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Old 03-10-2009, 00:56   #1
ubik
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Magna Mundi Platinum 2 - Download Here!











Install instructions


1) Install EU3, Napoleon’s Ambition and In Nominee.

2) Update In Nominee to BETA version 3.2 (version November '08). Download it HERE

3) You should see a mod pull-down option in the launcher (it should say "default" to begin with).

4) Extract the MMP2.exe file to your EU3/mod directory.

4.1) Make sure that before extracting, you delete all content from any previous version of Magna Mundi from the mod directory.

4.2) After extracting, make sure that you see a file with a MagnaMundiPlatinum2.MOD extension in that directory. If you don't, you should move the directories so the MagnaMundiPlatinum.MOD is in EU3/mod and there is a MagnaMundiPlatinum directory right after it (in EU3/mod/MagnaMundi2).

5) Delete your vanilla game map cache before starting the mod for the first time after install. This can be done by going to your standard Europa Universalis III folder, then opening the maps folder and then deleting the cache folder (and ONLY the cache folder). To put it simply, the folder that must be deleted is eu3/map/cache.

6) If you prefer the vanilla map, please use the oldmap.bat file included and answer yes to all questions. If your computer implodes, explodes, disapears in the void or otherwise gets "Framed!" while at 0 reputation, this time it is not Ubik's fault.

7) If you have a big coastal empire and prefer a less intruding pirate system, there is a file in the extras folder. This system gives a performance hit, though...







= v.1.21 Monthly Update (10/12/2009)=


FIXES

- Bosphorus strait fix


GAME BALANCE

- None


NEW FEATURES

- None


EASTER EGGS

- Two (2)






= v.1.20 Monthly Update (6/12/2009)=


FIXES

- Lots of fixes


GAME BALANCE

- Plenty of game balance tweaking


NEW FEATURES

- Very few new features







= v.1.15 Monthly Update (25/10/2009)=


FIXES

- Fixed colony stealing by event
- Fixed reneging the past
- Fixed the discovery missions (see above)
- Fixed Mughal and Qing formation decisions to prevent potential AI confusion
- Changed Tripoli’s culture and some of its provinces’ culture to Berber to prevent Tuareg provinces south of the Saharan from defecting
- Fixed a bug where nomadic Garrison Post could not be removed once nomadic lifestyle variable reaches 0
- Fixed the ranges for “Controlling Nomadic Plains” modifiers to cover all administrative efficiency level
- Fixed the massive rivaling nomads/tribes rebel spawn to a more manageable level in some parts of the world


GAME BALANCE

- War Exhaustion loss at peace greatly increased
- Further adjusted "Reichstag Adjourns" values
- Lowered missionary placement chance penalties for tribal control modifiers

NEW FEATURES

- New map startup for non european countries. Now the revealed areas at start make sense.
- Adding a path for countries that are experiencing a revolution that has not yet won, to "Call a National Assembly" by decision.







= v.1.12 (18/10/2009)=


FIXES

- Fixed an ever repeating colonization attempt by Russia
- Fixed a trigger that didn't work
- Fixed requirements for Naval hiring fairs
- Fixed La Plata Region to proper borders
- Naval Hiring Fairs now only require an anchorage
- Minor localization fix
- Opponents are more cunning
- Fixing religious autonomy removal for ex-vassals and inherited unions
- AI will be less likely to make questionable choices for giving away provinces in an exchange of territories
- If an exchange of territories takes place, the new owner will only get a core on the territory he receives, if the old owner had a core on it
- Updating Hungary's union flags (these were never reset after we killed the Austrian minors). This should make Austria be on much better terms with Hungary in a 1453 start
- If a country expels merchants from a COT, you will now only get a notification if you have discovered the COT, and have a merchant there
- Expulsion of merchants from protectionist countries and COT's closed to foreign merchants will now happen more frequently for strong traders
- Reviewed unbalanced Jewish bonuses
- Fixed Factions huge bonuses
- Kaffa, Azow, and Arguin no longer get nomadic and tribal modifiers
- Tribal control modifiers now affect missionary placement chance
- “Controls Nomadic Plain” modifier is now also scaled to administrative efficiency
- There are now three levels to “Old Spice Trade” modifier, scaled to production technology
- Fixed miscellaneous nomadic/tribal system bugs
- Number of rebel regiments spawned by the “Dealing with neighbor states” event in Southeast Asia is now scaled to country’s land force limit
- Fixed several issues with modernization events
- $PROVINCENAME$ heathens firing repeatedly fixed



GAME BALANCE

- Castile/Spain is now swifter to assert its power in South America
- War Exhaustion revision
- Revision to Production modifiers
- Revision to Trade modifiers
- Three new types of colonial spice monopolies
- France will assimilate Britanny faster







