Despite several campaigns I have still not been able to figure out how this darn supply works .
I almost always have Divisions stuck in unsupplied status for MONTHS .
There might be a region just beside full of supply but the supplies won't move the 50 necessary km to the waiting units .
The green status is all over the map but with no obvious relationship to where the units are .
I tried to get in places with high infrastructure (railways) but they stay unsupplied while regions with 20% infrastructure are full of supplies .
Actually as Japan I have 3 vital units sitting in Irkoutsk (plain , 60% infrastructure) with NO suply for 2 months while the mountains beside (20% infrastructure , 2 units) are overflowing with supply .
Is there any way to orient supply to places where one NEEDS it as opposed to places where they are useless ?
As it is , no strategical planing is possible because when you define reasonable attack vectors , you can never know if the supply will not go randomly completely elsewhere .
Thanks for advice because this single point is removing any fun from the operation planing part of the game .
I almost always have Divisions stuck in unsupplied status for MONTHS .
There might be a region just beside full of supply but the supplies won't move the 50 necessary km to the waiting units .
The green status is all over the map but with no obvious relationship to where the units are .
I tried to get in places with high infrastructure (railways) but they stay unsupplied while regions with 20% infrastructure are full of supplies .
Actually as Japan I have 3 vital units sitting in Irkoutsk (plain , 60% infrastructure) with NO suply for 2 months while the mountains beside (20% infrastructure , 2 units) are overflowing with supply .
Is there any way to orient supply to places where one NEEDS it as opposed to places where they are useless ?
As it is , no strategical planing is possible because when you define reasonable attack vectors , you can never know if the supply will not go randomly completely elsewhere .
Thanks for advice because this single point is removing any fun from the operation planing part of the game .