- Dec 14, 1999
- 19.323
- 85.168
* Production
- Monthly manpower increases are now applied properly.
- Germany now gets manpower from occupying the rhineland, gaining sudeten and the anschluss.
- Soviet Union will now get bonus manpower from doing the purge.
- Halved effective energy to oil conversion.
- Money production is now based on total IC, and is not depending on consumer goods production.
- Refining will not happen if fuel stockpiles are over a year of refining and the crude oil is below half of that.
- Reduced money income per IC.
- Fixed a problem which would make resources cap at 2000 for a major if a puppet fled and then got back.
- Fuel refining is now based on current IC, not maximum IC.
- Energy to oil conversion should not break down at low energy levels.
- Overseas resources are now properly given to the port where resource convoys are sent.
* Mobilisation
- Newly deployed units are now deployed at 0 org.
- Countries get a reinforcement bonus first month after mobilizing.
- A country automatically mobilizes when going into war.
- Mobilisation laws now decrease money income far more.
- Fixed a bug which caused too little manpower to be drained when troops got reinforced.
- Reinforcement percent should now be calculated a bit better.
* Supplysystem
- Units in deployment queue now also is calculated for officer needs & cg demands, and draw supplies from the capital.
- Supply networks is less likely to break down over borders.
- Rewrote supply distribution logic to be given out to all IC producting provinces in the home area instead of just the capital to avoid collapses.
- Supply convoys now ship to keep the same stockpile size as the other supply network.
- Supply consumption is now calculated correctly for reserve units.
- Supply/Fuel distribution now only consider core provinces owned.
- Fixed a bug that made convoyed in values to be too high during the first day of gameplay.
- Fixed a bug where supply slider would be set to negative to reduce stockpiles
- Supplystockpiles produced locally will not pass through demands that they can satisfy.
- Convoys going to occupied ports will no longer be assigned transports and escorts.
- Units that goes out of fuel will no longer be permamnently out of fuel if fuelstatus is 0 while stationary.
- Fuel is now produced locally like supplies is.
- Improved algoritm to auto-assign transports to convoys.
- There is now a separate category for supplies and fuel returning to stockpile.
- Monthly manpower increases are now applied properly.
- Germany now gets manpower from occupying the rhineland, gaining sudeten and the anschluss.
- Soviet Union will now get bonus manpower from doing the purge.
- Halved effective energy to oil conversion.
- Money production is now based on total IC, and is not depending on consumer goods production.
- Refining will not happen if fuel stockpiles are over a year of refining and the crude oil is below half of that.
- Reduced money income per IC.
- Fixed a problem which would make resources cap at 2000 for a major if a puppet fled and then got back.
- Fuel refining is now based on current IC, not maximum IC.
- Energy to oil conversion should not break down at low energy levels.
- Overseas resources are now properly given to the port where resource convoys are sent.
* Mobilisation
- Newly deployed units are now deployed at 0 org.
- Countries get a reinforcement bonus first month after mobilizing.
- A country automatically mobilizes when going into war.
- Mobilisation laws now decrease money income far more.
- Fixed a bug which caused too little manpower to be drained when troops got reinforced.
- Reinforcement percent should now be calculated a bit better.
* Supplysystem
- Units in deployment queue now also is calculated for officer needs & cg demands, and draw supplies from the capital.
- Supply networks is less likely to break down over borders.
- Rewrote supply distribution logic to be given out to all IC producting provinces in the home area instead of just the capital to avoid collapses.
- Supply convoys now ship to keep the same stockpile size as the other supply network.
- Supply consumption is now calculated correctly for reserve units.
- Supply/Fuel distribution now only consider core provinces owned.
- Fixed a bug that made convoyed in values to be too high during the first day of gameplay.
- Fixed a bug where supply slider would be set to negative to reduce stockpiles
- Supplystockpiles produced locally will not pass through demands that they can satisfy.
- Convoys going to occupied ports will no longer be assigned transports and escorts.
- Units that goes out of fuel will no longer be permamnently out of fuel if fuelstatus is 0 while stationary.
- Fuel is now produced locally like supplies is.
- Improved algoritm to auto-assign transports to convoys.
- There is now a separate category for supplies and fuel returning to stockpile.