= v.1.1 (11/10/2009)=


FIXES

- Natives maintenance fixed
- Some localization issues fixed
- Serious Administrations Efficiency checks fixed
- Fixed CTD on mouseover Colonial tax office
- Added FRA core to Armor
- Fixed Colonial expansion
- Naval Ideas can now be picked by any nation with ports
- Fixes for nomadic system
- Fixed nomad navy problems
- Added lucky nations check
- Changed African units setup
- Fixed bug on government ranks pertaining small powers
- Hopefully fixed Noculture in colonies
- vassalized rival of Emperor loses his status as rival
- Hansa will wait to be dismantled until after the presiding country has made it through an ongoing war
- Autonomous Estates can now be created even at high AE level. This will come with a stab and decentralization penalty
- Danish booster events adapted to MM buildings
- Fixing Hannover monarch, leader, and ship names
- Fixing German Republic monarch, leader, and ship names
- Fixing Guyenne leader names
- The country calling HRE military action against an aggressor will now automatically be flagged as the 'defensive party' in the resulting war
- Emperors now get their HRE standing lowered for vassalizing HRE members
- Becoming Emperor by annexing or vassalizing the previous Emperor now comes with heavy reputation hit and reduction of HRE standing
- Loss of electorship will always lead to the AI reverting to their original form of government form electoral_government
- If the Emperor's grab for the Roman Crown was interrupted or shot down his successor may try again
- Revocation will be applied correctly
- If an autonomous province changes hands, it status will be updated
- autonomous estates will now demand jurisdiction over their core provinces conquered or otherwise owned by the ex-overlord, but where no autonomy statutes are currently in effect
- Emperor on winning side of Thirty Years War will not lose electorship if parity was negotiated and one side has too many electors
- Thirty Years War peace conference will now work
- Emperor will not receive a mission to petition himself to become convener
- Revocation of autonomy statutes will now be applied to all cores of the diplo-annexed former vassal
- Cities will no longer demand old rights in the 18th century
- Countries at war with the Emperor will no longer give money towards the Endowment for the Arts
- Administrative Monarchy will now always become the correct form of Absolute Monarchy as a consequence of the decision to that effect



GAME BALANCE

- Tweaked Defensiveness slider
- Tweaked unbalanced AE values
- Changed hiring fairs prestige loss
- Price of event explorers reduced
- Better modeled Ottomans
- Added Revoke Privateers decision
- Fine tunned cunning opponents
- Updated dynamic cores to be much less harsh in the HRE. Specifics depend on rogue factor and standing in the Empire
- Making rare bonus event for advisor schools even rarer
- Reduced chance of pre-existing union breaking by 50%
- Advisor Academies have been nerfed somewhat
- Peasants war is now more likely to end










= v1.09 = (4/10/2009)

Fixes

- Fixed nomad modifiers
- Fixed silly troop spawn (D. Geovanni's antics)
- Fixed country ideas not matching country flags (Starting up with Reneging the Past)
- Giant Missionaries dwarfed
- Fixed Limited Portuary Capability
- Fixed Spice trade repetition
- Fixed Colonial Policies
- Fixed Revoke National Defence Plans
- Extreme RR fixed for "Heathens in prov" event
- Fixed union breaking
- Fixed auto aborting mission
- Fixed province discovery bug
- Fixed Austria history file.

Game Balance

- Beefed up Regimental System
- Balanced world relations
- Refusal of Hiring Fair advisors reviewed
- Provincial Court System reviewed







.
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DOWNLOAD MAGNA MUNDI PLATINUM 2 CHRISTMAS '09 EDITION (v1.2) 04/01/2010 HERE!
MAGNA MUNDI MANUAL AVAILABLE HERE

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MAGNA MUNDI IV (for EU3 w/o Expansions) AVAILABLE HERE

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Last edited by ubik; 10-12-2009 at 19:45.
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Old 03-10-2009, 00:56   #2
EUROO7
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Yay.
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Old 03-10-2009, 00:57   #3
Byzantine glory
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Great!
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Old 03-10-2009, 00:57   #4
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Woho
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Old 03-10-2009, 00:57   #5
Warmaster Horus
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Thank you!!!!!!!!!
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Old 03-10-2009, 00:57   #6
Timbrizcha
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Finally this'll be fun
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Old 03-10-2009, 00:57   #7
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Tava a ver!!!
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Old 03-10-2009, 00:57   #8
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Old 03-10-2009, 00:57   #9
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Old 03-10-2009, 00:57   #10
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Yaaaaaaaaaaay! Every one party!
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Old 03-10-2009, 00:57   #11
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My life is complete...
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Old 03-10-2009, 00:57   #12
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It takes the MMP2 and it puts it in the basket....

WOOOOOOHOOOO
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Old 03-10-2009, 00:57   #13
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Finally! And by the time I type this, the download is done!
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Old 03-10-2009, 00:57   #14
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Thanks for all the hard work MM team! This looks to be the best version yet.
Now who to play first...
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Old 03-10-2009, 00:58   #15
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Done
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Old 03-10-2009, 00:58   #16
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What should the correct checksum be?
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Old 03-10-2009, 00:59   #17
Buckley
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Stick a fork in it... done.

Nice work on the bandwidth sir....
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Old 03-10-2009, 00:59   #18
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all hail ubik!
hail the MMP2 team
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Old 03-10-2009, 00:59   #19
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Alright guys, file has downloaded. Country for first game?

EDIT: Dummkopf... thanks to the MMP2 team for all their hard work. I need to remember thank people more.
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Old 03-10-2009, 01:00   #20
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Awesome, thanks everybody in the MM team.
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