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Johan

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* Production
- Monthly manpower increases are now applied properly.
- Germany now gets manpower from occupying the rhineland, gaining sudeten and the anschluss.
- Soviet Union will now get bonus manpower from doing the purge.
- Halved effective energy to oil conversion.
- Money production is now based on total IC, and is not depending on consumer goods production.
- Refining will not happen if fuel stockpiles are over a year of refining and the crude oil is below half of that.
- Reduced money income per IC.
- Fixed a problem which would make resources cap at 2000 for a major if a puppet fled and then got back.
- Fuel refining is now based on current IC, not maximum IC.
- Energy to oil conversion should not break down at low energy levels.
- Overseas resources are now properly given to the port where resource convoys are sent.

* Mobilisation
- Newly deployed units are now deployed at 0 org.
- Countries get a reinforcement bonus first month after mobilizing.
- A country automatically mobilizes when going into war.
- Mobilisation laws now decrease money income far more.
- Fixed a bug which caused too little manpower to be drained when troops got reinforced.
- Reinforcement percent should now be calculated a bit better.

* Supplysystem
- Units in deployment queue now also is calculated for officer needs & cg demands, and draw supplies from the capital.
- Supply networks is less likely to break down over borders.
- Rewrote supply distribution logic to be given out to all IC producting provinces in the home area instead of just the capital to avoid collapses.
- Supply convoys now ship to keep the same stockpile size as the other supply network.
- Supply consumption is now calculated correctly for reserve units.
- Supply/Fuel distribution now only consider core provinces owned.
- Fixed a bug that made convoyed in values to be too high during the first day of gameplay.
- Fixed a bug where supply slider would be set to negative to reduce stockpiles
- Supplystockpiles produced locally will not pass through demands that they can satisfy.
- Convoys going to occupied ports will no longer be assigned transports and escorts.
- Units that goes out of fuel will no longer be permamnently out of fuel if fuelstatus is 0 while stationary.
- Fuel is now produced locally like supplies is.
- Improved algoritm to auto-assign transports to convoys.
- There is now a separate category for supplies and fuel returning to stockpile.
 
Re: supply changes: awesome.

- Money production is now based on total IC, and is not depending on consumer goods production.

What motivated this?

- Halved effective energy to oil conversion.
- Refining will not happen if fuel stockpiles are over a year of refining and the crude oil is below half of that.

If these are intended to fix the "all my energy is being drained into oil because all my oil gets converted to fuel" complaint, this is the wrong fix :(

The correct fix is to have the energy-oil switch be based on relative stack of energy stockpile and (oil+fuel) stockpile.
 
What motivated this?

Fluctuating incomes that no matter how much time we spent on making AI's adapting to being forced to overspend consumer goods to trade there were too many factors causing problems.
 
Energy to oil conversion can't just be limited to countries that have the required tech?
 
Fluctuating incomes that no matter how much time we spent on making AI's adapting to being forced to overspend consumer goods to trade there were too many factors causing problems.
I'm in favor of compromises like this to make the AI behave better, but has the effect on smaller countries been tested/fully thought out? It seems like this change could potentially hobble their ability to do much of anything, like buying production licenses. I'm really just thinking out loud here because obviously all we can do at this point is speculate.
 
Since this is the production and supplies thread, I would like to ask if the instability of the production sliders has been fixed? It's still pretty annoying that they move around on their own when changing windows.
 
I'm in favor of compromises like this to make the AI behave better, but has the effect on smaller countries been tested/fully thought out? It seems like this change could potentially hobble their ability to do much of anything, like buying production licenses. I'm really just thinking out loud here because obviously all we can do at this point is speculate.

Well I think allowing licenses to be bought with debt should help assist minor countries that have money issues.

Since this is the production and supplies thread, I would like to ask if the instability of the production sliders has been fixed? It's still pretty annoying that they move around on their own when changing windows.

That's the reason they changed the way money production works, because of the fluctuations in the Consumer Goods category.
 
- Germany now gets manpower from occupying the rhineland, gaining sudeten and the anschluss.

still no divisions eh. i was sure the austrian army was absorbed into the wehrmacht and then re-equiped. there should be some way to reflect this in this event, same with the equipment the czech army had and the few personnel who formed up the sudeten czech divisions.
 
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Still missing several important supply changes:

- Displayed bars of supply and fuel on units now show how much of the TOTAL 30day stockpile that's left instead of how much daily.
- Displayed bars of supply and fuel on units are now updated correctly depending on unit actions (0 fuel for stationary for example).
- Upgraded Infantry & Militia no longer consume fuel.
 
- Countries get a reinforcement bonus first month after mobilizing.
- A country automatically mobilizes when going into war.

Isn't it problematic if for example Italian troops in Italy mobilize just because there is a war in Ethiopia? It would be very useful to have the possibility of mobilization happening on a theater or unit basis.

It is nice that something is being done about mobilization issues with small countries (the bonus). However I would like to take this opportunity to refer to a simple solution that gives a far better and realistic gameplay:

Why is IC needed for mobilizing reserve divisions?
 
So now the only reason to over-produce consumer goods is to reduce dissent?