}
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The Antican Republic
A state simulation centred around politics, government and above all, community |
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#5 |
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Lieutenant
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Join Date: Jun 2005
Location: Vestby Norway
Posts: 43
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Well actually, i changed them, but yet it made no differense
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Respekt - Ansvar - Mot Respect -Responsibility - Courage http://www.mil.no/haren/ |
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#6 |
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Lieutenant
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Join Date: Jun 2005
Location: Vestby Norway
Posts: 43
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ok, i see
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Respekt - Ansvar - Mot Respect -Responsibility - Courage http://www.mil.no/haren/ |
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#7 |
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Lieutenant
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Join Date: Jun 2005
Location: Vestby Norway
Posts: 43
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well, that made it take 165 days....hehe
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Respekt - Ansvar - Mot Respect -Responsibility - Courage http://www.mil.no/haren/ |
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#8 |
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Major
Join Date: May 2005
Posts: 514
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because it takes x5 as much. Need to be negative to reduce speed. Mercenaries recruit speed is about 70% (or something like that) faster than regular unit. Their recruit speed is hardcoded I think.
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#9 |
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Lieutenant
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Join Date: Jun 2005
Location: Vestby Norway
Posts: 43
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if u but a - in front of 5.0 then it takes one day
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Respekt - Ansvar - Mot Respect -Responsibility - Courage http://www.mil.no/haren/ |
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#10 |
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Lieutenant
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Join Date: Jun 2005
Location: Vestby Norway
Posts: 43
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But could you explain me,why when i go to war it suddenly goes from 1 day to 1234 days?
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Respekt - Ansvar - Mot Respect -Responsibility - Courage http://www.mil.no/haren/ |
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#11 |
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Major
Join Date: May 2005
Posts: 514
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war exhaustion increases recruit time.
Code:
war_exhaustion = {
global_revolt_risk = 1 #increase revolt risk
stability_cost_modifier = 0.05
global_regiment_recruit_speed = 0.1
global_ship_recruit_speed = 0.1
legitimacy = -0.002
}
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#12 |
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Lieutenant
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Join Date: Jun 2005
Location: Vestby Norway
Posts: 43
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is it a way to reduce that aswell?so it means that after a war,it should go back to normal,but i havent seen it returning to "normal" 1 day again after i ended the war
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Respekt - Ansvar - Mot Respect -Responsibility - Courage http://www.mil.no/haren/ |
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#13 |
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Major
Join Date: May 2005
Posts: 514
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global_regiment_recruit_speed = -10000
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#14 |
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Lieutenant
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Join Date: Jun 2005
Location: Vestby Norway
Posts: 43
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one more last question where do i find this line, couse i dont find it in common,and then static modifiers
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Respekt - Ansvar - Mot Respect -Responsibility - Courage http://www.mil.no/haren/ |
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#15 |
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Major
Join Date: May 2005
Posts: 514
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you add it in hard_player in the static or easy_player or very_easy_player. This will only affect you. If you want everybody (you and ai) then add it under the base_values = {
Code:
hard_player = {
global_regiment_recruit_speed = -10000
}
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